OrdisPrime 50d687e59a fix: re-enable giving ship features and mission rewards from Vors Prize after skipTutorial (#996)
Reviewed-on: OpenWF/SpaceNinjaServer#996
Co-authored-by: OrdisPrime <134585663+OrdisPrime@users.noreply.github.com>
Co-committed-by: OrdisPrime <134585663+OrdisPrime@users.noreply.github.com>
2025-02-23 12:22:54 -08:00

194 lines
7.2 KiB
TypeScript

import { IKeyChainRequest } from "@/src/controllers/api/giveKeyChainTriggeredItemsController";
import { isEmptyObject } from "@/src/helpers/general";
import { IMessage } from "@/src/models/inboxModel";
import { TInventoryDatabaseDocument } from "@/src/models/inventoryModels/inventoryModel";
import { createMessage } from "@/src/services/inboxService";
import { addItem, addKeyChainItems } from "@/src/services/inventoryService";
import { getKeyChainMessage, getLevelKeyRewards } from "@/src/services/itemDataService";
import { IInventoryDatabase, IQuestKeyDatabase, IQuestStage } from "@/src/types/inventoryTypes/inventoryTypes";
import { logger } from "@/src/utils/logger";
import { HydratedDocument } from "mongoose";
import { ExportKeys } from "warframe-public-export-plus";
export interface IUpdateQuestRequest {
QuestKeys: Omit<IQuestKeyDatabase, "CompletionDate">[];
PS: string;
questCompletion: boolean;
PlayerShipEvents: unknown[];
crossPlaySetting: string;
DoQuestReward: boolean;
}
export const updateQuestKey = (
inventory: HydratedDocument<IInventoryDatabase>,
questKeyUpdate: IUpdateQuestRequest["QuestKeys"]
): void => {
if (questKeyUpdate.length > 1) {
logger.error(`more than 1 quest key not supported`);
throw new Error("more than 1 quest key not supported");
}
const questKeyIndex = inventory.QuestKeys.findIndex(questKey => questKey.ItemType === questKeyUpdate[0].ItemType);
if (questKeyIndex === -1) {
throw new Error(`quest key ${questKeyUpdate[0].ItemType} not found`);
}
inventory.QuestKeys[questKeyIndex] = questKeyUpdate[0];
if (questKeyUpdate[0].Completed) {
inventory.QuestKeys[questKeyIndex].CompletionDate = new Date();
}
};
export const updateQuestStage = (
inventory: TInventoryDatabaseDocument,
{ KeyChain, ChainStage }: IKeyChainRequest,
questStageUpdate: IQuestStage
): void => {
const quest = inventory.QuestKeys.find(quest => quest.ItemType === KeyChain);
if (!quest) {
throw new Error(`Quest ${KeyChain} not found in QuestKeys`);
}
if (!quest.Progress) {
throw new Error(`Progress should always exist when giving keychain triggered items or messages`);
}
const questStage = quest.Progress[ChainStage];
if (!questStage) {
const questStageIndex = quest.Progress.push(questStageUpdate) - 1;
if (questStageIndex !== ChainStage) {
throw new Error(`Quest stage index mismatch: ${questStageIndex} !== ${ChainStage}`);
}
return;
}
Object.assign(questStage, questStageUpdate);
};
export const addQuestKey = (inventory: TInventoryDatabaseDocument, questKey: IQuestKeyDatabase): void => {
if (inventory.QuestKeys.some(q => q.ItemType === questKey.ItemType)) {
logger.error(`quest key ${questKey.ItemType} already exists`);
return;
}
inventory.QuestKeys.push(questKey);
};
export const completeQuest = async (inventory: TInventoryDatabaseDocument, questKey: string) => {
const chainStages = ExportKeys[questKey]?.chainStages;
if (!chainStages) {
throw new Error(`Quest ${questKey} does not contain chain stages`);
}
const chainStageTotal = ExportKeys[questKey].chainStages?.length ?? 0;
const existingQuestKey = inventory.QuestKeys.find(qk => qk.ItemType === questKey);
if (existingQuestKey?.Completed) {
return;
}
const Progress = Array(chainStageTotal).fill({
c: 0,
i: false,
m: false,
b: []
} satisfies IQuestStage);
const completedQuestKey: IQuestKeyDatabase = {
ItemType: questKey,
Completed: true,
unlock: true,
Progress: Progress,
CompletionDate: new Date()
};
//overwrite current quest progress, might lead to multiple quest item rewards
if (existingQuestKey) {
existingQuestKey.overwrite(completedQuestKey);
//Object.assign(existingQuestKey, completedQuestKey);
} else {
addQuestKey(inventory, completedQuestKey);
}
for (let i = 0; i < chainStageTotal; i++) {
if (chainStages[i].itemsToGiveWhenTriggered.length > 0) {
await giveKeyChainItem(inventory, { KeyChain: questKey, ChainStage: i });
}
if (chainStages[i].messageToSendWhenTriggered) {
await giveKeyChainMessage(inventory, inventory.accountOwnerId.toString(), {
KeyChain: questKey,
ChainStage: i
});
}
const missionName = chainStages[i].key;
if (missionName) {
const fixedLevelRewards = getLevelKeyRewards(missionName);
//logger.debug(`fixedLevelRewards ${fixedLevelRewards}`);
for (const reward of fixedLevelRewards) {
if (reward.rewardType == "RT_CREDITS") {
inventory.RegularCredits += reward.amount;
continue;
}
if (reward.rewardType == "RT_RESOURCE") {
await addItem(inventory, reward.itemType.replace("StoreItems/", ""), reward.amount);
} else {
await addItem(inventory, reward.itemType.replace("StoreItems/", ""));
}
}
}
}
inventory.ActiveQuest = "";
//TODO: handle quest completion items
};
export const giveKeyChainItem = async (inventory: TInventoryDatabaseDocument, keyChainInfo: IKeyChainRequest) => {
const inventoryChanges = await addKeyChainItems(inventory, keyChainInfo);
if (isEmptyObject(inventoryChanges)) {
throw new Error("inventory changes was empty after getting keychain items: should not happen");
}
// items were added: update quest stage's i (item was given)
updateQuestStage(inventory, keyChainInfo, { i: true });
return inventoryChanges;
//TODO: Check whether Wishlist is used to track items which should exist uniquely in the inventory
/*
some items are added or removed (not sure) to the wishlist, in that case a
WishlistChanges: ["/Lotus/Types/Items/ShipFeatureItems/ArsenalFeatureItem"],
is added to the response, need to determine for which items this is the case and what purpose this has.
*/
//{"KeyChain":"/Lotus/Types/Keys/VorsPrize/VorsPrizeQuestKeyChain","ChainStage":0}
//{"WishlistChanges":["/Lotus/Types/Items/ShipFeatureItems/ArsenalFeatureItem"],"MiscItems":[{"ItemType":"/Lotus/Types/Items/ShipFeatureItems/ArsenalFeatureItem","ItemCount":1}]}
};
export const giveKeyChainMessage = async (
inventory: TInventoryDatabaseDocument,
accountId: string,
keyChainInfo: IKeyChainRequest
) => {
const keyChainMessage = getKeyChainMessage(keyChainInfo);
const message = {
sndr: keyChainMessage.sender,
msg: keyChainMessage.body,
sub: keyChainMessage.title,
att: keyChainMessage.attachments.length > 0 ? keyChainMessage.attachments : undefined,
countedAtt: keyChainMessage.countedAttachments.length > 0 ? keyChainMessage.countedAttachments : undefined,
icon: keyChainMessage.icon ?? "",
transmission: keyChainMessage.transmission ?? "",
highPriority: keyChainMessage.highPriority ?? false,
r: false
} satisfies IMessage;
await createMessage(accountId, [message]);
updateQuestStage(inventory, keyChainInfo, { m: true });
};