forked from OpenWF/SpaceNinjaServer
		
	chore: remove duplicate conditional
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				@ -77,7 +77,8 @@ export const addMissionInventoryUpdates = async (
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    inventoryUpdates: IMissionInventoryUpdateRequest
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					    inventoryUpdates: IMissionInventoryUpdateRequest
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): Promise<IInventoryChanges> => {
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					): Promise<IInventoryChanges> => {
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    const inventoryChanges: IInventoryChanges = {};
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					    const inventoryChanges: IInventoryChanges = {};
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    if (inventoryUpdates.RewardInfo && inventoryUpdates.RewardInfo.periodicMissionTag) {
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					    if (inventoryUpdates.RewardInfo) {
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					        if (inventoryUpdates.RewardInfo.periodicMissionTag) {
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            const tag = inventoryUpdates.RewardInfo.periodicMissionTag;
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					            const tag = inventoryUpdates.RewardInfo.periodicMissionTag;
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            const existingCompletion = inventory.PeriodicMissionCompletions.find(completion => completion.tag === tag);
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					            const existingCompletion = inventory.PeriodicMissionCompletions.find(completion => completion.tag === tag);
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@ -90,9 +91,10 @@ export const addMissionInventoryUpdates = async (
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                });
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					                });
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            }
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					            }
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        }
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					        }
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    if (inventoryUpdates.RewardInfo && inventoryUpdates.RewardInfo.NemesisAbandonedRewards) {
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					        if (inventoryUpdates.RewardInfo.NemesisAbandonedRewards) {
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            inventory.NemesisAbandonedRewards = inventoryUpdates.RewardInfo.NemesisAbandonedRewards;
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					            inventory.NemesisAbandonedRewards = inventoryUpdates.RewardInfo.NemesisAbandonedRewards;
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        }
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					        }
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					    }
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    if (
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					    if (
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        inventoryUpdates.MissionFailed &&
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					        inventoryUpdates.MissionFailed &&
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        inventoryUpdates.MissionStatus == "GS_FAILURE" &&
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					        inventoryUpdates.MissionStatus == "GS_FAILURE" &&
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