forked from OpenWF/SpaceNinjaServer
feat: handle railjack armaments, crew, & customizations in saveLoadout (#1706)
Closes #467 Reviewed-on: OpenWF/SpaceNinjaServer#1706 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
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@ -39,10 +39,9 @@ import {
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ILoreFragmentScan,
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IEvolutionProgress,
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IEndlessXpProgress,
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ICrewShipPortGuns,
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ICrewShipCustomization,
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ICrewShipWeapon,
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ICrewShipPilotWeapon,
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ICrewShipWeaponEmplacements,
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IShipExterior,
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IHelminthFoodRecord,
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ICrewShipMembersDatabase,
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@ -772,25 +771,23 @@ const endlessXpProgressSchema = new Schema<IEndlessXpProgress>(
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{ _id: false }
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);
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const crewShipPilotWeaponSchema = new Schema<ICrewShipPilotWeapon>(
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const crewShipWeaponEmplacementsSchema = new Schema<ICrewShipWeaponEmplacements>(
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{
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PRIMARY_A: EquipmentSelectionSchema,
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SECONDARY_A: EquipmentSelectionSchema
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},
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{ _id: false }
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);
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const crewShipPortGunsSchema = new Schema<ICrewShipPortGuns>(
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{
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PRIMARY_A: EquipmentSelectionSchema
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PRIMARY_B: EquipmentSelectionSchema,
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SECONDARY_A: EquipmentSelectionSchema,
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SECONDARY_B: EquipmentSelectionSchema
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},
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{ _id: false }
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);
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const crewShipWeaponSchema = new Schema<ICrewShipWeapon>(
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{
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PILOT: crewShipPilotWeaponSchema,
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PORT_GUNS: crewShipPortGunsSchema
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PILOT: crewShipWeaponEmplacementsSchema,
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PORT_GUNS: crewShipWeaponEmplacementsSchema,
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STARBOARD_GUNS: crewShipWeaponEmplacementsSchema,
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ARTILLERY: crewShipWeaponEmplacementsSchema,
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SCANNER: crewShipWeaponEmplacementsSchema
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},
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{ _id: false }
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);
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@ -814,7 +811,7 @@ const crewShipCustomizationSchema = new Schema<ICrewShipCustomization>(
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const crewShipMemberSchema = new Schema<ICrewShipMemberDatabase>(
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{
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ItemId: { type: Schema.Types.ObjectId, required: false },
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NemesisFingerprint: { type: Number, required: false }
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NemesisFingerprint: { type: BigInt, required: false }
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},
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{ _id: false }
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);
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@ -104,18 +104,18 @@ const replaceSlots = (db: ISlots, client: ISlots): void => {
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db.Slots = client.Slots;
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};
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const convertCrewShipMember = (client: ICrewShipMemberClient): ICrewShipMemberDatabase => {
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return {
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...client,
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ItemId: client.ItemId ? new Types.ObjectId(client.ItemId.$oid) : undefined
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};
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export const importCrewMemberId = (crewMemberId: ICrewShipMemberClient): ICrewShipMemberDatabase => {
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if (crewMemberId.ItemId) {
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return { ItemId: new Types.ObjectId(crewMemberId.ItemId.$oid) };
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}
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return { NemesisFingerprint: BigInt(crewMemberId.NemesisFingerprint ?? 0) };
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};
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const convertCrewShipMembers = (client: ICrewShipMembersClient): ICrewShipMembersDatabase => {
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return {
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SLOT_A: client.SLOT_A ? convertCrewShipMember(client.SLOT_A) : undefined,
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SLOT_B: client.SLOT_B ? convertCrewShipMember(client.SLOT_B) : undefined,
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SLOT_C: client.SLOT_C ? convertCrewShipMember(client.SLOT_C) : undefined
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SLOT_A: client.SLOT_A ? importCrewMemberId(client.SLOT_A) : undefined,
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SLOT_B: client.SLOT_B ? importCrewMemberId(client.SLOT_B) : undefined,
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SLOT_C: client.SLOT_C ? importCrewMemberId(client.SLOT_C) : undefined
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};
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};
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@ -13,6 +13,8 @@ import { Types } from "mongoose";
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import { isEmptyObject } from "@/src/helpers/general";
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import { logger } from "@/src/utils/logger";
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import { equipmentKeys, TEquipmentKey } from "@/src/types/inventoryTypes/inventoryTypes";
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import { IItemConfig } from "../types/inventoryTypes/commonInventoryTypes";
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import { importCrewMemberId } from "./importService";
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//TODO: setup default items on account creation or like originally in giveStartingItems.php
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@ -174,8 +176,8 @@ export const handleInventoryItemConfigChange = async (
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}
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for (const [configId, config] of Object.entries(itemConfigEntries)) {
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if (typeof config !== "boolean") {
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inventoryItem.Configs[parseInt(configId)] = config;
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if (/^[0-9]+$/.test(configId)) {
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inventoryItem.Configs[parseInt(configId)] = config as IItemConfig;
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}
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}
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if ("Favorite" in itemConfigEntries) {
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@ -184,6 +186,26 @@ export const handleInventoryItemConfigChange = async (
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if ("IsNew" in itemConfigEntries) {
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inventoryItem.IsNew = itemConfigEntries.IsNew;
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}
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if ("ItemName" in itemConfigEntries) {
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inventoryItem.ItemName = itemConfigEntries.ItemName;
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}
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if ("RailjackImage" in itemConfigEntries) {
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inventoryItem.RailjackImage = itemConfigEntries.RailjackImage;
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}
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if ("Customization" in itemConfigEntries) {
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inventoryItem.Customization = itemConfigEntries.Customization;
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}
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if ("Weapon" in itemConfigEntries) {
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inventoryItem.Weapon = itemConfigEntries.Weapon;
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}
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if (itemConfigEntries.CrewMembers) {
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inventoryItem.CrewMembers = {
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SLOT_A: importCrewMemberId(itemConfigEntries.CrewMembers.SLOT_A ?? {}),
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SLOT_B: importCrewMemberId(itemConfigEntries.CrewMembers.SLOT_B ?? {}),
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SLOT_C: importCrewMemberId(itemConfigEntries.CrewMembers.SLOT_C ?? {})
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};
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}
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}
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break;
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} else {
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@ -538,12 +538,12 @@ export interface ICrewShipMembersDatabase {
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export interface ICrewShipMemberClient {
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ItemId?: IOid;
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NemesisFingerprint?: number;
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NemesisFingerprint?: number | bigint;
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}
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export interface ICrewShipMemberDatabase {
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ItemId?: Types.ObjectId;
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NemesisFingerprint?: number;
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NemesisFingerprint?: bigint;
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}
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export interface ICrewShipCustomization {
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@ -568,17 +568,18 @@ export type IMiscItem = ITypeCount;
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// inventory.CrewShips[0].Weapon
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export interface ICrewShipWeapon {
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PILOT: ICrewShipPilotWeapon;
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PORT_GUNS: ICrewShipPortGuns;
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PILOT?: ICrewShipWeaponEmplacements;
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PORT_GUNS?: ICrewShipWeaponEmplacements;
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STARBOARD_GUNS?: ICrewShipWeaponEmplacements;
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ARTILLERY?: ICrewShipWeaponEmplacements;
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SCANNER?: ICrewShipWeaponEmplacements;
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}
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export interface ICrewShipPilotWeapon {
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PRIMARY_A: IEquipmentSelection;
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SECONDARY_A: IEquipmentSelection;
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}
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export interface ICrewShipPortGuns {
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PRIMARY_A: IEquipmentSelection;
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export interface ICrewShipWeaponEmplacements {
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PRIMARY_A?: IEquipmentSelection;
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PRIMARY_B?: IEquipmentSelection;
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SECONDARY_A?: IEquipmentSelection;
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SECONDARY_B?: IEquipmentSelection;
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}
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export interface IDiscoveredMarker {
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@ -1,7 +1,13 @@
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import { IOid } from "@/src/types/commonTypes";
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import { IItemConfig, IOperatorConfigClient } from "@/src/types/inventoryTypes/commonInventoryTypes";
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import { Types } from "mongoose";
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import { ILoadoutConfigClient } from "./inventoryTypes/inventoryTypes";
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import {
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ICrewShipCustomization,
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ICrewShipMembersClient,
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ICrewShipWeapon,
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IFlavourItem,
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ILoadoutConfigClient
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} from "./inventoryTypes/inventoryTypes";
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export interface ISaveLoadoutRequest {
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LoadOuts: ILoadoutClient;
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@ -51,7 +57,16 @@ export interface IItemEntry {
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export type IConfigEntry = {
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[configId in "0" | "1" | "2" | "3" | "4" | "5"]: IItemConfig;
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} & { Favorite?: boolean; IsNew?: boolean };
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} & {
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Favorite?: boolean;
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IsNew?: boolean;
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// Railjack
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ItemName?: string;
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RailjackImage?: IFlavourItem;
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Customization?: ICrewShipCustomization;
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Weapon?: ICrewShipWeapon;
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CrewMembers?: ICrewShipMembersClient;
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};
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export type ILoadoutClient = Omit<ILoadoutDatabase, "_id" | "loadoutOwnerId">;
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