chore: simplify rngService (#1073)
getRandomWeightedReward now takes any object with lowercase 'rarity', and the only alternative to it is the 'uc' variant which takes any object with uppercase 'Rarity' usage of IRngResult is now also optional Reviewed-on: OpenWF/SpaceNinjaServer#1073 Co-authored-by: Sainan <sainan@calamity.inc> Co-committed-by: Sainan <sainan@calamity.inc>
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@ -3,7 +3,7 @@ import { IRivenChallenge } from "@/src/helpers/rivenFingerprintHelper";
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import { getJSONfromString } from "@/src/helpers/stringHelpers";
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import { addMods, getInventory } from "@/src/services/inventoryService";
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import { getAccountIdForRequest } from "@/src/services/loginService";
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import { getRandomElement, getRandomInt, getRandomReward, IRngResult } from "@/src/services/rngService";
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import { getRandomElement, getRandomInt, getRandomReward } from "@/src/services/rngService";
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import { logger } from "@/src/utils/logger";
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import { RequestHandler } from "express";
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import { ExportUpgrades } from "warframe-public-export-plus";
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@ -26,15 +26,14 @@ export const activateRandomModController: RequestHandler = async (req, res) => {
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Required: getRandomInt(challenge.countRange[0], challenge.countRange[1])
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};
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if (Math.random() < challenge.complicationChance) {
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const complicationsAsRngResults: IRngResult[] = [];
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const complications: { type: string; probability: number }[] = [];
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for (const complication of challenge.complications) {
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complicationsAsRngResults.push({
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complications.push({
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type: complication.fullName,
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itemCount: 1,
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probability: complication.weight
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});
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}
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fingerprintChallenge.Complication = getRandomReward(complicationsAsRngResults)!.type;
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fingerprintChallenge.Complication = getRandomReward(complications)!.type;
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logger.debug(
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`riven rolled challenge ${fingerprintChallenge.Type} with complication ${fingerprintChallenge.Complication}`
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);
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@ -2,7 +2,7 @@ import { toMongoDate, toOid } from "@/src/helpers/inventoryHelpers";
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import { config } from "@/src/services/configService";
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import { addMiscItems, getInventory } from "@/src/services/inventoryService";
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import { getAccountIdForRequest } from "@/src/services/loginService";
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import { getRandomInt, getRandomWeightedReward3 } from "@/src/services/rngService";
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import { getRandomInt, getRandomWeightedRewardUc } from "@/src/services/rngService";
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import { IMongoDate, IOid } from "@/src/types/commonTypes";
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import { IDroneClient } from "@/src/types/inventoryTypes/inventoryTypes";
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import { IInventoryChanges } from "@/src/types/purchaseTypes";
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@ -56,7 +56,7 @@ export const dronesController: RequestHandler = async (req, res) => {
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Math.random() < system.damageChance
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? getRandomInt(system.droneDamage.minValue, system.droneDamage.maxValue)
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: 0;
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const resource = getRandomWeightedReward3(system.resources, droneMeta.probabilities)!;
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const resource = getRandomWeightedRewardUc(system.resources, droneMeta.probabilities)!;
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//logger.debug(`drone rolled`, resource);
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drone.ResourceType = "/Lotus/" + resource.StoreItem.substring(18);
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const resourceMeta = ExportResources[drone.ResourceType];
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@ -1,7 +1,7 @@
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import { TInventoryDatabaseDocument } from "@/src/models/inventoryModels/inventoryModel";
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import { IVoidTearParticipantInfo } from "@/src/types/requestTypes";
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import { ExportRelics, ExportRewards, TRarity } from "warframe-public-export-plus";
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import { getRandomWeightedReward2, IRngResult } from "@/src/services/rngService";
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import { getRandomWeightedReward, IRngResult } from "@/src/services/rngService";
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import { logger } from "@/src/utils/logger";
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import { addMiscItems } from "@/src/services/inventoryService";
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import { handleStoreItemAcquisition } from "@/src/services/purchaseService";
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@ -13,7 +13,7 @@ export const crackRelic = async (
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const relic = ExportRelics[participant.VoidProjection];
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const weights = refinementToWeights[relic.quality];
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logger.debug(`opening a relic of quality ${relic.quality}; rarity weights are`, weights);
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const reward = getRandomWeightedReward2(
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const reward = getRandomWeightedReward(
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ExportRewards[relic.rewardManifest][0] as { type: string; itemCount: number; rarity: TRarity }[], // rarity is nullable in PE+ typings, but always present for relics
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weights
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)!;
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@ -8,7 +8,7 @@ import {
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updateCurrency,
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updateSlots
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} from "@/src/services/inventoryService";
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import { getRandomWeightedReward } from "@/src/services/rngService";
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import { getRandomWeightedRewardUc } from "@/src/services/rngService";
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import { getVendorManifestByOid } from "@/src/services/serversideVendorsService";
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import { IMiscItem } from "@/src/types/inventoryTypes/inventoryTypes";
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import { IPurchaseRequest, IPurchaseResponse, SlotPurchase, IInventoryChanges } from "@/src/types/purchaseTypes";
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@ -325,14 +325,14 @@ const handleBoosterPackPurchase = async (
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};
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for (let i = 0; i != quantity; ++i) {
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for (const weights of pack.rarityWeightsPerRoll) {
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const result = getRandomWeightedReward(pack.components, weights);
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const result = getRandomWeightedRewardUc(pack.components, weights);
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if (result) {
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logger.debug(`booster pack rolled`, result);
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purchaseResponse.BoosterPackItems +=
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result.type.split("/Lotus/").join("/Lotus/StoreItems/") + ',{"lvl":0};';
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result.Item.split("/Lotus/").join("/Lotus/StoreItems/") + ',{"lvl":0};';
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combineInventoryChanges(
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purchaseResponse.InventoryChanges,
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(await addItem(inventory, result.type, result.itemCount)).InventoryChanges
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(await addItem(inventory, result.Item, 1)).InventoryChanges
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);
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}
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}
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@ -34,45 +34,25 @@ export const getRandomReward = <T extends { probability: number }>(pool: T[]): T
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throw new Error("What the fuck?");
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};
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export const getRandomWeightedReward = (
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pool: { Item: string; Rarity: TRarity }[],
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export const getRandomWeightedReward = <T extends { rarity: TRarity }>(
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pool: T[],
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weights: Record<TRarity, number>
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): IRngResult | undefined => {
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const resultPool: IRngResult[] = [];
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const rarityCounts: Record<TRarity, number> = { COMMON: 0, UNCOMMON: 0, RARE: 0, LEGENDARY: 0 };
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for (const entry of pool) {
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++rarityCounts[entry.Rarity];
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}
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for (const entry of pool) {
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resultPool.push({
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type: entry.Item,
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itemCount: 1,
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probability: weights[entry.Rarity] / rarityCounts[entry.Rarity]
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});
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}
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return getRandomReward(resultPool);
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};
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export const getRandomWeightedReward2 = (
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pool: { type: string; itemCount: number; rarity: TRarity }[],
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weights: Record<TRarity, number>
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): IRngResult | undefined => {
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const resultPool: IRngResult[] = [];
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): (T & { probability: number }) | undefined => {
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const resultPool: (T & { probability: number })[] = [];
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const rarityCounts: Record<TRarity, number> = { COMMON: 0, UNCOMMON: 0, RARE: 0, LEGENDARY: 0 };
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for (const entry of pool) {
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++rarityCounts[entry.rarity];
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}
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for (const entry of pool) {
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resultPool.push({
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type: entry.type,
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itemCount: entry.itemCount,
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...entry,
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probability: weights[entry.rarity] / rarityCounts[entry.rarity]
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});
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}
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return getRandomReward(resultPool);
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};
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export const getRandomWeightedReward3 = <T extends { Rarity: TRarity }>(
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export const getRandomWeightedRewardUc = <T extends { Rarity: TRarity }>(
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pool: T[],
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weights: Record<TRarity, number>
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): (T & { probability: number }) | undefined => {
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