lab conquest rewards

This commit is contained in:
Sainan 2025-04-23 03:37:31 +02:00
parent ed21f45491
commit bff08c4767

View File

@ -589,6 +589,74 @@ interface AddMissionRewardsReturnType {
ConquestCompletedMissionsCount?: number; ConquestCompletedMissionsCount?: number;
} }
interface IConquestReward {
at: number;
pool: IRngResult[];
}
const labConquestRewards: IConquestReward[] = [
{
at: 5,
pool: ExportRewards[
"/Lotus/Types/Game/MissionDecks/EntratiLabConquestRewards/EntratiLabConquestSilverRewards"
][0] as IRngResult[]
},
{
at: 10,
pool: ExportRewards[
"/Lotus/Types/Game/MissionDecks/EntratiLabConquestRewards/EntratiLabConquestSilverRewards"
][0] as IRngResult[]
},
{
at: 15,
pool: [
{
type: "/Lotus/StoreItems/Types/Gameplay/EntratiLab/Resources/EntratiLanthornBundle",
itemCount: 3,
probability: 1
}
]
},
{
at: 20,
pool: ExportRewards[
"/Lotus/Types/Game/MissionDecks/EntratiLabConquestRewards/EntratiLabConquestGoldRewards"
][0] as IRngResult[]
},
{
at: 28,
pool: [
{
type: "/Lotus/StoreItems/Types/Items/MiscItems/DistillPoints",
itemCount: 20,
probability: 1
}
]
},
{
at: 31,
pool: ExportRewards[
"/Lotus/Types/Game/MissionDecks/EntratiLabConquestRewards/EntratiLabConquestGoldRewards"
][0] as IRngResult[]
},
{
at: 34,
pool: ExportRewards[
"/Lotus/Types/Game/MissionDecks/EntratiLabConquestRewards/EntratiLabConquestArcaneRewards"
][0] as IRngResult[]
},
{
at: 37,
pool: [
{
type: "/Lotus/StoreItems/Types/Items/MiscItems/DistillPoints",
itemCount: 20,
probability: 1
}
]
}
];
//TODO: return type of partial missioninventoryupdate response //TODO: return type of partial missioninventoryupdate response
export const addMissionRewards = async ( export const addMissionRewards = async (
inventory: TInventoryDatabaseDocument, inventory: TInventoryDatabaseDocument,
@ -706,6 +774,8 @@ export const addMissionRewards = async (
if (rewardInfo.ConquestCompleted == 2 && rewardInfo.ConquestHardModeActive === 1) score += 1; if (rewardInfo.ConquestCompleted == 2 && rewardInfo.ConquestHardModeActive === 1) score += 1;
logger.debug(`completed conquest mission ${rewardInfo.ConquestCompleted + 1} for a score of ${score}`);
const conquestType = rewardInfo.ConquestType; const conquestType = rewardInfo.ConquestType;
const conquestNode = const conquestNode =
conquestType == "HexConquest" ? "EchoesHexConquestHardModeUnlocked" : "EntratiLabConquestHardModeUnlocked"; conquestType == "HexConquest" ? "EchoesHexConquestHardModeUnlocked" : "EntratiLabConquestHardModeUnlocked";
@ -720,6 +790,17 @@ export const addMissionRewards = async (
} else { } else {
inventory.EntratiLabConquestCacheScoreMission ??= 0; inventory.EntratiLabConquestCacheScoreMission ??= 0;
for (const reward of labConquestRewards) {
if (score >= reward.at && inventory.EntratiLabConquestCacheScoreMission < reward.at) {
const rolled = getRandomReward(reward.pool)!;
logger.debug(`rolled lab conquest reward for reaching ${reward.at} points`, rolled);
MissionRewards.push({
StoreItem: rolled.type,
ItemCount: rolled.itemCount
});
}
}
if (score > inventory.EntratiLabConquestCacheScoreMission) if (score > inventory.EntratiLabConquestCacheScoreMission)
inventory.EntratiLabConquestCacheScoreMission = score; inventory.EntratiLabConquestCacheScoreMission = score;
} }