Reviewed-on: OpenWF/SpaceNinjaServer#1003 Co-authored-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com> Co-committed-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
211 lines
8.0 KiB
TypeScript
211 lines
8.0 KiB
TypeScript
import { IKeyChainRequest } from "@/src/controllers/api/giveKeyChainTriggeredItemsController";
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import { isEmptyObject } from "@/src/helpers/general";
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import { IMessage } from "@/src/models/inboxModel";
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import { TInventoryDatabaseDocument } from "@/src/models/inventoryModels/inventoryModel";
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import { createMessage } from "@/src/services/inboxService";
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import { addItem, addKeyChainItems } from "@/src/services/inventoryService";
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import { getKeyChainMessage, getLevelKeyRewards } from "@/src/services/itemDataService";
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import {
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IInventoryDatabase,
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IQuestKeyClient,
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IQuestKeyDatabase,
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IQuestStage
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} from "@/src/types/inventoryTypes/inventoryTypes";
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import { logger } from "@/src/utils/logger";
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import { HydratedDocument } from "mongoose";
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import { ExportKeys } from "warframe-public-export-plus";
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import { addFixedLevelRewards } from "./missionInventoryUpdateService";
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export interface IUpdateQuestRequest {
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QuestKeys: Omit<IQuestKeyDatabase, "CompletionDate">[];
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PS: string;
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questCompletion: boolean;
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PlayerShipEvents: unknown[];
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crossPlaySetting: string;
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DoQuestReward: boolean;
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}
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export const updateQuestKey = (
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inventory: HydratedDocument<IInventoryDatabase>,
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questKeyUpdate: IUpdateQuestRequest["QuestKeys"]
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): void => {
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if (questKeyUpdate.length > 1) {
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logger.error(`more than 1 quest key not supported`);
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throw new Error("more than 1 quest key not supported");
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}
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const questKeyIndex = inventory.QuestKeys.findIndex(questKey => questKey.ItemType === questKeyUpdate[0].ItemType);
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if (questKeyIndex === -1) {
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throw new Error(`quest key ${questKeyUpdate[0].ItemType} not found`);
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}
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inventory.QuestKeys[questKeyIndex] = questKeyUpdate[0];
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if (questKeyUpdate[0].Completed) {
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inventory.QuestKeys[questKeyIndex].CompletionDate = new Date();
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}
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};
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export const updateQuestStage = (
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inventory: TInventoryDatabaseDocument,
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{ KeyChain, ChainStage }: IKeyChainRequest,
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questStageUpdate: IQuestStage
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): void => {
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const quest = inventory.QuestKeys.find(quest => quest.ItemType === KeyChain);
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if (!quest) {
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throw new Error(`Quest ${KeyChain} not found in QuestKeys`);
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}
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if (!quest.Progress) {
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throw new Error(`Progress should always exist when giving keychain triggered items or messages`);
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}
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const questStage = quest.Progress[ChainStage];
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if (!questStage) {
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const questStageIndex = quest.Progress.push(questStageUpdate) - 1;
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if (questStageIndex !== ChainStage) {
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throw new Error(`Quest stage index mismatch: ${questStageIndex} !== ${ChainStage}`);
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}
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return;
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}
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Object.assign(questStage, questStageUpdate);
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};
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export const addQuestKey = (inventory: TInventoryDatabaseDocument, questKey: IQuestKeyDatabase) => {
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if (inventory.QuestKeys.some(q => q.ItemType === questKey.ItemType)) {
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logger.warn(`Quest key ${questKey.ItemType} already exists. It will not be added`);
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return;
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}
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const index = inventory.QuestKeys.push(questKey);
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return inventory.QuestKeys[index - 1].toJSON<IQuestKeyClient>();
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};
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export const completeQuest = async (inventory: TInventoryDatabaseDocument, questKey: string) => {
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const chainStages = ExportKeys[questKey]?.chainStages;
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if (!chainStages) {
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throw new Error(`Quest ${questKey} does not contain chain stages`);
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}
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const chainStageTotal = ExportKeys[questKey].chainStages?.length ?? 0;
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const existingQuestKey = inventory.QuestKeys.find(qk => qk.ItemType === questKey);
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if (existingQuestKey?.Completed) {
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return;
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}
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const Progress = Array(chainStageTotal).fill({
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c: 0,
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i: false,
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m: false,
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b: []
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} satisfies IQuestStage);
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const completedQuestKey: IQuestKeyDatabase = {
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ItemType: questKey,
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Completed: true,
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unlock: true,
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Progress: Progress,
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CompletionDate: new Date()
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};
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//overwrite current quest progress, might lead to multiple quest item rewards
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if (existingQuestKey) {
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existingQuestKey.overwrite(completedQuestKey);
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//Object.assign(existingQuestKey, completedQuestKey);
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} else {
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addQuestKey(inventory, completedQuestKey);
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}
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for (let i = 0; i < chainStageTotal; i++) {
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if (chainStages[i].itemsToGiveWhenTriggered.length > 0) {
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await giveKeyChainItem(inventory, { KeyChain: questKey, ChainStage: i });
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}
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if (chainStages[i].messageToSendWhenTriggered) {
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await giveKeyChainMessage(inventory, inventory.accountOwnerId.toString(), {
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KeyChain: questKey,
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ChainStage: i
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});
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}
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const missionName = chainStages[i].key;
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if (missionName) {
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const fixedLevelRewards = getLevelKeyRewards(missionName);
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//logger.debug(`fixedLevelRewards`, fixedLevelRewards);
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if (fixedLevelRewards.levelKeyRewards) {
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const missionRewards: { StoreItem: string; ItemCount: number }[] = [];
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addFixedLevelRewards(fixedLevelRewards.levelKeyRewards, inventory, missionRewards);
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for (const reward of missionRewards) {
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await addItem(inventory, reward.StoreItem.replace("StoreItems/", ""), reward.ItemCount);
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}
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} else if (fixedLevelRewards.levelKeyRewards2) {
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for (const reward of fixedLevelRewards.levelKeyRewards2) {
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if (reward.rewardType == "RT_CREDITS") {
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inventory.RegularCredits += reward.amount;
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continue;
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}
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if (reward.rewardType == "RT_RESOURCE") {
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await addItem(inventory, reward.itemType.replace("StoreItems/", ""), reward.amount);
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} else {
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await addItem(inventory, reward.itemType.replace("StoreItems/", ""));
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}
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}
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}
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}
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}
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inventory.ActiveQuest = "";
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//TODO: handle quest completion items
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};
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export const giveKeyChainItem = async (inventory: TInventoryDatabaseDocument, keyChainInfo: IKeyChainRequest) => {
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const inventoryChanges = await addKeyChainItems(inventory, keyChainInfo);
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if (isEmptyObject(inventoryChanges)) {
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throw new Error("inventory changes was empty after getting keychain items: should not happen");
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}
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// items were added: update quest stage's i (item was given)
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updateQuestStage(inventory, keyChainInfo, { i: true });
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return inventoryChanges;
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//TODO: Check whether Wishlist is used to track items which should exist uniquely in the inventory
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/*
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some items are added or removed (not sure) to the wishlist, in that case a
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WishlistChanges: ["/Lotus/Types/Items/ShipFeatureItems/ArsenalFeatureItem"],
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is added to the response, need to determine for which items this is the case and what purpose this has.
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*/
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//{"KeyChain":"/Lotus/Types/Keys/VorsPrize/VorsPrizeQuestKeyChain","ChainStage":0}
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//{"WishlistChanges":["/Lotus/Types/Items/ShipFeatureItems/ArsenalFeatureItem"],"MiscItems":[{"ItemType":"/Lotus/Types/Items/ShipFeatureItems/ArsenalFeatureItem","ItemCount":1}]}
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};
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export const giveKeyChainMessage = async (
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inventory: TInventoryDatabaseDocument,
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accountId: string,
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keyChainInfo: IKeyChainRequest
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) => {
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const keyChainMessage = getKeyChainMessage(keyChainInfo);
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const message = {
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sndr: keyChainMessage.sender,
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msg: keyChainMessage.body,
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sub: keyChainMessage.title,
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att: keyChainMessage.attachments.length > 0 ? keyChainMessage.attachments : undefined,
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countedAtt: keyChainMessage.countedAttachments.length > 0 ? keyChainMessage.countedAttachments : undefined,
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icon: keyChainMessage.icon ?? "",
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transmission: keyChainMessage.transmission ?? "",
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highPriority: keyChainMessage.highPriority ?? false,
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r: false
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} satisfies IMessage;
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await createMessage(accountId, [message]);
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updateQuestStage(inventory, keyChainInfo, { m: true });
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};
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