SpaceNinjaServer/src/helpers/nemesisHelpers.ts

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import { ExportRegions } from "warframe-public-export-plus";
import { IInfNode } from "@/src/types/inventoryTypes/inventoryTypes";
import { SRng } from "@/src/services/rngService";
import { TInventoryDatabaseDocument } from "../models/inventoryModels/inventoryModel";
import { logger } from "../utils/logger";
import { IOid } from "../types/commonTypes";
import { Types } from "mongoose";
import { addMods } from "../services/inventoryService";
import { isArchwingMission } from "../services/worldStateService";
export const getInfNodes = (faction: string, rank: number): IInfNode[] => {
const infNodes = [];
const systemIndex = systemIndexes[faction][rank];
for (const [key, value] of Object.entries(ExportRegions)) {
if (
value.systemIndex === systemIndex &&
value.nodeType != 3 && // not hub
value.nodeType != 7 && // not junction
value.missionIndex && // must have a mission type and not assassination
value.missionIndex != 28 && // not open world
value.missionIndex != 32 && // not railjack
value.missionIndex != 41 && // not saya's visions
value.missionIndex != 42 && // not face off
value.name.indexOf("1999NodeI") == -1 && // not stage defence
value.name.indexOf("1999NodeJ") == -1 && // not lich bounty
!isArchwingMission(value)
) {
//console.log(dict_en[value.name]);
infNodes.push({ Node: key, Influence: 1 });
}
}
return infNodes;
};
const systemIndexes: Record<string, number[]> = {
FC_GRINEER: [2, 3, 9, 11, 18],
FC_CORPUS: [1, 15, 4, 7, 8],
FC_INFESTATION: [23]
};
// Get a parazon 'passcode' based on the nemesis fingerprint so it's always the same for the same nemesis.
export const getNemesisPasscode = (nemesis: { fp: bigint; Faction: string }): number[] => {
const rng = new SRng(nemesis.fp);
const passcode = [rng.randomInt(0, 7)];
if (nemesis.Faction != "FC_INFESTATION") {
passcode.push(rng.randomInt(0, 7));
passcode.push(rng.randomInt(0, 7));
}
return passcode;
};
export const encodeNemesisGuess = (
symbol1: number,
result1: number,
symbol2: number,
result2: number,
symbol3: number,
result3: number
): number => {
return (
(symbol1 & 0xf) |
((result1 & 3) << 12) |
((symbol2 << 4) & 0xff) |
((result2 << 14) & 0xffff) |
((symbol3 & 0xf) << 8) |
((result3 & 3) << 16)
);
};
export const decodeNemesisGuess = (val: number): number[] => {
return [val & 0xf, (val >> 12) & 3, (val & 0xff) >> 4, (val & 0xffff) >> 14, (val >> 8) & 0xf, (val >> 16) & 3];
};
export interface IKnifeResponse {
UpgradeIds?: string[];
UpgradeTypes?: string[];
UpgradeFingerprints?: { lvl: number }[];
UpgradeNew?: boolean[];
HasKnife?: boolean;
}
export const consumeModCharge = (
response: IKnifeResponse,
inventory: TInventoryDatabaseDocument,
upgrade: { ItemId: IOid; ItemType: string },
dataknifeUpgrades: string[]
): void => {
response.UpgradeIds ??= [];
response.UpgradeTypes ??= [];
response.UpgradeFingerprints ??= [];
response.UpgradeNew ??= [];
response.HasKnife = true;
if (upgrade.ItemId.$oid != "000000000000000000000000") {
const dbUpgrade = inventory.Upgrades.id(upgrade.ItemId.$oid)!;
const fingerprint = JSON.parse(dbUpgrade.UpgradeFingerprint!) as { lvl: number };
fingerprint.lvl += 1;
dbUpgrade.UpgradeFingerprint = JSON.stringify(fingerprint);
response.UpgradeIds.push(upgrade.ItemId.$oid);
response.UpgradeTypes.push(upgrade.ItemType);
response.UpgradeFingerprints.push(fingerprint);
response.UpgradeNew.push(false);
} else {
const id = new Types.ObjectId();
inventory.Upgrades.push({
_id: id,
ItemType: upgrade.ItemType,
UpgradeFingerprint: `{"lvl":1}`
});
addMods(inventory, [
{
ItemType: upgrade.ItemType,
ItemCount: -1
}
]);
const dataknifeRawUpgradeIndex = dataknifeUpgrades.indexOf(upgrade.ItemType);
if (dataknifeRawUpgradeIndex != -1) {
dataknifeUpgrades[dataknifeRawUpgradeIndex] = id.toString();
} else {
logger.warn(`${upgrade.ItemType} not found in dataknife config`);
}
response.UpgradeIds.push(id.toString());
response.UpgradeTypes.push(upgrade.ItemType);
response.UpgradeFingerprints.push({ lvl: 1 });
response.UpgradeNew.push(true);
}
};