fix: use rewardTier only for rescue missions (#1674)

Fixes #1672

Reviewed-on: OpenWF/SpaceNinjaServer#1674
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
This commit is contained in:
Sainan 2025-04-16 08:36:00 -07:00 committed by Sainan
parent 44da0eb50a
commit 379e83a764
2 changed files with 2 additions and 2 deletions

View File

@ -66,7 +66,7 @@ const getRotations = (rewardInfo: IRewardInfo, tierOverride?: number): number[]
} }
// For Rescue missions // For Rescue missions
if (rewardInfo.rewardTier) { if (rewardInfo.node in ExportRegions && ExportRegions[rewardInfo.node].missionIndex == 3 && rewardInfo.rewardTier) {
return [rewardInfo.rewardTier]; return [rewardInfo.rewardTier];
} }

View File

@ -130,7 +130,7 @@ export type IMissionInventoryUpdateRequest = {
export interface IRewardInfo { export interface IRewardInfo {
node: string; node: string;
VaultsCracked?: number; // for Spy missions VaultsCracked?: number; // for Spy missions
rewardTier?: number; // for Rescue missions rewardTier?: number;
nightmareMode?: boolean; nightmareMode?: boolean;
useVaultManifest?: boolean; useVaultManifest?: boolean;
EnemyCachesFound?: number; EnemyCachesFound?: number;