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								client-webui/en.js
									
									
									
									
									
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								client-webui/en.js
									
									
									
									
									
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dict = {
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	server_host: `Server Host`,
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	server_host_submit: `Change`,
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	logout: `Logout`,
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	high_damage_numbers_patch: `High Damage Numbers Patch`,
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	skip_mission_start_timer: `Skip Mission Start Timer`,
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	simulacrum_blacklisted: `Blacklisted Enemies in Simulacrum`,
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	simulacrum_whitelisted: `Whitelisted Enemies in Simulacrum`,
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	pause_always_stops_time: `Pause Always Stops Time`,
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	ee_log_in_console: `EE.log in Console`,
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	fov_override: `FOV Override (0 = disabled)`,
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	save_config: `Save changes to client_config.json`,
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	camtype: `Camera Type`,
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	gamecam: `Normal`,
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	freecam: `Freecam`,
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	lockcam: `Locked In Place`,
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	pos: `Position`,
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	tp_submit: `Teleport To`,
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	custom: `Custom`,
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	marker_obj: `Objective`,
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	marker_target: `Target`,
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	marker_surcap: `Life Support Capsule`,
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	marker_surpup: `Life Support Pickup`,
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	marker_a: `A`,
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	marker_b: `B`,
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	marker_c: `C`,
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	marker_wp: `Waypoint`,
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	marker_focus: `Focus`,
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	marker_extract: `Extraction`,
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	enable_auto_start: `Enable Auto Start`,
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	disable_auto_start: `Disable Auto Start`,
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	clear_script_log: `Clear Script Log`,
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	console: `Console`,
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	err: `Connection to DLL lost.`,
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	err_retry: `Attempt to reconnect.`,
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}
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								client-webui/fr.js
									
									
									
									
									
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								client-webui/fr.js
									
									
									
									
									
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// French translation by Vitruvio (zexal.)
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dict = {
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	server_host: `Hôte (serveur)`,
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	server_host_submit: `Modifier`,
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	logout: `Déconnexion`,
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	high_damage_numbers_patch: `Patch du cap de dégâts`,
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	skip_mission_start_timer: `Passer le compte à rebours du début de mission`,
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	simulacrum_blacklisted: `Liste noir des ennemis en Simulacre`,
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	simulacrum_whitelisted: `Liste blanche des ennemis en Simulacre`,
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	pause_always_stops_time: `Pause arrête le temps`,
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	ee_log_in_console: `La console affiche le EE.log`,
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	fov_override: `Override du champ de vision (0 = désactivé)`,
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	save_config: `Sauvegarder les paramètres dans client_config.json`,
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	camtype: `Type de caméra`,
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	gamecam: `Normal`,
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	freecam: `Caméra libre`,
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	lockcam: `Caméra bloquée sur place`,
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	pos: `Position`,
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	tp_submit: `Se teleporter vers`,
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	custom: `Personnalisé`,
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	marker_obj: `Objectif`,
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	marker_target: `Cible`,
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	marker_surcap: `Capsule de survie`,
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	marker_surpup: `Module de survie`,
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	marker_a: `A`,
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	marker_b: `B`,
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	marker_c: `C`,
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	marker_wp: `Marqueur`,
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	marker_focus: `Focus`,
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	marker_extract: `Extraction`,
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	enable_auto_start: `Activer le lancement auto`,
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	disable_auto_start: `Désactiver le lancement auto`,
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	clear_script_log: `Vider le log du script`,
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	console: `Console`,
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	err: `Connexion au DLL perdue.`,
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	err_retry: `Tentative de reconnexion.`,
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}
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