forked from OpenWF/SpaceNinjaServer
fix: give corresponding weapon when crafting Hound (#1816)
Reviewed-on: OpenWF/SpaceNinjaServer#1816 Reviewed-by: Sainan <sainan@calamity.inc> Co-authored-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com> Co-committed-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
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@ -17,7 +17,7 @@ import { getDefaultUpgrades } from "@/src/services/itemDataService";
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import { modularWeaponTypes } from "@/src/helpers/modularWeaponHelper";
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import { modularWeaponTypes } from "@/src/helpers/modularWeaponHelper";
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import { IEquipmentDatabase } from "@/src/types/inventoryTypes/commonInventoryTypes";
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import { IEquipmentDatabase } from "@/src/types/inventoryTypes/commonInventoryTypes";
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import { getRandomInt } from "@/src/services/rngService";
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import { getRandomInt } from "@/src/services/rngService";
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import { ExportSentinels, IDefaultUpgrade } from "warframe-public-export-plus";
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import { ExportSentinels, ExportWeapons, IDefaultUpgrade } from "warframe-public-export-plus";
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import { Status } from "@/src/types/inventoryTypes/inventoryTypes";
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import { Status } from "@/src/types/inventoryTypes/inventoryTypes";
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interface IModularCraftRequest {
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interface IModularCraftRequest {
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@ -138,6 +138,18 @@ export const modularWeaponCraftingController: RequestHandler = async (req, res)
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} else {
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} else {
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defaultUpgrades = getDefaultUpgrades(data.Parts);
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defaultUpgrades = getDefaultUpgrades(data.Parts);
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}
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}
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if (category == "MoaPets") {
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const weapon = ExportSentinels[data.WeaponType].defaultWeapon;
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if (weapon) {
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const category = ExportWeapons[weapon].productCategory;
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addEquipment(inventory, category, weapon, undefined, inventoryChanges);
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combineInventoryChanges(
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inventoryChanges,
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occupySlot(inventory, productCategoryToInventoryBin(category)!, !!data.isWebUi)
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);
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}
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}
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defaultOverwrites.Configs = applyDefaultUpgrades(inventory, defaultUpgrades);
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defaultOverwrites.Configs = applyDefaultUpgrades(inventory, defaultUpgrades);
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addEquipment(inventory, category, data.WeaponType, data.Parts, inventoryChanges, defaultOverwrites);
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addEquipment(inventory, category, data.WeaponType, data.Parts, inventoryChanges, defaultOverwrites);
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combineInventoryChanges(
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combineInventoryChanges(
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