chore: base all cycles on locked time if used (#2128)
Reviewed-on: OpenWF/SpaceNinjaServer#2128 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
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				@ -166,8 +166,8 @@ const microplanetEndlessJobs = [
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const EPOCH = 1734307200 * 1000; // Monday, Dec 16, 2024 @ 00:00 UTC+0; should logically be winter in 1999 iteration 0
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const isBeforeNextExpectedWorldStateRefresh = (date: number): boolean => {
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    return Date.now() + 300_000 > date;
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const isBeforeNextExpectedWorldStateRefresh = (nowMs: number, thenMs: number): boolean => {
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    return nowMs + 300_000 > thenMs;
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};
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const getSortieTime = (day: number): number => {
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@ -939,14 +939,16 @@ const getCalendarSeason = (week: number): ICalendarSeason => {
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};
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export const getWorldState = (buildLabel?: string): IWorldState => {
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    const day = Math.trunc((Date.now() - EPOCH) / 86400000);
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    const timeSecs = config.worldState?.lockTime || Math.round(Date.now() / 1000);
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    const timeMs = timeSecs * 1000;
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    const day = Math.trunc((timeMs - EPOCH) / 86400000);
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    const week = Math.trunc(day / 7);
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    const weekStart = EPOCH + week * 604800000;
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    const weekEnd = weekStart + 604800000;
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    const worldState: IWorldState = {
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        BuildLabel: typeof buildLabel == "string" ? buildLabel.split(" ").join("+") : buildConfig.buildLabel,
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        Time: config.worldState?.lockTime || Math.round(Date.now() / 1000),
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        Time: timeSecs,
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        Goals: [],
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        Alerts: [],
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        Sorties: [],
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@ -1000,11 +1002,11 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
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        worldState.SeasonInfo.ActiveChallenges.push(getSeasonDailyChallenge(pools, day - 2));
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        worldState.SeasonInfo.ActiveChallenges.push(getSeasonDailyChallenge(pools, day - 1));
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        worldState.SeasonInfo.ActiveChallenges.push(getSeasonDailyChallenge(pools, day - 0));
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        if (isBeforeNextExpectedWorldStateRefresh(EPOCH + (day + 1) * 86400000)) {
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        if (isBeforeNextExpectedWorldStateRefresh(timeMs, EPOCH + (day + 1) * 86400000)) {
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            worldState.SeasonInfo.ActiveChallenges.push(getSeasonDailyChallenge(pools, day + 1));
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        }
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        pushWeeklyActs(worldState.SeasonInfo.ActiveChallenges, pools, week);
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        if (isBeforeNextExpectedWorldStateRefresh(weekEnd)) {
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        if (isBeforeNextExpectedWorldStateRefresh(timeMs, weekEnd)) {
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            pushWeeklyActs(worldState.SeasonInfo.ActiveChallenges, pools, week + 1);
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        }
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    }
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@ -1013,7 +1015,7 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
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    worldState.NodeOverrides.find(x => x.Node == "SolNode802")!.Seed = new SRng(week).randomInt(0, 0xff_ffff);
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    // Holdfast, Cavia, & Hex bounties cycling every 2.5 hours; unfaithful implementation
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    let bountyCycle = Math.trunc(Date.now() / 9000000);
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    let bountyCycle = Math.trunc(timeSecs / 9000);
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    let bountyCycleEnd: number | undefined;
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    do {
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        const bountyCycleStart = bountyCycle * 9000000;
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@ -1044,7 +1046,7 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
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        });
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        pushClassicBounties(worldState.SyndicateMissions, bountyCycle);
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    } while (isBeforeNextExpectedWorldStateRefresh(bountyCycleEnd) && ++bountyCycle);
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    } while (isBeforeNextExpectedWorldStateRefresh(timeMs, bountyCycleEnd) && ++bountyCycle);
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    if (config.worldState?.creditBoost) {
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        worldState.GlobalUpgrades.push({
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@ -1087,15 +1089,15 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
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    {
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        const rollover = getSortieTime(day);
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        if (Date.now() < rollover) {
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        if (timeMs < rollover) {
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            worldState.Sorties.push(getSortie(day - 1));
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        }
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        if (isBeforeNextExpectedWorldStateRefresh(rollover)) {
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        if (isBeforeNextExpectedWorldStateRefresh(timeMs, rollover)) {
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            worldState.Sorties.push(getSortie(day));
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        }
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        // The client does not seem to respect activation for classic syndicate missions, so only pushing current ones.
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        const sdy = Date.now() >= rollover ? day : day - 1;
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        const sdy = timeMs >= rollover ? day : day - 1;
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        const rng = new SRng(sdy);
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        pushSyndicateMissions(worldState, sdy, rng.randomInt(0, 100_000), "ba6f84724fa48049", "ArbitersSyndicate");
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        pushSyndicateMissions(worldState, sdy, rng.randomInt(0, 100_000), "ba6f84724fa4804a", "CephalonSudaSyndicate");
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@ -1107,7 +1109,7 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
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    // Archon Hunt cycling every week
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    worldState.LiteSorties.push(getLiteSortie(week));
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    if (isBeforeNextExpectedWorldStateRefresh(weekEnd)) {
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    if (isBeforeNextExpectedWorldStateRefresh(timeMs, weekEnd)) {
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        worldState.LiteSorties.push(getLiteSortie(week + 1));
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    }
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@ -1144,12 +1146,12 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
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    // 1999 Calendar Season cycling every week + YearIteration every 4 weeks
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    worldState.KnownCalendarSeasons.push(getCalendarSeason(week));
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    if (isBeforeNextExpectedWorldStateRefresh(weekEnd)) {
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    if (isBeforeNextExpectedWorldStateRefresh(timeMs, weekEnd)) {
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        worldState.KnownCalendarSeasons.push(getCalendarSeason(week + 1));
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    }
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    // Sentient Anomaly cycling every 30 minutes
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    const halfHour = Math.trunc(Date.now() / (unixTimesInMs.hour / 2));
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    const halfHour = Math.trunc(timeMs / (unixTimesInMs.hour / 2));
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    const tmp = {
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        cavabegin: "1690761600",
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        PurchasePlatformLockEnabled: true,
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