diff --git a/_components/navbar.php b/_components/navbar.php index 9ecf367..ee5c125 100644 --- a/_components/navbar.php +++ b/_components/navbar.php @@ -23,9 +23,8 @@ $path = strtok($_SERVER["REQUEST_URI"], '?');
DXT1
or DXT5
in the 6th row.",
"arep.5": "[UNTRANSLATED] You are now free to modify the image however you want. Just take care that the file has the same name, dimensions/resolution, and format/encoding as seen before.",
"arep.6": "[UNTRANSLATED] To build your assets, run pluto build.pluto
within the warframe-cache-tools directory.",
- "arep.7": "[UNTRANSLATED] Finally, to get the assets into the game, you can copy the content (managed)
folder from warframe-cache-tools into the OpenWF folder of your client. The Bootstrapper will automatically patch the game to use your modified content, and if you ever wanna stop using it, you can simply remove the client's content (managed)
folder."
+ "arep.7": "[UNTRANSLATED] Finally, to get the assets into the game, you can copy the content (managed)
folder from warframe-cache-tools into the OpenWF folder of your client. The Bootstrapper will automatically patch the game to use your modified content, and if you ever wanna stop using it, you can simply remove the client's content (managed)
folder.",
+ "contribute": "[UNTRANSLATED] Contribute",
+ "contribute.title": "[UNTRANSLATED] Contributing to OpenWF",
+ "contribute.code": "[UNTRANSLATED] Code",
+ "contribute.code.desc": "[UNTRANSLATED] Code contributions would be most welcome, especially on SpaceNinjaServer, with many open issues.",
+ "contribute.trans": "[UNTRANSLATED] Translations",
+ "contribute.trans.desc": "[UNTRANSLATED] Most OpenWF software has support for translations:",
+ "contribute.trans.this": "[UNTRANSLATED] The website you're on right now"
}
\ No newline at end of file
diff --git a/_lang/en.json b/_lang/en.json
index 4796d00..878f955 100644
--- a/_lang/en.json
+++ b/_lang/en.json
@@ -48,5 +48,12 @@
"arep.4": "Open the DDS file inside of a hex editor like HexEd.it or HxD and take note of the format, e.g. you will see the string DXT1
or DXT5
in the 6th row.",
"arep.5": "You are now free to modify the image however you want. Just take care that the file has the same name, dimensions/resolution, and format/encoding as seen before.",
"arep.6": "To build your assets, run pluto build.pluto
within the warframe-cache-tools directory.",
- "arep.7": "Finally, to get the assets into the game, you can copy the content (managed)
folder from warframe-cache-tools into the OpenWF folder of your client. The Bootstrapper will automatically patch the game to use your modified content, and if you ever wanna stop using it, you can simply remove the client's content (managed)
folder."
+ "arep.7": "Finally, to get the assets into the game, you can copy the content (managed)
folder from warframe-cache-tools into the OpenWF folder of your client. The Bootstrapper will automatically patch the game to use your modified content, and if you ever wanna stop using it, you can simply remove the client's content (managed)
folder.",
+ "contribute": "Contribute",
+ "contribute.title": "Contributing to OpenWF",
+ "contribute.code": "Code",
+ "contribute.code.desc": "Code contributions would be most welcome, especially on SpaceNinjaServer, with many open issues.",
+ "contribute.trans": "Translations",
+ "contribute.trans.desc": "Most OpenWF software has support for translations:",
+ "contribute.trans.this": "The website you're on right now"
}
\ No newline at end of file
diff --git a/contribute.php b/contribute.php
new file mode 100644
index 0000000..51e9024
--- /dev/null
+++ b/contribute.php
@@ -0,0 +1,24 @@
+
+
+
+
+ =loc("contribute.code.desc");?>
+=loc("contribute.trans.desc");?>
+ +