SpaceNinjaServer/src/services/rngService.ts
Sainan f3f1bfc890 chore: simplify rngService (#1073)
getRandomWeightedReward now takes any object with lowercase 'rarity', and the only alternative to it is the 'uc' variant which takes any object with uppercase 'Rarity'
usage of IRngResult is now also optional

Reviewed-on: OpenWF/SpaceNinjaServer#1073
Co-authored-by: Sainan <sainan@calamity.inc>
Co-committed-by: Sainan <sainan@calamity.inc>
2025-03-03 12:48:46 -08:00

72 lines
2.3 KiB
TypeScript

import { TRarity } from "warframe-public-export-plus";
export interface IRngResult {
type: string;
itemCount: number;
probability: number;
}
export const getRandomElement = <T>(arr: T[]): T => {
return arr[Math.floor(Math.random() * arr.length)];
};
// Returns a random integer between min (inclusive) and max (inclusive).
// https://stackoverflow.com/a/1527820
export const getRandomInt = (min: number, max: number): number => {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min + 1)) + min;
};
export const getRandomReward = <T extends { probability: number }>(pool: T[]): T | undefined => {
if (pool.length == 0) return;
const totalChance = pool.reduce((accum, item) => accum + item.probability, 0);
const randomValue = Math.random() * totalChance;
let cumulativeChance = 0;
for (const item of pool) {
cumulativeChance += item.probability;
if (randomValue <= cumulativeChance) {
return item;
}
}
throw new Error("What the fuck?");
};
export const getRandomWeightedReward = <T extends { rarity: TRarity }>(
pool: T[],
weights: Record<TRarity, number>
): (T & { probability: number }) | undefined => {
const resultPool: (T & { probability: number })[] = [];
const rarityCounts: Record<TRarity, number> = { COMMON: 0, UNCOMMON: 0, RARE: 0, LEGENDARY: 0 };
for (const entry of pool) {
++rarityCounts[entry.rarity];
}
for (const entry of pool) {
resultPool.push({
...entry,
probability: weights[entry.rarity] / rarityCounts[entry.rarity]
});
}
return getRandomReward(resultPool);
};
export const getRandomWeightedRewardUc = <T extends { Rarity: TRarity }>(
pool: T[],
weights: Record<TRarity, number>
): (T & { probability: number }) | undefined => {
const resultPool: (T & { probability: number })[] = [];
const rarityCounts: Record<TRarity, number> = { COMMON: 0, UNCOMMON: 0, RARE: 0, LEGENDARY: 0 };
for (const entry of pool) {
++rarityCounts[entry.Rarity];
}
for (const entry of pool) {
resultPool.push({
...entry,
probability: weights[entry.Rarity] / rarityCounts[entry.Rarity]
});
}
return getRandomReward(resultPool);
};