SpaceNinjaServer/src/controllers/api/getVoidProjectionRewardsController.ts

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import { getJSONfromString } from "@/src/helpers/stringHelpers";
import { addMiscItems, getInventory } from "@/src/services/inventoryService";
import { getAccountIdForRequest } from "@/src/services/loginService";
import { handleStoreItemAcquisition } from "@/src/services/purchaseService";
import { getRandomWeightedReward2 } from "@/src/services/rngService";
import { ITypeCount } from "@/src/types/inventoryTypes/inventoryTypes";
import { logger } from "@/src/utils/logger";
import { RequestHandler } from "express";
import { ExportRelics, ExportRewards, TRarity } from "warframe-public-export-plus";
export const getVoidProjectionRewardsController: RequestHandler = async (req, res) => {
const accountId = await getAccountIdForRequest(req);
const data = getJSONfromString(String(req.body)) as IVoidProjectionRewardRequest;
const response: IVoidProjectionRewardResponse = {
CurrentWave: data.CurrentWave,
ParticipantInfo: data.ParticipantInfo,
DifficultyTier: data.DifficultyTier
};
if (data.ParticipantInfo.QualifiesForReward) {
const relic = ExportRelics[data.ParticipantInfo.VoidProjection];
const weights = refinementToWeights[relic.quality];
logger.debug(`opening a relic of quality ${relic.quality}; rarity weights are`, weights);
const reward = getRandomWeightedReward2(
ExportRewards[relic.rewardManifest][0] as { type: string; itemCount: number; rarity: TRarity }[], // rarity is nullable in PE+ typings, but always present for relics
weights
)!;
logger.debug(`relic rolled`, reward);
response.ParticipantInfo.Reward = reward.type;
// Remove relic
const inventory = await getInventory(accountId);
addMiscItems(inventory, [
{
ItemType: data.ParticipantInfo.VoidProjection,
ItemCount: -1
}
]);
await inventory.save();
// Give reward
await handleStoreItemAcquisition(reward.type, accountId, reward.itemCount);
}
res.json(response);
};
const refinementToWeights = {
VPQ_BRONZE: {
COMMON: 0.76,
UNCOMMON: 0.22,
RARE: 0.02,
LEGENDARY: 0
},
VPQ_SILVER: {
COMMON: 0.7,
UNCOMMON: 0.26,
RARE: 0.04,
LEGENDARY: 0
},
VPQ_GOLD: {
COMMON: 0.6,
UNCOMMON: 0.34,
RARE: 0.06,
LEGENDARY: 0
},
VPQ_PLATINUM: {
COMMON: 0.5,
UNCOMMON: 0.4,
RARE: 0.1,
LEGENDARY: 0
}
};
interface IVoidProjectionRewardRequest {
CurrentWave: number;
ParticipantInfo: IParticipantInfo;
VoidTier: string;
DifficultyTier: number;
VoidProjectionRemovalHash: string;
}
interface IVoidProjectionRewardResponse {
CurrentWave: number;
ParticipantInfo: IParticipantInfo;
DifficultyTier: number;
}
interface IParticipantInfo {
AccountId: string;
Name: string;
ChosenRewardOwner: string;
MissionHash: string;
VoidProjection: string;
Reward: string;
QualifiesForReward: boolean;
HaveRewardResponse: boolean;
RewardsMultiplier: number;
RewardProjection: string;
HardModeReward: ITypeCount;
}