SpaceNinjaServer/src/controllers/api/nemesisController.ts
Sainan 92d2616dda feat: handle duet encounter (#1592)
Closes #1274

Reviewed-on: OpenWF/SpaceNinjaServer#1592
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-13 05:50:51 -07:00

322 lines
14 KiB
TypeScript

import {
consumeModCharge,
encodeNemesisGuess,
getInfNodes,
getNemesisPasscode,
IKnifeResponse
} from "@/src/helpers/nemesisHelpers";
import { getJSONfromString } from "@/src/helpers/stringHelpers";
import { Loadout } from "@/src/models/inventoryModels/loadoutModel";
import { freeUpSlot, getInventory } from "@/src/services/inventoryService";
import { getAccountIdForRequest } from "@/src/services/loginService";
import { SRng } from "@/src/services/rngService";
import { IMongoDate, IOid } from "@/src/types/commonTypes";
import { IEquipmentClient } from "@/src/types/inventoryTypes/commonInventoryTypes";
import {
IInnateDamageFingerprint,
InventorySlot,
IUpgradeClient,
IWeaponSkinClient,
LoadoutIndex,
TEquipmentKey
} from "@/src/types/inventoryTypes/inventoryTypes";
import { logger } from "@/src/utils/logger";
import { RequestHandler } from "express";
export const nemesisController: RequestHandler = async (req, res) => {
const accountId = await getAccountIdForRequest(req);
if ((req.query.mode as string) == "f") {
const body = getJSONfromString<IValenceFusionRequest>(String(req.body));
const inventory = await getInventory(accountId, body.Category + " WeaponBin");
const destWeapon = inventory[body.Category].id(body.DestWeapon.$oid)!;
const sourceWeapon = inventory[body.Category].id(body.SourceWeapon.$oid)!;
const destFingerprint = JSON.parse(destWeapon.UpgradeFingerprint!) as IInnateDamageFingerprint;
const sourceFingerprint = JSON.parse(sourceWeapon.UpgradeFingerprint!) as IInnateDamageFingerprint;
// Update destination damage type if desired
if (body.UseSourceDmgType) {
destFingerprint.buffs[0].Tag = sourceFingerprint.buffs[0].Tag;
}
// Upgrade destination damage value
const destDamage = 0.25 + (destFingerprint.buffs[0].Value / 0x3fffffff) * (0.6 - 0.25);
const sourceDamage = 0.25 + (sourceFingerprint.buffs[0].Value / 0x3fffffff) * (0.6 - 0.25);
let newDamage = Math.max(destDamage, sourceDamage) * 1.1;
if (newDamage >= 0.5794998) {
newDamage = 0.6;
}
destFingerprint.buffs[0].Value = Math.trunc(((newDamage - 0.25) / (0.6 - 0.25)) * 0x3fffffff);
// Commit fingerprint
destWeapon.UpgradeFingerprint = JSON.stringify(destFingerprint);
// Remove source weapon
inventory[body.Category].pull({ _id: body.SourceWeapon.$oid });
freeUpSlot(inventory, InventorySlot.WEAPONS);
await inventory.save();
res.json({
InventoryChanges: {
[body.Category]: [destWeapon.toJSON()],
RemovedIdItems: [{ ItemId: body.SourceWeapon }]
}
});
} else if ((req.query.mode as string) == "p") {
const inventory = await getInventory(accountId, "Nemesis");
const body = getJSONfromString<INemesisPrespawnCheckRequest>(String(req.body));
const passcode = getNemesisPasscode(inventory.Nemesis!);
let guessResult = 0;
if (inventory.Nemesis!.Faction == "FC_INFESTATION") {
for (let i = 0; i != 3; ++i) {
if (body.guess[i] == passcode[0]) {
guessResult = 1 + i;
break;
}
}
} else {
for (let i = 0; i != 3; ++i) {
if (body.guess[i] == passcode[i]) {
++guessResult;
}
}
}
res.json({ GuessResult: guessResult });
} else if (req.query.mode == "r") {
const inventory = await getInventory(
accountId,
"Nemesis LoadOutPresets CurrentLoadOutIds DataKnives Upgrades RawUpgrades"
);
const body = getJSONfromString<INemesisRequiemRequest>(String(req.body));
if (inventory.Nemesis!.Faction == "FC_INFESTATION") {
const guess: number[] = [body.guess & 0xf, (body.guess >> 4) & 0xf, (body.guess >> 8) & 0xf];
const passcode = getNemesisPasscode(inventory.Nemesis!)[0];
// Add to GuessHistory
const result1 = passcode == guess[0] ? 0 : 1;
const result2 = passcode == guess[1] ? 0 : 1;
const result3 = passcode == guess[2] ? 0 : 1;
inventory.Nemesis!.GuessHistory.push(
encodeNemesisGuess(guess[0], result1, guess[1], result2, guess[2], result3)
);
// Increase antivirus
let antivirusGain = 5;
const loadout = (await Loadout.findById(inventory.LoadOutPresets, "DATAKNIFE"))!;
const dataknifeLoadout = loadout.DATAKNIFE.id(inventory.CurrentLoadOutIds[LoadoutIndex.DATAKNIFE].$oid);
const dataknifeConfigIndex = dataknifeLoadout?.s?.mod ?? 0;
const dataknifeUpgrades = inventory.DataKnives[0].Configs[dataknifeConfigIndex].Upgrades!;
const response: IKnifeResponse = {};
for (const upgrade of body.knife!.AttachedUpgrades) {
switch (upgrade.ItemType) {
case "/Lotus/Upgrades/Mods/DataSpike/Potency/GainAntivirusAndSpeedOnUseMod":
antivirusGain += 10;
consumeModCharge(response, inventory, upgrade, dataknifeUpgrades);
break;
case "/Lotus/Upgrades/Mods/DataSpike/Potency/GainAntivirusAndWeaponDamageOnUseMod":
antivirusGain += 10;
consumeModCharge(response, inventory, upgrade, dataknifeUpgrades);
break;
case "/Lotus/Upgrades/Mods/DataSpike/Potency/GainAntivirusLargeOnSingleUseMod": // Instant Secure
antivirusGain += 15;
consumeModCharge(response, inventory, upgrade, dataknifeUpgrades);
break;
case "/Lotus/Upgrades/Mods/DataSpike/Potency/GainAntivirusOnUseMod": // Immuno Shield
antivirusGain += 15;
consumeModCharge(response, inventory, upgrade, dataknifeUpgrades);
break;
case "/Lotus/Upgrades/Mods/DataSpike/Potency/GainAntivirusSmallOnSingleUseMod":
antivirusGain += 10;
consumeModCharge(response, inventory, upgrade, dataknifeUpgrades);
break;
}
}
inventory.Nemesis!.HenchmenKilled += antivirusGain;
if (inventory.Nemesis!.HenchmenKilled >= 100) {
inventory.Nemesis!.HenchmenKilled = 100;
inventory.Nemesis!.InfNodes = [
{
Node: "CrewBattleNode559",
Influence: 1
}
];
inventory.Nemesis!.Weakened = true;
} else {
inventory.Nemesis!.InfNodes = getInfNodes("FC_INFESTATION", 0);
}
await inventory.save();
res.json(response);
} else {
const passcode = getNemesisPasscode(inventory.Nemesis!);
if (passcode[body.position] != body.guess) {
res.end();
} else {
inventory.Nemesis!.Rank += 1;
inventory.Nemesis!.InfNodes = getInfNodes(inventory.Nemesis!.Faction, inventory.Nemesis!.Rank);
await inventory.save();
res.json({ RankIncrease: 1 });
}
}
} else if ((req.query.mode as string) == "rs") {
// report spawn; POST but no application data in body
const inventory = await getInventory(accountId, "Nemesis");
inventory.Nemesis!.LastEnc = inventory.Nemesis!.MissionCount;
await inventory.save();
res.json({ LastEnc: inventory.Nemesis!.LastEnc });
} else if ((req.query.mode as string) == "s") {
const inventory = await getInventory(accountId, "Nemesis");
const body = getJSONfromString<INemesisStartRequest>(String(req.body));
body.target.fp = BigInt(body.target.fp);
let weaponIdx = -1;
if (body.target.Faction != "FC_INFESTATION") {
let weapons: readonly string[];
if (body.target.manifest == "/Lotus/Types/Game/Nemesis/KuvaLich/KuvaLichManifestVersionSix") {
weapons = kuvaLichVersionSixWeapons;
} else if (
body.target.manifest == "/Lotus/Types/Enemies/Corpus/Lawyers/LawyerManifestVersionFour" ||
body.target.manifest == "/Lotus/Types/Enemies/Corpus/Lawyers/LawyerManifestVersionThree"
) {
weapons = corpusVersionThreeWeapons;
} else {
throw new Error(`unknown nemesis manifest: ${body.target.manifest}`);
}
const initialWeaponIdx = new SRng(body.target.fp).randomInt(0, weapons.length - 1);
weaponIdx = initialWeaponIdx;
do {
const weapon = weapons[weaponIdx];
if (!body.target.DisallowedWeapons.find(x => x == weapon)) {
break;
}
weaponIdx = (weaponIdx + 1) % weapons.length;
} while (weaponIdx != initialWeaponIdx);
}
inventory.Nemesis = {
fp: body.target.fp,
manifest: body.target.manifest,
KillingSuit: body.target.KillingSuit,
killingDamageType: body.target.killingDamageType,
ShoulderHelmet: body.target.ShoulderHelmet,
WeaponIdx: weaponIdx,
AgentIdx: body.target.AgentIdx,
BirthNode: body.target.BirthNode,
Faction: body.target.Faction,
Rank: 0,
k: false,
Traded: false,
d: new Date(),
InfNodes: getInfNodes(body.target.Faction, 0),
GuessHistory: [],
Hints: [],
HintProgress: 0,
Weakened: body.target.Weakened,
PrevOwners: 0,
HenchmenKilled: 0,
SecondInCommand: body.target.SecondInCommand,
MissionCount: 0,
LastEnc: 0
};
await inventory.save();
res.json({
target: inventory.toJSON().Nemesis
});
} else {
logger.debug(`data provided to ${req.path}: ${String(req.body)}`);
throw new Error(`unknown nemesis mode: ${String(req.query.mode)}`);
}
};
interface IValenceFusionRequest {
DestWeapon: IOid;
SourceWeapon: IOid;
Category: TEquipmentKey;
UseSourceDmgType: boolean;
}
interface INemesisStartRequest {
target: {
fp: number | bigint;
manifest: string;
KillingSuit: string;
killingDamageType: number;
ShoulderHelmet: string;
DisallowedWeapons: string[];
WeaponIdx: number;
AgentIdx: number;
BirthNode: string;
Faction: string;
Rank: number;
k: boolean;
Traded: boolean;
d: IMongoDate;
InfNodes: [];
GuessHistory: [];
Hints: [];
HintProgress: number;
Weakened: boolean;
PrevOwners: number;
HenchmenKilled: number;
MissionCount?: number; // Added in 38.5.0
LastEnc?: number; // Added in 38.5.0
SecondInCommand: boolean;
};
}
interface INemesisPrespawnCheckRequest {
guess: number[]; // .length == 3
potency?: number[];
}
interface INemesisRequiemRequest {
guess: number; // grn/crp: 4 bits | coda: 3x 4 bits
position: number; // grn/crp: 0-2 | coda: 0
// knife field provided for coda only
knife?: {
Item: IEquipmentClient;
Skins: IWeaponSkinClient[];
ModSlot: number;
CustSlot: number;
AttachedUpgrades: IUpgradeClient[];
HiddenWhenHolstered: boolean;
};
}
const kuvaLichVersionSixWeapons = [
"/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Drakgoon/KuvaDrakgoon",
"/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Karak/KuvaKarak",
"/Lotus/Weapons/Grineer/Melee/GrnKuvaLichScythe/GrnKuvaLichScytheWeapon",
"/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Kohm/KuvaKohm",
"/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Ogris/KuvaOgris",
"/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Quartakk/KuvaQuartakk",
"/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Tonkor/KuvaTonkor",
"/Lotus/Weapons/Grineer/KuvaLich/Secondaries/Brakk/KuvaBrakk",
"/Lotus/Weapons/Grineer/KuvaLich/Secondaries/Kraken/KuvaKraken",
"/Lotus/Weapons/Grineer/KuvaLich/Secondaries/Seer/KuvaSeer",
"/Lotus/Weapons/Grineer/KuvaLich/Secondaries/Stubba/KuvaStubba",
"/Lotus/Weapons/Grineer/HeavyWeapons/GrnHeavyGrenadeLauncher",
"/Lotus/Weapons/Grineer/LongGuns/GrnKuvaLichRifle/GrnKuvaLichRifleWeapon",
"/Lotus/Weapons/Grineer/Bows/GrnBow/GrnBowWeapon",
"/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Hind/KuvaHind",
"/Lotus/Weapons/Grineer/KuvaLich/Secondaries/Nukor/KuvaNukor",
"/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Hek/KuvaHekWeapon",
"/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Zarr/KuvaZarr",
"/Lotus/Weapons/Grineer/KuvaLich/HeavyWeapons/Grattler/KuvaGrattler",
"/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Sobek/KuvaSobek"
];
const corpusVersionThreeWeapons = [
"/Lotus/Weapons/Corpus/LongGuns/CrpBriefcaseLauncher/CrpBriefcaseLauncher",
"/Lotus/Weapons/Corpus/BoardExec/Primary/CrpBEArcaPlasmor/CrpBEArcaPlasmor",
"/Lotus/Weapons/Corpus/BoardExec/Primary/CrpBEFluxRifle/CrpBEFluxRifle",
"/Lotus/Weapons/Corpus/BoardExec/Primary/CrpBETetra/CrpBETetra",
"/Lotus/Weapons/Corpus/BoardExec/Secondary/CrpBECycron/CrpBECycron",
"/Lotus/Weapons/Corpus/BoardExec/Secondary/CrpBEDetron/CrpBEDetron",
"/Lotus/Weapons/Corpus/Pistols/CrpIgniterPistol/CrpIgniterPistol",
"/Lotus/Weapons/Corpus/Pistols/CrpBriefcaseAkimbo/CrpBriefcaseAkimboPistol",
"/Lotus/Weapons/Corpus/BoardExec/Secondary/CrpBEPlinx/CrpBEPlinxWeapon",
"/Lotus/Weapons/Corpus/BoardExec/Primary/CrpBEGlaxion/CrpBEGlaxion"
];