diff --git a/_components/navbar.php b/_components/navbar.php new file mode 100644 index 0000000..372e24f --- /dev/null +++ b/_components/navbar.php @@ -0,0 +1,29 @@ + + + \ No newline at end of file diff --git a/asset-replacements-guide.php b/asset-replacements-guide.php new file mode 100644 index 0000000..d07bdb2 --- /dev/null +++ b/asset-replacements-guide.php @@ -0,0 +1,28 @@ + + +
+This guide will go through the steps to modify a texture used by Warframe via the OpenWF Bootstrapper.
+
+ Before we start: know what you're replacing. I am going to be using /Lotus/Interface/PolarityPoint.png
as an example, which is the icon for the Vazarin polarity.
+ To explore textures, I can recommend using the GUI of Puxtril's Warframe Exporter.
+
pluto extract.pluto /Lotus/Interface/PolarityPoint.png
to download & export the texture to the assets
folder.assets
folder until you find PolarityPoint.png.dds
.DXT1
or DXT5
in the 6th row.pluto build.pluto
within the warframe-cache-tools directory.content (managed)
folder from warframe-cache-tools into the OpenWF folder of your client. The Bootstrapper will automatically patch the game to use your modified content, and if you ever wanna stop using it, you can simply remove the client's content (managed)
folder.To use OpenWF, you only need to download the dwmapi.dll and put it in your game's installation folder (the one where Warframe.x64.exe is in).
@@ -66,5 +52,6 @@ $dll_version = @file_get_contents("supplementals/client drop-in/latest.txt");npm run dev
(if this is too slow on your machine, you can use npm run build
followed by npm run start
)