import { IUpgrade } from "warframe-public-export-plus"; import { getRandomElement, getRandomInt } from "../services/rngService"; export type RivenFingerprint = IVeiledRivenFingerprint | IUnveiledRivenFingerprint; export interface IVeiledRivenFingerprint { challenge: IRivenChallenge; } export interface IRivenChallenge { Type: string; Progress: number; Required: number; Complication?: string; } export interface IUnveiledRivenFingerprint { compat: string; lim: 0; lvl: number; lvlReq: number; rerolls?: number; pol: string; buffs: IRivenStat[]; curses: IRivenStat[]; } interface IRivenStat { Tag: string; Value: number; } export const createUnveiledRivenFingerprint = (meta: IUpgrade): IUnveiledRivenFingerprint => { const fingerprint: IUnveiledRivenFingerprint = { compat: getRandomElement(meta.compatibleItems!), lim: 0, lvl: 0, lvlReq: getRandomInt(8, 16), pol: getRandomElement(["AP_ATTACK", "AP_DEFENSE", "AP_TACTIC"]), buffs: [], curses: [] }; randomiseRivenStats(meta, fingerprint); return fingerprint; }; export const randomiseRivenStats = (meta: IUpgrade, fingerprint: IUnveiledRivenFingerprint): void => { fingerprint.buffs = []; const numBuffs = 2 + Math.trunc(Math.random() * 2); // 2 or 3 const buffEntries = meta.upgradeEntries!.filter(x => x.canBeBuff); for (let i = 0; i != numBuffs; ++i) { const buffIndex = Math.trunc(Math.random() * buffEntries.length); const entry = buffEntries[buffIndex]; fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); buffEntries.splice(buffIndex, 1); } fingerprint.curses = []; if (Math.random() < 0.5) { const entry = getRandomElement( meta.upgradeEntries!.filter(x => x.canBeCurse && !fingerprint.buffs.find(y => y.Tag == x.tag)) ); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } };