fix: omit nightwave challenges for versions before 38.0.8 (#1969)

Reviewed-on: OpenWF/SpaceNinjaServer#1969
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
This commit is contained in:
Sainan 2025-05-03 17:24:31 -07:00 committed by Sainan
parent f7b4b4f089
commit 18fbd51efb

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@ -762,15 +762,18 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
} }
// Nightwave Challenges // Nightwave Challenges
worldState.SeasonInfo.ActiveChallenges.push(getSeasonDailyChallenge(day - 2)); // Current nightwave season was introduced in 38.0.8 so omitting challenges before that to avoid UI bugs and even crashes on really old versions.
worldState.SeasonInfo.ActiveChallenges.push(getSeasonDailyChallenge(day - 1)); if (!buildLabel || version_compare(buildLabel, "2025.02.05.11.19") >= 0) {
worldState.SeasonInfo.ActiveChallenges.push(getSeasonDailyChallenge(day - 0)); worldState.SeasonInfo.ActiveChallenges.push(getSeasonDailyChallenge(day - 2));
if (isBeforeNextExpectedWorldStateRefresh(EPOCH + (day + 1) * 86400000)) { worldState.SeasonInfo.ActiveChallenges.push(getSeasonDailyChallenge(day - 1));
worldState.SeasonInfo.ActiveChallenges.push(getSeasonDailyChallenge(day + 1)); worldState.SeasonInfo.ActiveChallenges.push(getSeasonDailyChallenge(day - 0));
} if (isBeforeNextExpectedWorldStateRefresh(EPOCH + (day + 1) * 86400000)) {
pushWeeklyActs(worldState, week); worldState.SeasonInfo.ActiveChallenges.push(getSeasonDailyChallenge(day + 1));
if (isBeforeNextExpectedWorldStateRefresh(weekEnd)) { }
pushWeeklyActs(worldState, week + 1); pushWeeklyActs(worldState, week);
if (isBeforeNextExpectedWorldStateRefresh(weekEnd)) {
pushWeeklyActs(worldState, week + 1);
}
} }
// Elite Sanctuary Onslaught cycling every week // Elite Sanctuary Onslaught cycling every week