feat: initial stats save (#884)
Closes #203 Reviewed-on: http://209.141.38.3/OpenWF/SpaceNinjaServer/pulls/884 Reviewed-by: Sainan <sainan@calamity.inc> Co-authored-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com> Co-committed-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
This commit is contained in:
parent
8175deb023
commit
13c68a75c1
@ -6,6 +6,7 @@ import { Inventory } from "@/src/models/inventoryModels/inventoryModel";
|
||||
import { Loadout } from "@/src/models/inventoryModels/loadoutModel";
|
||||
import { PersonalRooms } from "@/src/models/personalRoomsModel";
|
||||
import { Ship } from "@/src/models/shipModel";
|
||||
import { Stats } from "@/src/models/statsModel";
|
||||
|
||||
export const deleteAccountController: RequestHandler = async (req, res) => {
|
||||
const accountId = await getAccountIdForRequest(req);
|
||||
@ -15,7 +16,8 @@ export const deleteAccountController: RequestHandler = async (req, res) => {
|
||||
Inventory.deleteOne({ accountOwnerId: accountId }),
|
||||
Loadout.deleteOne({ loadoutOwnerId: accountId }),
|
||||
PersonalRooms.deleteOne({ personalRoomsOwnerId: accountId }),
|
||||
Ship.deleteOne({ ShipOwnerId: accountId })
|
||||
Ship.deleteOne({ ShipOwnerId: accountId }),
|
||||
Stats.deleteOne({ accountOwnerId: accountId })
|
||||
]);
|
||||
res.end();
|
||||
};
|
||||
|
@ -1,6 +1,14 @@
|
||||
import { getJSONfromString } from "@/src/helpers/stringHelpers";
|
||||
import { getAccountIdForRequest } from "@/src/services/loginService";
|
||||
import { getStats, uploadStats } from "@/src/services/statsService";
|
||||
import { IStatsUpload } from "@/src/types/statTypes";
|
||||
import { RequestHandler } from "express";
|
||||
|
||||
const uploadController: RequestHandler = (_req, res) => {
|
||||
const uploadController: RequestHandler = async (req, res) => {
|
||||
const payload = getJSONfromString<IStatsUpload>(String(req.body));
|
||||
const accountId = await getAccountIdForRequest(req);
|
||||
const playerStats = await getStats(accountId);
|
||||
await uploadStats(playerStats, payload);
|
||||
res.status(200).end();
|
||||
};
|
||||
|
||||
|
@ -1,31 +1,33 @@
|
||||
import { RequestHandler } from "express";
|
||||
import { getAccountIdForRequest } from "@/src/services/loginService";
|
||||
import { IStatsView } from "@/src/types/statTypes";
|
||||
import { config } from "@/src/services/configService";
|
||||
import allScans from "@/static/fixed_responses/allScans.json";
|
||||
import { ExportEnemies } from "warframe-public-export-plus";
|
||||
import { getInventory } from "@/src/services/inventoryService";
|
||||
import { getStats } from "@/src/services/statsService";
|
||||
import { IStatsView } from "@/src/types/statTypes";
|
||||
|
||||
const viewController: RequestHandler = async (req, res) => {
|
||||
const accountId = await getAccountIdForRequest(req);
|
||||
const inventory = await getInventory(accountId, "XPInfo");
|
||||
const playerStats = await getStats(accountId);
|
||||
|
||||
const responseJson: IStatsView = {};
|
||||
responseJson.Weapons = [];
|
||||
const responseJson: IStatsView = playerStats.toJSON();
|
||||
responseJson.Weapons ??= [];
|
||||
for (const item of inventory.XPInfo) {
|
||||
responseJson.Weapons.push({
|
||||
type: item.ItemType,
|
||||
xp: item.XP
|
||||
});
|
||||
const weaponIndex = responseJson.Weapons.findIndex(element => element.type == item.ItemType);
|
||||
if (weaponIndex !== -1) {
|
||||
responseJson.Weapons[weaponIndex].xp == item.XP;
|
||||
} else {
|
||||
responseJson.Weapons.push({ type: item.ItemType, xp: item.XP });
|
||||
}
|
||||
}
|
||||
if (config.unlockAllScans) {
|
||||
const scans = new Set(allScans);
|
||||
for (const type of Object.keys(ExportEnemies.avatars)) {
|
||||
if (!scans.has(type)) {
|
||||
scans.add(type);
|
||||
if (!scans.has(type)) scans.add(type);
|
||||
}
|
||||
}
|
||||
responseJson.Scans = [];
|
||||
responseJson.Scans ??= [];
|
||||
for (const type of scans) {
|
||||
responseJson.Scans.push({ type: type, scans: 9999 });
|
||||
}
|
||||
|
101
src/models/statsModel.ts
Normal file
101
src/models/statsModel.ts
Normal file
@ -0,0 +1,101 @@
|
||||
import { Document, Schema, Types, model } from "mongoose";
|
||||
import { IEnemy, IMission, IScan, ITutorial, IAbility, IWeapon, IStatsDatabase } from "@/src/types/statTypes";
|
||||
|
||||
const abilitySchema = new Schema<IAbility>(
|
||||
{
|
||||
type: { type: String, required: true },
|
||||
used: Number
|
||||
},
|
||||
{ _id: false }
|
||||
);
|
||||
|
||||
const enemySchema = new Schema<IEnemy>(
|
||||
{
|
||||
type: { type: String, required: true },
|
||||
executions: Number,
|
||||
headshots: Number,
|
||||
kills: Number,
|
||||
assists: Number,
|
||||
deaths: Number
|
||||
},
|
||||
{ _id: false }
|
||||
);
|
||||
|
||||
const missionSchema = new Schema<IMission>(
|
||||
{
|
||||
type: { type: String, required: true },
|
||||
highScore: Number
|
||||
},
|
||||
{ _id: false }
|
||||
);
|
||||
|
||||
const scanSchema = new Schema<IScan>(
|
||||
{
|
||||
type: { type: String, required: true },
|
||||
scans: Number
|
||||
},
|
||||
{ _id: false }
|
||||
);
|
||||
|
||||
const tutorialSchema = new Schema<ITutorial>(
|
||||
{
|
||||
stage: Number
|
||||
},
|
||||
{ _id: false }
|
||||
);
|
||||
|
||||
const weaponSchema = new Schema<IWeapon>(
|
||||
{
|
||||
type: { type: String, required: true },
|
||||
equipTime: Number,
|
||||
hits: Number,
|
||||
kills: Number,
|
||||
xp: Number,
|
||||
assists: Number,
|
||||
headshots: Number,
|
||||
fired: Number
|
||||
},
|
||||
{ _id: false }
|
||||
);
|
||||
|
||||
const statsSchema = new Schema<IStatsDatabase>({
|
||||
accountOwnerId: { type: Schema.Types.ObjectId, required: true },
|
||||
CiphersSolved: Number,
|
||||
CiphersFailed: Number,
|
||||
CipherTime: Number,
|
||||
Weapons: { type: [weaponSchema], default: [] },
|
||||
Enemies: { type: [enemySchema], default: [] },
|
||||
MeleeKills: Number,
|
||||
MissionsCompleted: Number,
|
||||
MissionsQuit: Number,
|
||||
MissionsFailed: Number,
|
||||
TimePlayedSec: Number,
|
||||
PickupCount: Number,
|
||||
Tutorial: { type: Map, of: tutorialSchema, default: {} },
|
||||
Abilities: { type: [abilitySchema], default: [] },
|
||||
Rating: Number,
|
||||
Income: Number,
|
||||
Rank: Number,
|
||||
PlayerLevel: Number,
|
||||
Scans: { type: [scanSchema], default: [] },
|
||||
Missions: { type: [missionSchema], default: [] },
|
||||
Deaths: Number,
|
||||
HealCount: Number,
|
||||
ReviveCount: Number
|
||||
});
|
||||
|
||||
statsSchema.set("toJSON", {
|
||||
transform(_document, returnedObject) {
|
||||
delete returnedObject._id;
|
||||
delete returnedObject.__v;
|
||||
delete returnedObject.accountOwnerId;
|
||||
}
|
||||
});
|
||||
|
||||
export const Stats = model<IStatsDatabase>("Stats", statsSchema);
|
||||
|
||||
// eslint-disable-next-line @typescript-eslint/ban-types
|
||||
export type TStatsDatabaseDocument = Document<unknown, {}, IStatsDatabase> & {
|
||||
_id: Types.ObjectId;
|
||||
__v: number;
|
||||
} & IStatsDatabase;
|
@ -7,6 +7,7 @@ import { Loadout } from "@/src/models/inventoryModels/loadoutModel";
|
||||
import { PersonalRooms } from "@/src/models/personalRoomsModel";
|
||||
import { Request } from "express";
|
||||
import { config } from "@/src/services/configService";
|
||||
import { createStats } from "@/src/services/statsService";
|
||||
|
||||
export const isCorrectPassword = (requestPassword: string, databasePassword: string): boolean => {
|
||||
return requestPassword === databasePassword;
|
||||
@ -24,6 +25,7 @@ export const createAccount = async (accountData: IDatabaseAccount): Promise<IDat
|
||||
const shipId = await createShip(account._id);
|
||||
await createInventory(account._id, { loadOutPresetId: loadoutId, ship: shipId });
|
||||
await createPersonalRooms(account._id, shipId);
|
||||
await createStats(account._id.toString());
|
||||
return account.toJSON();
|
||||
} catch (error) {
|
||||
if (error instanceof Error) {
|
||||
|
283
src/services/statsService.ts
Normal file
283
src/services/statsService.ts
Normal file
@ -0,0 +1,283 @@
|
||||
import { Stats, TStatsDatabaseDocument } from "@/src/models/statsModel";
|
||||
import { IStatsUpload } from "@/src/types/statTypes";
|
||||
|
||||
export const createStats = async (accountId: string): Promise<TStatsDatabaseDocument> => {
|
||||
const stats = new Stats({ accountOwnerId: accountId });
|
||||
await stats.save();
|
||||
return stats;
|
||||
};
|
||||
|
||||
export const getStats = async (accountOwnerId: string): Promise<TStatsDatabaseDocument> => {
|
||||
let stats = await Stats.findOne({ accountOwnerId: accountOwnerId });
|
||||
|
||||
if (!stats) stats = await createStats(accountOwnerId);
|
||||
|
||||
return stats;
|
||||
};
|
||||
|
||||
export const uploadStats = async (playerStats: TStatsDatabaseDocument, payload: IStatsUpload): Promise<void> => {
|
||||
if (payload.add) {
|
||||
const {
|
||||
MISSION_COMPLETE,
|
||||
PICKUP_ITEM,
|
||||
SCAN,
|
||||
USE_ABILITY,
|
||||
FIRE_WEAPON,
|
||||
HIT_ENTITY_ITEM,
|
||||
HEADSHOT_ITEM,
|
||||
KILL_ENEMY_ITEM,
|
||||
KILL_ENEMY,
|
||||
EXECUTE_ENEMY,
|
||||
HEADSHOT,
|
||||
DIE,
|
||||
MELEE_KILL,
|
||||
INCOME,
|
||||
CIPHER
|
||||
} = payload.add;
|
||||
|
||||
if (MISSION_COMPLETE) {
|
||||
for (const [key, value] of Object.entries(MISSION_COMPLETE)) {
|
||||
switch (key) {
|
||||
case "GS_SUCCESS":
|
||||
playerStats.MissionsCompleted ??= 0;
|
||||
playerStats.MissionsCompleted += value;
|
||||
break;
|
||||
case "GS_QUIT":
|
||||
playerStats.MissionsQuit ??= 0;
|
||||
playerStats.MissionsQuit += value;
|
||||
break;
|
||||
case "GS_FAILURE":
|
||||
playerStats.MissionsFailed ??= 0;
|
||||
playerStats.MissionsFailed += value;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (PICKUP_ITEM) {
|
||||
for (const value of Object.values(PICKUP_ITEM)) {
|
||||
playerStats.PickupCount ??= 0;
|
||||
playerStats.PickupCount += value;
|
||||
}
|
||||
}
|
||||
|
||||
if (SCAN) {
|
||||
playerStats.Scans ??= [];
|
||||
for (const [key, scans] of Object.entries(SCAN)) {
|
||||
const scan = playerStats.Scans.find(element => element.type === key);
|
||||
if (scan) {
|
||||
scan.scans ??= 0;
|
||||
scan.scans += scans;
|
||||
} else {
|
||||
playerStats.Scans.push({ type: key, scans });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (USE_ABILITY) {
|
||||
playerStats.Abilities ??= [];
|
||||
for (const [key, used] of Object.entries(USE_ABILITY)) {
|
||||
const ability = playerStats.Abilities.find(element => element.type === key);
|
||||
if (ability) {
|
||||
ability.used ??= 0;
|
||||
ability.used += used;
|
||||
} else {
|
||||
playerStats.Abilities.push({ type: key, used });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (FIRE_WEAPON) {
|
||||
playerStats.Weapons ??= [];
|
||||
for (const [key, fired] of Object.entries(FIRE_WEAPON)) {
|
||||
const weapon = playerStats.Weapons.find(element => element.type === key);
|
||||
if (weapon) {
|
||||
weapon.fired ??= 0;
|
||||
weapon.fired += fired;
|
||||
} else {
|
||||
playerStats.Weapons.push({ type: key, fired });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (HIT_ENTITY_ITEM) {
|
||||
playerStats.Weapons ??= [];
|
||||
for (const [key, hits] of Object.entries(HIT_ENTITY_ITEM)) {
|
||||
const weapon = playerStats.Weapons.find(element => element.type === key);
|
||||
if (weapon) {
|
||||
weapon.hits ??= 0;
|
||||
weapon.hits += hits;
|
||||
} else {
|
||||
playerStats.Weapons.push({ type: key, hits });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (HEADSHOT_ITEM) {
|
||||
playerStats.Weapons ??= [];
|
||||
for (const [key, headshots] of Object.entries(HEADSHOT_ITEM)) {
|
||||
const weapon = playerStats.Weapons.find(element => element.type === key);
|
||||
if (weapon) {
|
||||
weapon.headshots ??= 0;
|
||||
weapon.headshots += headshots;
|
||||
} else {
|
||||
playerStats.Weapons.push({ type: key, headshots });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (KILL_ENEMY_ITEM) {
|
||||
playerStats.Weapons ??= [];
|
||||
for (const [key, kills] of Object.entries(KILL_ENEMY_ITEM)) {
|
||||
const weapon = playerStats.Weapons.find(element => element.type === key);
|
||||
if (weapon) {
|
||||
weapon.kills ??= 0;
|
||||
weapon.kills += kills;
|
||||
} else {
|
||||
playerStats.Weapons.push({ type: key, kills });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (KILL_ENEMY) {
|
||||
playerStats.Enemies ??= [];
|
||||
for (const [key, kills] of Object.entries(KILL_ENEMY)) {
|
||||
const enemy = playerStats.Enemies.find(element => element.type === key);
|
||||
if (enemy) {
|
||||
enemy.kills ??= 0;
|
||||
enemy.kills += kills;
|
||||
} else {
|
||||
playerStats.Enemies.push({ type: key, kills });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (EXECUTE_ENEMY) {
|
||||
playerStats.Enemies ??= [];
|
||||
for (const [key, executions] of Object.entries(EXECUTE_ENEMY)) {
|
||||
const enemy = playerStats.Enemies.find(element => element.type === key);
|
||||
if (enemy) {
|
||||
enemy.executions ??= 0;
|
||||
enemy.executions += executions;
|
||||
} else {
|
||||
playerStats.Enemies.push({ type: key, executions });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (HEADSHOT) {
|
||||
playerStats.Enemies ??= [];
|
||||
for (const [key, headshots] of Object.entries(HEADSHOT)) {
|
||||
const enemy = playerStats.Enemies.find(element => element.type === key);
|
||||
if (enemy) {
|
||||
enemy.headshots ??= 0;
|
||||
enemy.headshots += headshots;
|
||||
} else {
|
||||
playerStats.Enemies.push({ type: key, headshots });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (DIE) {
|
||||
playerStats.Enemies ??= [];
|
||||
for (const [key, deaths] of Object.entries(DIE)) {
|
||||
playerStats.Deaths ??= 0;
|
||||
playerStats.Deaths += deaths;
|
||||
const enemy = playerStats.Enemies.find(element => element.type === key);
|
||||
if (enemy) {
|
||||
enemy.deaths ??= 0;
|
||||
enemy.deaths += deaths;
|
||||
} else {
|
||||
playerStats.Enemies.push({ type: key, deaths });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (MELEE_KILL) {
|
||||
playerStats.MeleeKills ??= 0;
|
||||
for (const kills of Object.values(MELEE_KILL)) {
|
||||
playerStats.MeleeKills += kills;
|
||||
}
|
||||
}
|
||||
|
||||
if (INCOME) {
|
||||
playerStats.Income ??= 0;
|
||||
playerStats.Income += INCOME;
|
||||
}
|
||||
|
||||
if (CIPHER) {
|
||||
if (CIPHER["0"] > 0) {
|
||||
playerStats.CiphersFailed ??= 0;
|
||||
playerStats.CiphersFailed += CIPHER["0"];
|
||||
}
|
||||
if (CIPHER["1"] > 0) {
|
||||
playerStats.CiphersSolved ??= 0;
|
||||
playerStats.CiphersSolved += CIPHER["1"];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (payload.timers) {
|
||||
const { EQUIP_WEAPON, CURRENT_MISSION_TIME, CIPHER_TIME } = payload.timers;
|
||||
|
||||
if (EQUIP_WEAPON) {
|
||||
playerStats.Weapons ??= [];
|
||||
for (const [key, equipTime] of Object.entries(EQUIP_WEAPON)) {
|
||||
const weapon = playerStats.Weapons.find(element => element.type === key);
|
||||
if (weapon) {
|
||||
weapon.equipTime ??= 0;
|
||||
weapon.equipTime += equipTime;
|
||||
} else {
|
||||
playerStats.Weapons.push({ type: key, equipTime });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (CURRENT_MISSION_TIME) {
|
||||
playerStats.TimePlayedSec ??= 0;
|
||||
playerStats.TimePlayedSec += CURRENT_MISSION_TIME;
|
||||
}
|
||||
|
||||
if (CIPHER_TIME) {
|
||||
playerStats.CipherTime ??= 0;
|
||||
playerStats.CipherTime += CIPHER_TIME;
|
||||
}
|
||||
}
|
||||
|
||||
if (payload.max) {
|
||||
const { WEAPON_XP, MISSION_SCORE } = payload.max;
|
||||
|
||||
if (WEAPON_XP) {
|
||||
playerStats.Weapons ??= [];
|
||||
for (const [key, xp] of Object.entries(WEAPON_XP)) {
|
||||
const weapon = playerStats.Weapons.find(element => element.type === key);
|
||||
if (weapon) {
|
||||
weapon.xp = xp;
|
||||
} else {
|
||||
playerStats.Weapons.push({ type: key, xp });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (MISSION_SCORE) {
|
||||
playerStats.Missions ??= [];
|
||||
for (const [key, highScore] of Object.entries(MISSION_SCORE)) {
|
||||
const mission = playerStats.Missions.find(element => element.type === key);
|
||||
if (mission) {
|
||||
mission.highScore = highScore;
|
||||
} else {
|
||||
playerStats.Missions.push({ type: key, highScore });
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (payload.set) {
|
||||
const { ELO_RATING, RANK, PLAYER_LEVEL } = payload.set;
|
||||
if (ELO_RATING) playerStats.Rating = ELO_RATING;
|
||||
if (RANK) playerStats.Rank = RANK;
|
||||
if (PLAYER_LEVEL) playerStats.PlayerLevel = PLAYER_LEVEL;
|
||||
}
|
||||
|
||||
await playerStats.save();
|
||||
};
|
@ -1,3 +1,5 @@
|
||||
import { Types } from "mongoose";
|
||||
|
||||
export interface IStatsView {
|
||||
CiphersSolved?: number;
|
||||
CiphersFailed?: number;
|
||||
@ -23,28 +25,32 @@ export interface IStatsView {
|
||||
ReviveCount?: number;
|
||||
}
|
||||
|
||||
export interface IStatsDatabase extends IStatsView {
|
||||
accountOwnerId: Types.ObjectId;
|
||||
}
|
||||
|
||||
export interface IAbility {
|
||||
used: number;
|
||||
type: string;
|
||||
used: number;
|
||||
}
|
||||
|
||||
export interface IEnemy {
|
||||
type: string;
|
||||
executions?: number;
|
||||
headshots?: number;
|
||||
kills?: number;
|
||||
type: string;
|
||||
assists?: number;
|
||||
deaths?: number;
|
||||
}
|
||||
|
||||
export interface IMission {
|
||||
highScore: number;
|
||||
type: string;
|
||||
highScore: number;
|
||||
}
|
||||
|
||||
export interface IScan {
|
||||
scans: number;
|
||||
type: string;
|
||||
scans: number;
|
||||
}
|
||||
|
||||
export interface ITutorial {
|
||||
@ -52,12 +58,91 @@ export interface ITutorial {
|
||||
}
|
||||
|
||||
export interface IWeapon {
|
||||
type: string;
|
||||
equipTime?: number;
|
||||
hits?: number;
|
||||
kills?: number;
|
||||
xp?: number;
|
||||
assists?: number;
|
||||
type: string;
|
||||
headshots?: number;
|
||||
fired?: number;
|
||||
}
|
||||
|
||||
export interface IStatsUpload {
|
||||
displayName: string;
|
||||
guildId?: string;
|
||||
PS?: string;
|
||||
add?: IStatsAdd;
|
||||
set?: IStatsSet;
|
||||
max?: IStatsMax;
|
||||
timers?: IStatsTimers;
|
||||
}
|
||||
|
||||
export interface IStatsAdd {
|
||||
GEAR_USED?: IUploadEntry;
|
||||
SCAN?: IUploadEntry;
|
||||
MISSION_COMPLETE?: IUploadEntry;
|
||||
HEADSHOT_ITEM?: IUploadEntry;
|
||||
HEADSHOT?: IUploadEntry;
|
||||
PLAYER_COUNT?: IUploadEntry;
|
||||
HOST_MIGRATION?: IUploadEntry;
|
||||
PICKUP_ITEM?: IUploadEntry;
|
||||
FIRE_WEAPON?: IUploadEntry;
|
||||
HIT_ENTITY_ITEM?: IUploadEntry;
|
||||
DESTROY_DECORATION?: IUploadEntry;
|
||||
KILL_ENEMY?: IUploadEntry;
|
||||
TAKE_DAMAGE?: IUploadEntry;
|
||||
SQUAD_KILL_ENEMY?: IUploadEntry;
|
||||
RECEIVE_UPGRADE?: IUploadEntry;
|
||||
USE_ABILITY?: IUploadEntry;
|
||||
SQUAD_VIP_KILL?: IUploadEntry;
|
||||
HEAL_BUDDY?: IUploadEntry;
|
||||
INCOME?: number;
|
||||
CIPHER?: IUploadEntry;
|
||||
EQUIP_COSMETIC?: IUploadEntry;
|
||||
EQUIP_UPGRADE?: IUploadEntry;
|
||||
KILL_BOSS?: IUploadEntry;
|
||||
MISSION_TYPE?: IUploadEntry;
|
||||
MISSION_FACTION?: IUploadEntry;
|
||||
MISSION_PLAYED?: IUploadEntry;
|
||||
MISSION_PLAYED_TIME?: IUploadEntry;
|
||||
MEDALS_TOP?: IUploadEntry;
|
||||
INPUT_ACTIVITY_TIME?: IUploadEntry;
|
||||
KILL_ENEMY_ITEM?: IUploadEntry;
|
||||
TAKE_DAMAGE_ITEM?: IUploadEntry;
|
||||
SQUAD_KILL_ENEMY_ITEM?: IUploadEntry;
|
||||
MELEE_KILL?: IUploadEntry;
|
||||
SQUAD_MELEE_KILL?: IUploadEntry;
|
||||
MELEE_KILL_ITEM?: IUploadEntry;
|
||||
SQUAD_MELEE_KILL_ITEM?: IUploadEntry;
|
||||
DIE?: IUploadEntry;
|
||||
DIE_ITEM?: IUploadEntry;
|
||||
EXECUTE_ENEMY?: IUploadEntry;
|
||||
EXECUTE_ENEMY_ITEM?: IUploadEntry;
|
||||
}
|
||||
|
||||
export interface IUploadEntry {
|
||||
[key: string]: number;
|
||||
}
|
||||
|
||||
export interface IStatsMax {
|
||||
WEAPON_XP?: IUploadEntry;
|
||||
MISSION_SCORE?: IUploadEntry;
|
||||
}
|
||||
|
||||
export interface IStatsSet {
|
||||
ELO_RATING?: number;
|
||||
RANK?: number;
|
||||
PLAYER_LEVEL?: number;
|
||||
}
|
||||
|
||||
export interface IStatsTimers {
|
||||
IN_SHIP_TIME?: number;
|
||||
IN_SHIP_VIEW_TIME?: IUploadEntry;
|
||||
EQUIP_WEAPON?: IUploadEntry;
|
||||
MISSION_TIME?: IUploadEntry;
|
||||
REGION_TIME?: IUploadEntry;
|
||||
PLATFORM_TIME?: IUploadEntry;
|
||||
CURRENT_MISSION_TIME?: number;
|
||||
CIPHER_TIME?: number;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user