fix: when acquiring lich weapon, add innate damage (#1237)
just fully randomised right now but better than adding these in a 'broken' state Reviewed-on: OpenWF/SpaceNinjaServer#1237
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@ -389,13 +389,40 @@ export const addItem = async (
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if (typeName in ExportWeapons) {
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const weapon = ExportWeapons[typeName];
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if (weapon.totalDamage != 0) {
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const defaultOverwrites: Partial<IEquipmentDatabase> = {};
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if (premiumPurchase) {
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defaultOverwrites.Features = EquipmentFeatures.DOUBLE_CAPACITY;
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}
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if (
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weapon.defaultUpgrades &&
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weapon.defaultUpgrades[0].ItemType == "/Lotus/Weapons/Grineer/KuvaLich/Upgrades/InnateDamageRandomMod"
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) {
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defaultOverwrites.UpgradeType = "/Lotus/Weapons/Grineer/KuvaLich/Upgrades/InnateDamageRandomMod";
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defaultOverwrites.UpgradeFingerprint = JSON.stringify({
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compat: typeName,
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buffs: [
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{
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Tag: getRandomElement([
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"InnateElectricityDamage",
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"InnateFreezeDamage",
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"InnateHeatDamage",
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"InnateImpactDamage",
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"InnateMagDamage",
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"InnateRadDamage",
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"InnateToxinDamage"
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]),
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Value: Math.trunc(Math.random() * 0x40000000)
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}
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]
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});
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}
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const inventoryChanges = addEquipment(
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inventory,
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weapon.productCategory,
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typeName,
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[],
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{},
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premiumPurchase ? { Features: EquipmentFeatures.DOUBLE_CAPACITY } : {}
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defaultOverwrites
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);
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if (weapon.additionalItems) {
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for (const item of weapon.additionalItems) {
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