chore: remove duplicate conditional
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abeb17ce44
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@ -77,21 +77,23 @@ export const addMissionInventoryUpdates = async (
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inventoryUpdates: IMissionInventoryUpdateRequest
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inventoryUpdates: IMissionInventoryUpdateRequest
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): Promise<IInventoryChanges> => {
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): Promise<IInventoryChanges> => {
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const inventoryChanges: IInventoryChanges = {};
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const inventoryChanges: IInventoryChanges = {};
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if (inventoryUpdates.RewardInfo && inventoryUpdates.RewardInfo.periodicMissionTag) {
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if (inventoryUpdates.RewardInfo) {
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const tag = inventoryUpdates.RewardInfo.periodicMissionTag;
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if (inventoryUpdates.RewardInfo.periodicMissionTag) {
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const existingCompletion = inventory.PeriodicMissionCompletions.find(completion => completion.tag === tag);
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const tag = inventoryUpdates.RewardInfo.periodicMissionTag;
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const existingCompletion = inventory.PeriodicMissionCompletions.find(completion => completion.tag === tag);
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if (existingCompletion) {
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if (existingCompletion) {
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existingCompletion.date = new Date();
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existingCompletion.date = new Date();
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} else {
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} else {
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inventory.PeriodicMissionCompletions.push({
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inventory.PeriodicMissionCompletions.push({
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tag: tag,
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tag: tag,
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date: new Date()
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date: new Date()
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});
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});
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}
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}
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if (inventoryUpdates.RewardInfo.NemesisAbandonedRewards) {
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inventory.NemesisAbandonedRewards = inventoryUpdates.RewardInfo.NemesisAbandonedRewards;
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}
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}
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}
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if (inventoryUpdates.RewardInfo && inventoryUpdates.RewardInfo.NemesisAbandonedRewards) {
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inventory.NemesisAbandonedRewards = inventoryUpdates.RewardInfo.NemesisAbandonedRewards;
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}
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}
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if (
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if (
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inventoryUpdates.MissionFailed &&
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inventoryUpdates.MissionFailed &&
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