chore: remove console logs (#922)
Reviewed-on: OpenWF/SpaceNinjaServer#922 Co-authored-by: Ordis <134585663+OrdisPrime@users.noreply.github.com> Co-committed-by: Ordis <134585663+OrdisPrime@users.noreply.github.com>
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@ -10,7 +10,6 @@ import { RequestHandler } from "express";
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export const giveKeyChainTriggeredMessageController: RequestHandler = async (req, res) => {
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export const giveKeyChainTriggeredMessageController: RequestHandler = async (req, res) => {
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const accountId = await getAccountIdForRequest(req);
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const accountId = await getAccountIdForRequest(req);
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const keyChainInfo = JSON.parse((req.body as Buffer).toString()) as IKeyChainRequest;
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const keyChainInfo = JSON.parse((req.body as Buffer).toString()) as IKeyChainRequest;
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console.log(keyChainInfo);
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const keyChainMessage = getKeyChainMessage(keyChainInfo);
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const keyChainMessage = getKeyChainMessage(keyChainInfo);
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@ -25,8 +24,7 @@ export const giveKeyChainTriggeredMessageController: RequestHandler = async (req
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r: false
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r: false
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} satisfies IMessage;
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} satisfies IMessage;
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const savedMessages = await createMessage(accountId, [message]);
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await createMessage(accountId, [message]);
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console.log("savedMessages", savedMessages);
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const inventory = await getInventory(accountId, "QuestKeys");
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const inventory = await getInventory(accountId, "QuestKeys");
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updateQuestStage(inventory, keyChainInfo, { m: true });
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updateQuestStage(inventory, keyChainInfo, { m: true });
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@ -8,9 +8,6 @@ export const setActiveQuestController: RequestHandler<
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undefined,
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undefined,
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{ quest: string | undefined }
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{ quest: string | undefined }
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> = async (req, res) => {
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> = async (req, res) => {
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console.log("req params", JSON.stringify(req.params, null, 2));
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console.log("req query", JSON.stringify(req.query, null, 2));
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console.log("req body", JSON.stringify(req.body, null, 2));
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const accountId = await getAccountIdForRequest(req);
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const accountId = await getAccountIdForRequest(req);
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const quest = req.query.quest;
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const quest = req.query.quest;
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@ -5,8 +5,8 @@ const updateSessionGetController: RequestHandler = (_req, res) => {
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res.json({});
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res.json({});
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};
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};
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const updateSessionPostController: RequestHandler = (_req, res) => {
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const updateSessionPostController: RequestHandler = (_req, res) => {
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console.log("UpdateSessions POST Request:", JSON.parse(String(_req.body)));
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//console.log("UpdateSessions POST Request:", JSON.parse(String(_req.body)));
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console.log("ReqID:", _req.query.sessionId as string);
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//console.log("ReqID:", _req.query.sessionId as string);
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updateSession(_req.query.sessionId as string, String(_req.body));
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updateSession(_req.query.sessionId as string, String(_req.body));
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res.json({});
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res.json({});
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};
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};
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@ -217,7 +217,7 @@ export const addMissionRewards = async (
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const MissionRewards = getRandomMissionDrops(rewardInfo).map(drop => {
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const MissionRewards = getRandomMissionDrops(rewardInfo).map(drop => {
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return { StoreItem: drop.type, ItemCount: drop.itemCount };
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return { StoreItem: drop.type, ItemCount: drop.itemCount };
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});
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});
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console.log("random mission drops:", MissionRewards);
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logger.debug("random mission drops:", MissionRewards);
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const inventoryChanges: IInventoryChanges = {};
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const inventoryChanges: IInventoryChanges = {};
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let missionCompletionCredits = 0;
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let missionCompletionCredits = 0;
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@ -339,12 +339,10 @@ function getRandomMissionDrops(RewardInfo: IRewardInfo): IRngResult[] {
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});
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});
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if (region.cacheRewardManifest && RewardInfo.EnemyCachesFound) {
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if (region.cacheRewardManifest && RewardInfo.EnemyCachesFound) {
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console.log("cache rewards", RewardInfo.EnemyCachesFound);
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const deck = ExportRewards[region.cacheRewardManifest];
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const deck = ExportRewards[region.cacheRewardManifest];
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for (let rotation = 0; rotation != RewardInfo.EnemyCachesFound; ++rotation) {
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for (let rotation = 0; rotation != RewardInfo.EnemyCachesFound; ++rotation) {
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const drop = getRandomRewardByChance(deck[rotation]);
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const drop = getRandomRewardByChance(deck[rotation]);
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if (drop) {
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if (drop) {
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console.log("cache drop", drop);
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drops.push(drop);
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drops.push(drop);
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}
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}
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}
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}
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@ -28,7 +28,6 @@ export const updateQuestKey = (
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throw new Error(`quest key ${questKeyUpdate[0].ItemType} not found`);
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throw new Error(`quest key ${questKeyUpdate[0].ItemType} not found`);
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}
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}
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console.log(questKeyUpdate[0]);
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inventory.QuestKeys[questKeyIndex] = questKeyUpdate[0];
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inventory.QuestKeys[questKeyIndex] = questKeyUpdate[0];
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if (questKeyUpdate[0].Completed) {
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if (questKeyUpdate[0].Completed) {
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