SpaceNinjaServerOnlyGit/src/controllers/api/inventorySlotsController.ts

41 lines
1.7 KiB
TypeScript

import { getAccountIdForRequest } from "@/src/services/loginService";
import { getInventory, updateCurrency } from "@/src/services/inventoryService";
import { RequestHandler } from "express";
import { updateSlots } from "@/src/services/inventoryService";
import { InventorySlot } from "@/src/types/inventoryTypes/inventoryTypes";
import { logger } from "@/src/utils/logger";
/*
loadout slots are additionally purchased slots only
1 slot per mastery rank is automatically given above mr10, without database needing to save the mastery slots
extra = everything above the base + 2 slots (e.g. for warframes)
new slot = extra + 1 and slots +1
using slot = slots -1, except for when purchased with platinum, then slots are included in price
e.g. number of frames:
19 slots, 71 extra
= 71 - 19 + 2 = 54
19 actually available slots in ingame inventory = 17 extra + 2 Base (base amount depends on slot) (+ 1 for every mastery rank above 10)
number of frames = extra - slots + 2
*/
export const inventorySlotsController: RequestHandler = async (req, res) => {
const accountId = await getAccountIdForRequest(req);
const body = JSON.parse(req.body as string) as IInventorySlotsRequest;
if (body.Bin != InventorySlot.SUITS && body.Bin != InventorySlot.PVE_LOADOUTS) {
logger.warn(`unexpected slot purchase of type ${body.Bin}, account may be overcharged`);
}
const inventory = await getInventory(accountId);
const currencyChanges = updateCurrency(inventory, 20, true);
updateSlots(inventory, body.Bin, 1, 1);
await inventory.save();
res.json({ InventoryChanges: currencyChanges });
};
interface IInventorySlotsRequest {
Bin: InventorySlot;
}