forked from OpenWF/SpaceNinjaServer
		
	not doing this causes the client to spam requests and have some UI bugs Reviewed-on: OpenWF/SpaceNinjaServer#1394 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
		
			
				
	
	
		
			25 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			25 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
import { config } from "@/src/services/configService";
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import { getDojoClient, getGuildForRequestEx, hasAccessToDojo, hasGuildPermission } from "@/src/services/guildService";
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import { getInventory } from "@/src/services/inventoryService";
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import { getAccountIdForRequest } from "@/src/services/loginService";
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import { GuildPermission } from "@/src/types/guildTypes";
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import { RequestHandler } from "express";
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export const queueDojoComponentDestructionController: RequestHandler = async (req, res) => {
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    const accountId = await getAccountIdForRequest(req);
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    const inventory = await getInventory(accountId, "GuildId LevelKeys");
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    const guild = await getGuildForRequestEx(req, inventory);
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    if (!hasAccessToDojo(inventory) || !(await hasGuildPermission(guild, accountId, GuildPermission.Architect))) {
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        res.json({ DojoRequestStatus: -1 });
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        return;
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    }
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    const componentId = req.query.componentId as string;
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    guild.DojoComponents.id(componentId)!.DestructionTime = new Date(
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        (Math.trunc(Date.now() / 1000) + (config.fastDojoRoomDestruction ? 5 : 2 * 3600)) * 1000
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    );
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    await guild.save();
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    res.json(await getDojoClient(guild, 0, componentId));
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};
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