diff --git a/src/services/missionInventoryUpdateService.ts b/src/services/missionInventoryUpdateService.ts index 3d10bc39..5d7ecf16 100644 --- a/src/services/missionInventoryUpdateService.ts +++ b/src/services/missionInventoryUpdateService.ts @@ -11,7 +11,6 @@ import { addFocusXpIncreases, addFusionTreasures, addGearExpByCategory, - addItem, addMiscItems, addMissionComplete, addMods, @@ -28,6 +27,7 @@ import { getEntriesUnsafe } from "@/src/utils/ts-utils"; import { IEquipmentClient } from "@/src/types/inventoryTypes/commonInventoryTypes"; import junctionRewards from "@/static/fixed_responses/junctionRewards.json"; import { IJunctionRewards } from "@/src/types/commonTypes"; +import { handleStoreItemAcquisition } from "./purchaseService"; const getRotations = (rotationCount: number): number[] => { if (rotationCount === 0) return [0]; @@ -287,8 +287,7 @@ export const addMissionRewards = async ( } for (const reward of MissionRewards) { - //TODO: additem should take in storeItems - const inventoryChange = await addItem(inventory, reward.StoreItem.replace("StoreItems/", ""), reward.ItemCount); + const inventoryChange = await handleStoreItemAcquisition(reward.StoreItem, inventory, reward.ItemCount); //TODO: combineInventoryChanges improve type safety, merging 2 of the same item? //TODO: check for the case when two of the same item are added, combineInventoryChanges should merge them, but the client also merges them //TODO: some conditional types to rule out binchanges?