MissionInventoryUpdate(not completed), Mod upgrade, Booster purchase (#49)

Co-authored-by: OrdisPrime <134585663+OrdisPrime@users.noreply.github.com>
Co-authored-by: Ângelo Tadeucci <angelo_tadeucci@hotmail.com.br>
This commit is contained in:
Nicat 2023-09-06 14:02:54 +04:00 committed by GitHub
parent a931863249
commit 01cfecd9d2
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14 changed files with 593 additions and 51 deletions

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@ -0,0 +1,23 @@
import { upgradeMod } from "@/src/services/inventoryService";
import { RequestHandler } from "express";
// eslint-disable-next-line @typescript-eslint/no-misused-promises
const artifactsController: RequestHandler = async (req, res) => {
const [data] = String(req.body).split("\n");
const id = req.query.accountId as string;
// TODO - salt check
try {
// eslint-disable-next-line @typescript-eslint/no-unsafe-assignment
const parsedData = JSON.parse(data);
// eslint-disable-next-line @typescript-eslint/no-unsafe-argument
const upgradeModId = await upgradeMod(parsedData, id);
res.send(upgradeModId);
} catch (err) {
console.error("Error parsing JSON data:", err);
}
};
export { artifactsController };

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@ -1,7 +1,9 @@
import { RequestHandler } from "express"; import { RequestHandler } from "express";
import { missionInventoryUpdate } from "@/src/services/inventoryService"; import { missionInventoryUpdate } from "@/src/services/inventoryService";
import { combineRewardAndLootInventory, getRewards } from "@/src/services/missionInventoryUpdateService ";
import { IMissionInventoryUpdate } from "@/src/types/missionInventoryUpdateType"; import { IMissionInventoryUpdate } from "@/src/types/missionInventoryUpdateType";
/* /*
**** INPUT ****
- [ ] crossPlaySetting - [ ] crossPlaySetting
- [ ] rewardsMultiplier - [ ] rewardsMultiplier
- [ ] ActiveBoosters - [ ] ActiveBoosters
@ -27,7 +29,7 @@ import { IMissionInventoryUpdate } from "@/src/types/missionInventoryUpdateType"
- [ ] SeasonChallengeHistory - [ ] SeasonChallengeHistory
- [ ] PS (Passive anti-cheat data which includes your username, module list, process list, and system name.) - [ ] PS (Passive anti-cheat data which includes your username, module list, process list, and system name.)
- [ ] ActiveDojoColorResearch - [ ] ActiveDojoColorResearch
- [ ] RewardInfo - [x] RewardInfo
- [ ] ReceivedCeremonyMsg - [ ] ReceivedCeremonyMsg
- [ ] LastCeremonyResetDate - [ ] LastCeremonyResetDate
- [ ] MissionPTS (Used to validate the mission/alive time above.) - [ ] MissionPTS (Used to validate the mission/alive time above.)
@ -42,20 +44,45 @@ import { IMissionInventoryUpdate } from "@/src/types/missionInventoryUpdateType"
// eslint-disable-next-line @typescript-eslint/no-misused-promises // eslint-disable-next-line @typescript-eslint/no-misused-promises
const missionInventoryUpdateController: RequestHandler = async (req, res) => { const missionInventoryUpdateController: RequestHandler = async (req, res) => {
const [data] = String(req.body).split("\n");
const id = req.query.accountId as string; const id = req.query.accountId as string;
const [data] = String(req.body).split("\n");
try { try {
const parsedData = JSON.parse(data) as IMissionInventoryUpdate; const lootInventory = JSON.parse(data) as IMissionInventoryUpdate;
if (typeof parsedData !== "object") throw new Error("Invalid data format"); if (typeof lootInventory !== "object" || lootInventory === null) {
await missionInventoryUpdate(parsedData, id); throw new Error("Invalid data format");
}
const { InventoryChanges, MissionRewards } = getRewards(lootInventory.RewardInfo);
const { combinedInventoryChanges, TotalCredits, CreditsBonus, MissionCredits, FusionPoints } =
combineRewardAndLootInventory(InventoryChanges, lootInventory);
// eslint-disable-next-line @typescript-eslint/no-unused-vars
const InventoryJson = JSON.stringify(await missionInventoryUpdate(combinedInventoryChanges, id));
res.json({
// InventoryJson, // this part will reset game data and missions will be locked
MissionRewards,
InventoryChanges,
TotalCredits,
CreditsBonus,
MissionCredits,
...(FusionPoints !== undefined && { FusionPoints })
});
} catch (err) { } catch (err) {
console.error("Error parsing JSON data:", err); console.error("Error parsing JSON data:", err);
} }
// TODO - Return the updated inventory the way the game does it.
res.json({});
}; };
/*
**** OUTPUT ****
- [x] InventoryJson
- [x] MissionRewards
- [x] TotalCredits
- [x] CreditsBonus
- [x] MissionCredits
- [x] InventoryChanges
- [x] FusionPoints
*/
export { missionInventoryUpdateController }; export { missionInventoryUpdateController };

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@ -7,7 +7,7 @@ import {
IBooster IBooster
} from "../types/inventoryTypes/inventoryTypes"; } from "../types/inventoryTypes/inventoryTypes";
import { IOid } from "../types/commonTypes"; import { IOid } from "../types/commonTypes";
import { ISuitDatabase, ISuitDocument } from "@/src/types/inventoryTypes/SuitTypes"; import { ISuitDatabase } from "@/src/types/inventoryTypes/SuitTypes";
import { IWeaponDatabase } from "@/src/types/inventoryTypes/weaponTypes"; import { IWeaponDatabase } from "@/src/types/inventoryTypes/weaponTypes";
const abilityOverrideSchema = new Schema({ const abilityOverrideSchema = new Schema({
@ -77,6 +77,34 @@ const BoosterSchema = new Schema({
ItemType: String ItemType: String
}); });
const RawUpgrades = new Schema({
ItemType: String,
ItemCount: Number
});
RawUpgrades.set("toJSON", {
transform(_document, returnedObject) {
// eslint-disable-next-line @typescript-eslint/no-unsafe-assignment, @typescript-eslint/no-unsafe-call
returnedObject.LastAdded = { $oid: returnedObject._id.toString() } satisfies IOid;
delete returnedObject._id;
delete returnedObject.__v;
}
});
const Upgrade = new Schema({
UpgradeFingerprint: String,
ItemType: String
});
Upgrade.set("toJSON", {
transform(_document, returnedObject) {
// eslint-disable-next-line @typescript-eslint/no-unsafe-assignment, @typescript-eslint/no-unsafe-call
returnedObject.ItemId = { $oid: returnedObject._id.toString() } satisfies IOid;
delete returnedObject._id;
delete returnedObject.__v;
}
});
WeaponSchema.set("toJSON", { WeaponSchema.set("toJSON", {
transform(_document, returnedObject) { transform(_document, returnedObject) {
// eslint-disable-next-line @typescript-eslint/no-unsafe-assignment, @typescript-eslint/no-unsafe-call // eslint-disable-next-line @typescript-eslint/no-unsafe-assignment, @typescript-eslint/no-unsafe-call
@ -187,7 +215,7 @@ const inventorySchema = new Schema<IInventoryDatabase, InventoryDocumentProps>({
MiscItems: [Schema.Types.Mixed], MiscItems: [Schema.Types.Mixed],
ChallengesFixVersion: Number, ChallengesFixVersion: Number,
ChallengeProgress: [Schema.Types.Mixed], ChallengeProgress: [Schema.Types.Mixed],
RawUpgrades: [Schema.Types.Mixed], RawUpgrades: [RawUpgrades],
ReceivedStartingGear: Boolean, ReceivedStartingGear: Boolean,
Suits: [suitSchema], Suits: [suitSchema],
LongGuns: [WeaponSchema], LongGuns: [WeaponSchema],
@ -209,7 +237,7 @@ const inventorySchema = new Schema<IInventoryDatabase, InventoryDocumentProps>({
PendingRecipes: [Schema.Types.Mixed], PendingRecipes: [Schema.Types.Mixed],
TrainingDate: Schema.Types.Mixed, TrainingDate: Schema.Types.Mixed,
PlayerLevel: Number, PlayerLevel: Number,
Upgrades: [Schema.Types.Mixed], Upgrades: [Upgrade],
EquippedGear: [String], EquippedGear: [String],
DeathMarks: [String], DeathMarks: [String],
FusionTreasures: [Schema.Types.Mixed], FusionTreasures: [Schema.Types.Mixed],
@ -350,7 +378,7 @@ type InventoryDocumentProps = {
Boosters: Types.DocumentArray<IBooster>; Boosters: Types.DocumentArray<IBooster>;
}; };
type InventoryModelType = Model<IInventoryDatabase, {}, InventoryDocumentProps>; type InventoryModelType = Model<IInventoryDatabase, object, InventoryDocumentProps>;
const Inventory = model<IInventoryDatabase, InventoryModelType>("Inventory", inventorySchema); const Inventory = model<IInventoryDatabase, InventoryModelType>("Inventory", inventorySchema);

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@ -29,6 +29,7 @@ import { updateSessionGetController, updateSessionPostController } from "@/src/c
import { viewController } from "@/src/controllers/api/viewController"; import { viewController } from "@/src/controllers/api/viewController";
import { joinSessionController } from "@/src/controllers/api/joinSessionController"; import { joinSessionController } from "@/src/controllers/api/joinSessionController";
import { saveLoadoutController } from "@/src/controllers/api/saveLoadout"; import { saveLoadoutController } from "@/src/controllers/api/saveLoadout";
import { artifactsController } from "../controllers/api/artifactsController";
import express from "express"; import express from "express";
@ -58,6 +59,7 @@ apiRouter.get("/deleteSession.php", deleteSessionController);
apiRouter.get("/logout.php", logoutController); apiRouter.get("/logout.php", logoutController);
// post // post
apiRouter.post("/artifacts.php", artifactsController);
apiRouter.post("/findSessions.php", findSessionsController); apiRouter.post("/findSessions.php", findSessionsController);
// eslint-disable-next-line @typescript-eslint/no-misused-promises // eslint-disable-next-line @typescript-eslint/no-misused-promises
apiRouter.post("/purchase.php", purchaseController); apiRouter.post("/purchase.php", purchaseController);

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@ -7,15 +7,14 @@ import { SlotType } from "@/src/types/purchaseTypes";
import { IWeaponResponse } from "@/src/types/inventoryTypes/weaponTypes"; import { IWeaponResponse } from "@/src/types/inventoryTypes/weaponTypes";
import { import {
IChallengeProgress, IChallengeProgress,
IConsumable,
ICrewShipSalvagedWeaponSkin,
IFlavourItem, IFlavourItem,
IInventoryDatabaseDocument IInventoryDatabaseDocument,
IMiscItem,
IRawUpgrade
} from "@/src/types/inventoryTypes/inventoryTypes"; } from "@/src/types/inventoryTypes/inventoryTypes";
import { import { IMissionInventoryUpdate, IMissionInventoryUpdateGear } from "../types/missionInventoryUpdateType";
IMissionInventoryUpdate,
IMissionInventoryUpdateCard,
IMissionInventoryUpdateGear,
IMissionInventoryUpdateItem
} from "../types/missionInventoryUpdateType";
import { IGenericUpdate } from "../types/genericUpdate"; import { IGenericUpdate } from "../types/genericUpdate";
const createInventory = async (accountOwnerId: Types.ObjectId) => { const createInventory = async (accountOwnerId: Types.ObjectId) => {
@ -146,7 +145,7 @@ const addGearExpByCategory = (
const category = inventory[categoryName]; const category = inventory[categoryName];
gearArray?.forEach(({ ItemId, XP }) => { gearArray?.forEach(({ ItemId, XP }) => {
const itemIndex = category.findIndex(i => i._id?.equals(ItemId.$oid)); const itemIndex = category.findIndex(item => item._id?.equals(ItemId.$oid));
const item = category[itemIndex]; const item = category[itemIndex];
if (itemIndex !== -1 && item.XP != undefined) { if (itemIndex !== -1 && item.XP != undefined) {
@ -156,21 +155,61 @@ const addGearExpByCategory = (
}); });
}; };
const addItemsByCategory = ( const addMiscItems = (inventory: IInventoryDatabaseDocument, itemsArray: IMiscItem[] | undefined) => {
inventory: IInventoryDatabaseDocument, const { MiscItems } = inventory;
itemsArray: (IMissionInventoryUpdateItem | IMissionInventoryUpdateCard)[] | undefined,
categoryName: "RawUpgrades" | "MiscItems"
) => {
const category = inventory[categoryName];
itemsArray?.forEach(({ ItemCount, ItemType }) => { itemsArray?.forEach(({ ItemCount, ItemType }) => {
const itemIndex = category.findIndex(i => i.ItemType === ItemType); const itemIndex = MiscItems.findIndex(miscItem => miscItem.ItemType === ItemType);
if (itemIndex !== -1) { if (itemIndex !== -1) {
category[itemIndex].ItemCount += ItemCount; MiscItems[itemIndex].ItemCount += ItemCount;
inventory.markModified(`${categoryName}.${itemIndex}.ItemCount`); inventory.markModified(`MiscItems.${itemIndex}.ItemCount`);
} else { } else {
category.push({ ItemCount, ItemType }); MiscItems.push({ ItemCount, ItemType });
}
});
};
const addConsumables = (inventory: IInventoryDatabaseDocument, itemsArray: IConsumable[] | undefined) => {
const { Consumables } = inventory;
itemsArray?.forEach(({ ItemCount, ItemType }) => {
const itemIndex = Consumables.findIndex(i => i.ItemType === ItemType);
if (itemIndex !== -1) {
Consumables[itemIndex].ItemCount += ItemCount;
inventory.markModified(`Consumables.${itemIndex}.ItemCount`);
} else {
Consumables.push({ ItemCount, ItemType });
}
});
};
const addRecipes = (inventory: IInventoryDatabaseDocument, itemsArray: IConsumable[] | undefined) => {
const { Recipes } = inventory;
itemsArray?.forEach(({ ItemCount, ItemType }) => {
const itemIndex = Recipes.findIndex(i => i.ItemType === ItemType);
if (itemIndex !== -1) {
Recipes[itemIndex].ItemCount += ItemCount;
inventory.markModified(`Recipes.${itemIndex}.ItemCount`);
} else {
Recipes.push({ ItemCount, ItemType });
}
});
};
const addMods = (inventory: IInventoryDatabaseDocument, itemsArray: IRawUpgrade[] | undefined) => {
const { RawUpgrades } = inventory;
itemsArray?.forEach(({ ItemType, ItemCount }) => {
const itemIndex = RawUpgrades.findIndex(i => i.ItemType === ItemType);
if (itemIndex !== -1) {
RawUpgrades[itemIndex].ItemCount += ItemCount;
inventory.markModified(`RawUpgrades.${itemIndex}.ItemCount`);
} else {
RawUpgrades.push({ ItemCount, ItemType });
} }
}); });
}; };
@ -193,20 +232,28 @@ const addChallenges = (inventory: IInventoryDatabaseDocument, itemsArray: IChall
const gearKeys = ["Suits", "Pistols", "LongGuns", "Melee"] as const; const gearKeys = ["Suits", "Pistols", "LongGuns", "Melee"] as const;
type GearKeysType = (typeof gearKeys)[number]; type GearKeysType = (typeof gearKeys)[number];
export const missionInventoryUpdate = async (data: IMissionInventoryUpdate, accountId: string): Promise<void> => { export const missionInventoryUpdate = async (data: IMissionInventoryUpdate, accountId: string) => {
const { RawUpgrades, MiscItems, RegularCredits, ChallengeProgress } = data; const { RawUpgrades, MiscItems, RegularCredits, ChallengeProgress, FusionPoints, Consumables, Recipes } = data;
const inventory = await getInventory(accountId); const inventory = await getInventory(accountId);
// credits
inventory.RegularCredits += RegularCredits || 0;
// endo
inventory.FusionPoints += FusionPoints || 0;
// Gear XP // Gear XP
gearKeys.forEach((key: GearKeysType) => addGearExpByCategory(inventory, data[key], key)); gearKeys.forEach((key: GearKeysType) => addGearExpByCategory(inventory, data[key], key));
// Other // other
// TODO: Ensure mods have a valid fusion level and items have a valid quantity, preferably inside of the functions themselves. addMods(inventory, RawUpgrades);
addItemsByCategory(inventory, RawUpgrades, "RawUpgrades"); addMiscItems(inventory, MiscItems);
addItemsByCategory(inventory, MiscItems, "MiscItems"); addConsumables(inventory, Consumables);
addRecipes(inventory, Recipes);
addChallenges(inventory, ChallengeProgress); addChallenges(inventory, ChallengeProgress);
await inventory.save(); const changedInventory = await inventory.save();
return changedInventory.toJSON();
}; };
export const addBooster = async (ItemType: string, time: number, accountId: string): Promise<void> => { export const addBooster = async (ItemType: string, time: number, accountId: string): Promise<void> => {
@ -215,7 +262,7 @@ export const addBooster = async (ItemType: string, time: number, accountId: stri
const inventory = await getInventory(accountId); const inventory = await getInventory(accountId);
const { Boosters } = inventory; const { Boosters } = inventory;
const itemIndex = Boosters.findIndex(i => i.ItemType === ItemType); const itemIndex = Boosters.findIndex(booster => booster.ItemType === ItemType);
if (itemIndex !== -1) { if (itemIndex !== -1) {
const existingBooster = Boosters[itemIndex]; const existingBooster = Boosters[itemIndex];
@ -228,4 +275,62 @@ export const addBooster = async (ItemType: string, time: number, accountId: stri
await inventory.save(); await inventory.save();
}; };
export const upgradeMod = async (
{
Upgrade,
LevelDiff,
Cost,
FusionPointCost
}: { Upgrade: ICrewShipSalvagedWeaponSkin; LevelDiff: number; Cost: number; FusionPointCost: number },
accountId: string
): Promise<string | undefined> => {
try {
const inventory = await getInventory(accountId);
const { Upgrades, RawUpgrades } = inventory;
const { ItemType, UpgradeFingerprint, ItemId } = Upgrade;
const safeUpgradeFingerprint = UpgradeFingerprint || '{"lvl":0}';
// eslint-disable-next-line @typescript-eslint/no-unsafe-assignment
const parsedUpgradeFingerprint = JSON.parse(safeUpgradeFingerprint);
parsedUpgradeFingerprint.lvl += LevelDiff;
const stringifiedUpgradeFingerprint = JSON.stringify(parsedUpgradeFingerprint);
let itemIndex = Upgrades.findIndex(upgrade => upgrade._id?.equals(ItemId!.$oid));
if (itemIndex !== -1) {
Upgrades[itemIndex].UpgradeFingerprint = stringifiedUpgradeFingerprint;
inventory.markModified(`Upgrades.${itemIndex}.UpgradeFingerprint`);
} else {
itemIndex =
Upgrades.push({
UpgradeFingerprint: stringifiedUpgradeFingerprint,
ItemType
}) - 1;
const rawItemIndex = RawUpgrades.findIndex(rawUpgrade => rawUpgrade.ItemType === ItemType);
RawUpgrades[rawItemIndex].ItemCount--;
if (RawUpgrades[rawItemIndex].ItemCount > 0) {
inventory.markModified(`RawUpgrades.${rawItemIndex}.UpgradeFingerprint`);
} else {
RawUpgrades.splice(rawItemIndex, 1);
}
}
inventory.RegularCredits -= Cost;
inventory.FusionPoints -= FusionPointCost;
const changedInventory = await inventory.save();
const itemId = changedInventory.toJSON().Upgrades[itemIndex]?.ItemId?.$oid;
if (!itemId) {
throw new Error("Item Id not found in upgradeMod");
}
return itemId;
} catch (error) {
console.error("Error in upgradeMod:", error);
throw error;
}
};
export { createInventory, addPowerSuit }; export { createInventory, addPowerSuit };

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@ -0,0 +1,249 @@
import {
IMissionInventoryUpdate,
IMissionInventoryUpdateRewardInfo,
IMissionRewardResponse,
IReward,
IInventoryFieldType,
inventoryFields
} from "@/src/types/missionInventoryUpdateType";
import missionsDropTable from "@/static/json/missions-drop-table.json";
import { modNames, relicNames, miscNames, resourceNames, gearNames, blueprintNames } from "@/static/data/items";
// need reverse engineer rewardSeed, otherwise ingame displayed rotation reward will be different than added to db or displayed on mission end
const getRewards = (
rewardInfo: IMissionInventoryUpdateRewardInfo | undefined
): { InventoryChanges: IMissionInventoryUpdate; MissionRewards: IMissionRewardResponse[] } => {
if (!rewardInfo) {
return { InventoryChanges: {}, MissionRewards: [] };
}
const rewards = (missionsDropTable as { [key: string]: IReward[] })[rewardInfo.node];
if (!rewards) {
return { InventoryChanges: {}, MissionRewards: [] };
}
const rotationCount = rewardInfo.rewardQualifications?.length || 0;
const rotations = getRotations(rotationCount);
const drops: IReward[] = [];
for (const rotation of rotations) {
const rotationRewards = rewards.filter(reward => reward.rotation === rotation);
// Separate guaranteed and chance drops
const guaranteedDrops: IReward[] = [];
const chanceDrops: IReward[] = [];
for (const reward of rotationRewards) {
if (reward.chance === 100) {
guaranteedDrops.push(reward);
} else {
chanceDrops.push(reward);
}
}
const randomDrop = getRandomRewardByChance(chanceDrops);
if (randomDrop) {
guaranteedDrops.push(randomDrop);
}
drops.push(...guaranteedDrops);
}
// const testDrops = [
// { chance: 7.69, name: "Lith W3 Relic", rotation: "B" },
// { chance: 7.69, name: "Lith W3 Relic", rotation: "B" },
// { chance: 10.82, name: "2X Orokin Cell", rotation: "C" },
// { chance: 10.82, name: "Arrow Mutation", rotation: "C" },
// { chance: 10.82, name: "200 Endo", rotation: "C" },
// { chance: 10.82, name: "2,000,000 Credits Cache", rotation: "C" },
// { chance: 7.69, name: "Health Restore (Large)", rotation: "C" },
// { chance: 7.69, name: "Vapor Specter Blueprint", rotation: "C" }
// ];
// console.log("Mission rewards:", testDrops);
// return formatRewardsToInventoryType(testDrops);
console.log("Mission rewards:", drops);
return formatRewardsToInventoryType(drops);
};
const combineRewardAndLootInventory = (
rewardInventory: IMissionInventoryUpdate,
lootInventory: IMissionInventoryUpdate
) => {
const missionCredits = lootInventory.RegularCredits || 0;
const creditsBonus = rewardInventory.RegularCredits || 0;
const totalCredits = missionCredits + creditsBonus;
const FusionPoints = (lootInventory.FusionPoints || 0) + (rewardInventory.FusionPoints || 0) || undefined;
lootInventory.RegularCredits = totalCredits;
if (FusionPoints) {
lootInventory.FusionPoints = FusionPoints;
}
inventoryFields.forEach((field: IInventoryFieldType) => {
if (rewardInventory[field] && !lootInventory[field]) {
lootInventory[field] = [];
}
rewardInventory[field]?.forEach(item => lootInventory[field]!.push(item));
});
return {
combinedInventoryChanges: lootInventory,
TotalCredits: [totalCredits, totalCredits],
CreditsBonus: [creditsBonus, creditsBonus],
MissionCredits: [missionCredits, missionCredits],
...(FusionPoints !== undefined && { FusionPoints })
};
};
const getRotations = (rotationCount: number): (string | undefined)[] => {
if (rotationCount === 0) return [undefined];
const rotationPattern = ["A", "A", "B", "C"];
let rotationIndex = 0;
const rotatedValues = [];
for (let i = 1; i <= rotationCount; i++) {
rotatedValues.push(rotationPattern[rotationIndex]);
rotationIndex = (rotationIndex + 1) % 3;
}
return rotatedValues;
};
const getRandomRewardByChance = (data: IReward[] | undefined): IReward | undefined => {
if (!data || data.length == 0) return;
const totalChance = data.reduce((sum, item) => sum + item.chance, 0);
const randomValue = Math.random() * totalChance;
let cumulativeChance = 0;
for (const item of data) {
cumulativeChance += item.chance;
if (randomValue <= cumulativeChance) {
return item;
}
}
return;
};
const formatRewardsToInventoryType = (
rewards: IReward[]
): { InventoryChanges: IMissionInventoryUpdate; MissionRewards: IMissionRewardResponse[] } => {
const InventoryChanges: IMissionInventoryUpdate = {};
const MissionRewards: IMissionRewardResponse[] = [];
for (const reward of rewards) {
if (itemCheck(InventoryChanges, MissionRewards, reward.name)) {
continue;
}
if (reward.name.includes(" Endo")) {
if (!InventoryChanges.FusionPoints) {
InventoryChanges.FusionPoints = 0;
}
InventoryChanges.FusionPoints += getCountFromName(reward.name);
} else if (reward.name.includes(" Credits Cache") || reward.name.includes("Return: ")) {
if (!InventoryChanges.RegularCredits) {
InventoryChanges.RegularCredits = 0;
}
InventoryChanges.RegularCredits += getCountFromName(reward.name);
}
}
return { InventoryChanges, MissionRewards };
};
const itemCheck = (
InventoryChanges: IMissionInventoryUpdate,
MissionRewards: IMissionRewardResponse[],
name: string
) => {
const rewardCheck = {
RawUpgrades: modNames[name],
Consumables: gearNames[name],
MiscItems:
miscNames[name] ||
miscNames[name.replace(/\d+X\s*/, "")] ||
resourceNames[name] ||
resourceNames[name.replace(/\d+X\s*/, "")] ||
relicNames[name.replace("Relic", "Intact")] ||
relicNames[name.replace("Relic (Radiant)", "Radiant")],
Recipes: blueprintNames[name]
};
for (const key of Object.keys(rewardCheck) as IInventoryFieldType[]) {
if (rewardCheck[key]) {
addRewardResponse(InventoryChanges, MissionRewards, name, rewardCheck[key]!, key);
return true;
}
}
return false;
};
const getCountFromName = (name: string) => {
const regex = /(^(?:\d{1,3}(?:,\d{3})*(?:\.\d+)?)(\s|X))|(\s(?:\d{1,3}(?:,\d{3})*(?:\.\d+)?)$)/;
const countMatches = name.match(regex);
return countMatches ? parseInt(countMatches[0].replace(/,/g, ""), 10) : 1;
};
const addRewardResponse = (
InventoryChanges: IMissionInventoryUpdate,
MissionRewards: IMissionRewardResponse[],
ItemName: string,
ItemType: string,
InventoryCategory: IInventoryFieldType
) => {
if (!ItemType) return;
if (!InventoryChanges[InventoryCategory]) {
InventoryChanges[InventoryCategory] = [];
}
const ItemCount = getCountFromName(ItemName);
const TweetText = `${ItemName}`;
const existReward = InventoryChanges[InventoryCategory]!.find(item => item.ItemType === ItemType);
if (existReward) {
existReward.ItemCount += ItemCount;
const missionReward = MissionRewards.find(missionReward => missionReward.TypeName === ItemType);
if (missionReward) {
missionReward.ItemCount += ItemCount;
}
} else {
InventoryChanges[InventoryCategory]!.push({ ItemType, ItemCount });
MissionRewards.push({
ItemCount,
TweetText,
ProductCategory: InventoryCategory,
StoreItem: ItemType.replace("/Lotus/", "/Lotus/StoreItems/"),
TypeName: ItemType
});
}
};
// eslint-disable-next-line @typescript-eslint/no-unused-vars
const _missionRewardsCheckAllNamings = () => {
let tempRewards: IReward[] = [];
Object.values(missionsDropTable as { [key: string]: IReward[] }).forEach(rewards => {
rewards.forEach(reward => {
tempRewards.push(reward);
});
});
tempRewards = tempRewards
.filter(reward => !modNames[reward.name])
.filter(reward => !miscNames[reward.name])
.filter(reward => !miscNames[reward.name.replace(/\d+X\s*/, "")])
.filter(reward => !resourceNames[reward.name])
.filter(reward => !resourceNames[reward.name.replace(/\d+X\s*/, "")])
.filter(reward => !gearNames[reward.name])
.filter(reward => {
return (
!relicNames[reward.name.replace("Relic", "Intact")] &&
!relicNames[reward.name.replace("Relic (Radiant)", "Radiant")]
);
})
.filter(reward => !blueprintNames[reward.name])
.filter(reward => !reward.name.includes(" Endo"))
.filter(reward => !reward.name.includes(" Credits Cache") && !reward.name.includes("Return: "));
console.log(tempRewards);
};
// _missionRewardsCheckAllNamings();
export { getRewards, combineRewardAndLootInventory };

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@ -1,3 +1,4 @@
/* eslint-disable @typescript-eslint/no-explicit-any */
import { Document, Types } from "mongoose"; import { Document, Types } from "mongoose";
import { IOid } from "../commonTypes"; import { IOid } from "../commonTypes";
import { IAbilityOverride, IColor, FocusSchool, IPolarity } from "@/src/types/inventoryTypes/commonInventoryTypes"; import { IAbilityOverride, IColor, FocusSchool, IPolarity } from "@/src/types/inventoryTypes/commonInventoryTypes";
@ -33,7 +34,7 @@ export interface IInventoryResponse {
DailyFocus: number; DailyFocus: number;
GiftsRemaining: number; GiftsRemaining: number;
HandlerPoints: number; HandlerPoints: number;
MiscItems: IConsumable[]; MiscItems: IMiscItem[];
ChallengesFixVersion: number; ChallengesFixVersion: number;
ChallengeProgress: IChallengeProgress[]; ChallengeProgress: IChallengeProgress[];
RawUpgrades: IRawUpgrade[]; RawUpgrades: IRawUpgrade[];
@ -319,7 +320,8 @@ export interface ICrewShipSalvageBinClass {
export interface ICrewShipSalvagedWeaponSkin { export interface ICrewShipSalvagedWeaponSkin {
ItemType: string; ItemType: string;
UpgradeFingerprint?: string; UpgradeFingerprint?: string;
ItemId: IOid; ItemId?: IOid;
_id?: Types.ObjectId;
} }
export interface ICrewShipWeapon { export interface ICrewShipWeapon {
@ -375,11 +377,6 @@ export interface IFlavourItem {
ItemType: string; ItemType: string;
} }
export interface IRawUpgrade {
ItemCount: number;
ItemType: string;
}
export interface IMiscItem { export interface IMiscItem {
ItemCount: number; ItemCount: number;
ItemType: string; ItemType: string;
@ -933,9 +930,9 @@ export interface IProgress {
} }
export interface IRawUpgrade { export interface IRawUpgrade {
ItemType: string;
ItemCount: number; ItemCount: number;
LastAdded?: IOid; LastAdded?: IOid;
ItemType: string;
} }
export interface IScoop { export interface IScoop {

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@ -1,6 +1,9 @@
/* eslint-disable @typescript-eslint/no-explicit-any */
import { IOid } from "./commonTypes"; import { IOid } from "./commonTypes";
import { IDate } from "./inventoryTypes/inventoryTypes"; import { IDate } from "./inventoryTypes/inventoryTypes";
export const inventoryFields = ["RawUpgrades", "MiscItems", "Consumables", "Recipes"] as const;
export type IInventoryFieldType = (typeof inventoryFields)[number];
export interface IMissionInventoryUpdateGear { export interface IMissionInventoryUpdateGear {
ItemType: string; ItemType: string;
ItemName: string; ItemName: string;
@ -43,6 +46,21 @@ export interface IMissionInventoryUpdateChallange {
Completed: any[]; Completed: any[];
} }
export interface IMissionInventoryUpdateRewardInfo {
node: string;
rewardTier?: number;
nightmareMode?: boolean;
useVaultManifest?: boolean;
EnemyCachesFound?: number;
toxinOk?: boolean;
lostTargetWave?: number;
defenseTargetCount?: number;
EOM_AFK?: number;
rewardQualifications?: string;
PurgatoryRewardQualifications?: string;
rewardSeed?: number;
}
export interface IMissionInventoryUpdate { export interface IMissionInventoryUpdate {
rewardsMultiplier?: number; rewardsMultiplier?: number;
ActiveBoosters?: any[]; ActiveBoosters?: any[];
@ -50,8 +68,27 @@ export interface IMissionInventoryUpdate {
Pistols?: IMissionInventoryUpdateGear[]; Pistols?: IMissionInventoryUpdateGear[];
Suits?: IMissionInventoryUpdateGear[]; Suits?: IMissionInventoryUpdateGear[];
Melee?: IMissionInventoryUpdateGear[]; Melee?: IMissionInventoryUpdateGear[];
RawUpgrades?: IMissionInventoryUpdateCard[]; RawUpgrades?: IMissionInventoryUpdateItem[];
MiscItems?: IMissionInventoryUpdateItem[]; MiscItems?: IMissionInventoryUpdateItem[];
Consumables?: IMissionInventoryUpdateItem[];
Recipes?: IMissionInventoryUpdateItem[];
RegularCredits?: number; RegularCredits?: number;
ChallengeProgress?: IMissionInventoryUpdateChallange[]; ChallengeProgress?: IMissionInventoryUpdateChallange[];
RewardInfo?: IMissionInventoryUpdateRewardInfo;
FusionPoints?: number;
}
export interface IMissionRewardResponse {
StoreItem?: string;
TypeName: string;
UpgradeLevel?: number;
ItemCount: number;
TweetText: string;
ProductCategory: string;
}
export interface IReward {
name: string;
chance: number;
rotation?: string;
} }

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@ -1,3 +1,4 @@
/* eslint-disable @typescript-eslint/no-explicit-any */
export interface ISession { export interface ISession {
sessionId: string; sessionId: string;
creatorId: string; creatorId: string;

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@ -1,4 +1,4 @@
import Items, { Item, Weapon } from "warframe-items"; import Items, { Category, Item, Warframe, Weapon } from "warframe-items";
type MinWeapon = Omit<Weapon, "patchlogs">; type MinWeapon = Omit<Weapon, "patchlogs">;
type MinItem = Omit<Item, "patchlogs">; type MinItem = Omit<Item, "patchlogs">;
@ -16,3 +16,45 @@ export const items: MinItem[] = new Items({ category: ["All"] }).map(item => {
delete next.patchlogs; delete next.patchlogs;
return next; return next;
}); });
const getNamesObj = (category: Category) =>
new Items({ category: [category] }).reduce((acc, item) => {
acc[item.name!.replace("'S", "'s")] = item.uniqueName!;
return acc;
}, {} as ImportAssertions);
export const modNames = getNamesObj("Mods");
export const resourceNames = getNamesObj("Resources");
export const miscNames = getNamesObj("Misc");
export const relicNames = getNamesObj("Relics");
export const skinNames = getNamesObj("Skins");
export const arcaneNames = getNamesObj("Arcanes");
export const gearNames = getNamesObj("Gear");
export const craftNames: ImportAssertions = Object.fromEntries(
(
new Items({
category: [
"Warframes",
"Gear",
"Melee",
"Primary",
"Secondary",
"Sentinels",
"Misc",
"Arch-Gun",
"Arch-Melee"
]
}) as Warframe[]
)
.flatMap(item => item.components || [])
.filter(item => item.drops && item.drops[0])
.map(item => [item.drops![0].type, item.uniqueName])
);
craftNames["Forma Blueprint"] = "/Lotus/Types/Recipes/Components/FormaBlueprint";
export const blueprintNames: ImportAssertions = Object.fromEntries(
Object.keys(craftNames)
.filter(name => name.includes("Blueprint"))
.map(name => [name, craftNames[name]])
);

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