diff --git a/bootstrapper-manual.html b/bootstrapper-manual.html index 179f2d6..f625165 100644 --- a/bootstrapper-manual.html +++ b/bootstrapper-manual.html @@ -97,6 +97,7 @@
ee_log_in_console
— If true, writes everything that gets written to EE.log to the console as well.skip_mission_start_timer
— If true, disables the 5 second wait before a mission starts.logout_on_request_failure
— If false, the game will ignore HTTP request failures/timeouts instead of forcing a logout.fov_override
— If not 0, overrides the game's FOV setting. You can use any value from 1 to 226.forced_profile_dir
— An absolute path to a folder that will be used to read and write your game settings. Notably, this can be used to have the same settings regardless of username.auto_start_scripts
— A list of scripts to automatically start, e.g. ["samples/Cycle Camera Hotkey (K).pluto"]
.buildLabel
to indicate the client's buildLabel.clientMod
parameter to indicate that the OpenWF Bootstrapper is being used and what version of it.clientMod
parameter indicating the Bootstrapper's name and version. If Metadata Patches are in use, metadataPatchesInUse=1
is added as well.xpBasedLevelCapDisabled
to indicate that the client has been patched to accept any PlayerLevel and doesn't need XPInfo to match.&
, that character is removed from the line and the rest of the line is assumed to be an absolute path to be added to the current patch.>
, that character is removed from the line and the rest of the line is assumed to be an absolute path for which a new patch is created.r|
, a replacement is added to the current patch in the form r|A|Z
which means A
in the metadata will be replaced with Z
.s|
, a regex substitution is added to the current patch, e.g. s|(.+)=1|$1=0
would change HasCooldown=1
to be HasCooldown=0
.If multiple patches affect the same absolute path, they are combined.