forked from OpenWF/SpaceNinjaServer
Daily first win is kinda weird because the client doesn't even seem to acknowledge it. Also fixed missionCompletionCredits being added to inventory inconsistently (sometimes once, sometimes twice). Closes #1086 Closes #2322 Reviewed-on: OpenWF/SpaceNinjaServer#2324 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
35 lines
1.1 KiB
TypeScript
35 lines
1.1 KiB
TypeScript
import { IAffiliationMods, IInventoryChanges } from "./purchaseTypes";
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export const inventoryFields = ["RawUpgrades", "MiscItems", "Consumables", "Recipes"] as const;
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export type IInventoryFieldType = (typeof inventoryFields)[number];
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export interface IMissionReward {
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StoreItem: string;
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TypeName?: string;
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UpgradeLevel?: number;
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ItemCount: number;
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DailyCooldown?: boolean;
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Rarity?: number;
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TweetText?: string;
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ProductCategory?: string;
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FromEnemyCache?: boolean;
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IsStrippedItem?: boolean;
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}
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export interface IMissionCredits {
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MissionCredits: [number, number];
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CreditsBonus: [number, number]; // "Credit Reward"; `CreditsBonus[1]` is `CreditsBonus[0] * 2` if DailyMissionBonus
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TotalCredits: [number, number];
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DailyMissionBonus?: boolean;
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}
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export interface IMissionInventoryUpdateResponse extends Partial<IMissionCredits> {
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ConquestCompletedMissionsCount?: number;
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InventoryJson?: string;
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MissionRewards?: IMissionReward[];
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InventoryChanges?: IInventoryChanges;
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FusionPoints?: number;
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SyndicateXPItemReward?: number;
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AffiliationMods?: IAffiliationMods[];
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}
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