From 5eecf11b1a10d52d4d2acd9c8647c1a6cacad8f2 Mon Sep 17 00:00:00 2001 From: Sainan <63328889+Sainan@users.noreply.github.com> Date: Sat, 19 Apr 2025 09:04:04 -0700 Subject: [PATCH] fix: ignore assassin mission failure if recovery is still pending (#1726) Closes #1724 Reviewed-on: https://onlyg.it/OpenWF/SpaceNinjaServer/pulls/1726 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com> --- src/services/missionInventoryUpdateService.ts | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/services/missionInventoryUpdateService.ts b/src/services/missionInventoryUpdateService.ts index cf0b032a..a7308aa6 100644 --- a/src/services/missionInventoryUpdateService.ts +++ b/src/services/missionInventoryUpdateService.ts @@ -132,11 +132,13 @@ export const addMissionInventoryUpdates = async ( // Somewhat heuristically detect G3 capture: // - https://onlyg.it/OpenWF/SpaceNinjaServer/issues/1365 // - https://onlyg.it/OpenWF/SpaceNinjaServer/issues/1694 + // - https://onlyg.it/OpenWF/SpaceNinjaServer/issues/1724 if ( inventoryUpdates.MissionFailed && inventoryUpdates.MissionStatus == "GS_FAILURE" && inventoryUpdates.ObjectiveReached && !inventoryUpdates.LockedWeaponGroup && + !inventory.LockedWeaponGroup && !inventoryUpdates.LevelKeyName ) { const loadout = (await Loadout.findById(inventory.LoadOutPresets, "NORMAL"))!;