SpaceNinjaServer/src/controllers/custom/setAccountCheatController.ts
Sainan 0d388b4b0f feat: support websocket connections from game client (#2735)
For bootstrapper v0.11.11, out now.

Reviewed-on: OpenWF/SpaceNinjaServer#2735
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-09-10 00:00:09 -07:00

23 lines
984 B
TypeScript

import { getInventory } from "../../services/inventoryService.ts";
import { getAccountIdForRequest } from "../../services/loginService.ts";
import { sendWsBroadcastTo } from "../../services/wsService.ts";
import type { IAccountCheats } from "../../types/inventoryTypes/inventoryTypes.ts";
import type { RequestHandler } from "express";
export const setAccountCheatController: RequestHandler = async (req, res) => {
const accountId = await getAccountIdForRequest(req);
const payload = req.body as ISetAccountCheatRequest;
const inventory = await getInventory(accountId, payload.key);
inventory[payload.key] = payload.value;
await inventory.save();
res.end();
if (["infiniteCredits", "infinitePlatinum", "infiniteEndo", "infiniteRegalAya"].indexOf(payload.key) != -1) {
sendWsBroadcastTo(accountId, { update_inventory: true, sync_inventory: true });
}
};
interface ISetAccountCheatRequest {
key: keyof IAccountCheats;
value: boolean;
}