fix: cap helminth resources at 100% (#757)
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@ -176,6 +176,7 @@ export const infestedFoundryController: RequestHandler = async (req, res) => {
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totalPercentagePointsGained += snack.gain * 100 * apetiteFactor; // 30% would be gain=0.3, so percentage points is equal to gain * 100.
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totalPercentagePointsGained += snack.gain * 100 * apetiteFactor; // 30% would be gain=0.3, so percentage points is equal to gain * 100.
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resource.Count += Math.trunc(snack.gain * 1000 * apetiteFactor); // 30% would be gain=0.3 or Count=300, so Count=gain*1000.
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resource.Count += Math.trunc(snack.gain * 1000 * apetiteFactor); // 30% would be gain=0.3 or Count=300, so Count=gain*1000.
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if (resource.Count > 1000) resource.Count = 1000;
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}
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}
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const recipeChanges = addInfestedFoundryXP(inventory.InfestedFoundry, 666 * totalPercentagePointsGained);
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const recipeChanges = addInfestedFoundryXP(inventory.InfestedFoundry, 666 * totalPercentagePointsGained);
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