Add warning for missing cache reward manifest
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				@ -1947,24 +1947,32 @@ function getRandomMissionDrops(
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        }
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        // Railjack Abandoned Cache Rewards, Rotation A (Mandatory Objectives)
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        if (region.cacheRewardManifest && RewardInfo.POICompletions) {
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            const deck = ExportRewards[region.cacheRewardManifest];
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            for (let cache = 0; cache != RewardInfo.POICompletions; ++cache) {
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                const drop = getRandomRewardByChance(deck[0]);
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                if (drop) {
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                    drops.push({ StoreItem: drop.type, ItemCount: drop.itemCount, FromEnemyCache: true });
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        if (RewardInfo.POICompletions) {
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            if(region.cacheRewardManifest){
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                const deck = ExportRewards[region.cacheRewardManifest];
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                for (let cache = 0; cache != RewardInfo.POICompletions; ++cache) {
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                    const drop = getRandomRewardByChance(deck[0]);
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                    if (drop) {
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                        drops.push({ StoreItem: drop.type, ItemCount: drop.itemCount, FromEnemyCache: true });
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                    }
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                }
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            } else {
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                logger.error(`POI completed, but there was no cache reward manifest at ${RewardInfo.node}`);
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            }
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        }
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        // Railjack Abandoned Cache Rewards, Rotation B (Optional Objectives)
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        if (region.cacheRewardManifest && RewardInfo.LootDungeonCompletions) {
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            const deck = ExportRewards[region.cacheRewardManifest];
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            for (let cache = 0; cache != RewardInfo.LootDungeonCompletions; ++cache) {
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                const drop = getRandomRewardByChance(deck[1]);
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                if (drop) {
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                    drops.push({ StoreItem: drop.type, ItemCount: drop.itemCount, FromEnemyCache: true });
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        if (RewardInfo.LootDungeonCompletions) {
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            if(region.cacheRewardManifest){
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                const deck = ExportRewards[region.cacheRewardManifest];
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                for (let cache = 0; cache != RewardInfo.LootDungeonCompletions; ++cache) {
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                    const drop = getRandomRewardByChance(deck[1]);
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                    if (drop) {
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                        drops.push({ StoreItem: drop.type, ItemCount: drop.itemCount, FromEnemyCache: true });
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                    }
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                }
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            } else {
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                logger.error(`Loot dungeon completed, but there was no cache reward manifest at ${RewardInfo.node}`);
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            }
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        }
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