Mission rewards save (#46)
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							@ -4,3 +4,4 @@
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/.env
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/static/data/*.bin
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yarn.lock
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/tmp
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@ -1,6 +1,61 @@
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import { RequestHandler } from "express";
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import { missionInventoryUpdate } from "@/src/services/inventoryService";
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import { MissionInventoryUpdate } from "@/src/types/missionInventoryUpdateType";
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/*
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- [ ]  crossPlaySetting
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- [ ]  rewardsMultiplier
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- [ ]  ActiveBoosters
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- [x]  LongGuns
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- [x]  Pistols
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- [x]  Suits
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- [x]  Melee
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- [x]  RawUpgrades
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- [x]  MiscItems
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- [x]  RegularCredits
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- [ ]  RandomUpgradesIdentified
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- [ ]  MissionFailed
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- [ ]  MissionStatus
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- [ ]  CurrentLoadOutIds
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- [ ]  AliveTime
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- [ ]  MissionTime
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- [ ]  Missions
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- [ ]  CompletedAlerts
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- [ ]  LastRegionPlayed
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- [ ]  GameModeId
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- [ ]  hosts
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- [x]  ChallengeProgress
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- [ ]  SeasonChallengeHistory
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- [ ]  PS
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- [ ]  ActiveDojoColorResearch
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- [ ]  RewardInfo
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- [ ]  ReceivedCeremonyMsg
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- [ ]  LastCeremonyResetDate
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- [ ]  MissionPTS
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- [ ]  RepHash
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- [ ]  EndOfMatchUpload
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- [ ]  ObjectiveReached
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- [ ]  FpsAvg
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- [ ]  FpsMin
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- [ ]  FpsMax
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- [ ]  FpsSamples
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*/
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const missionInventoryUpdateController: RequestHandler = (_req, res) => {
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// eslint-disable-next-line @typescript-eslint/no-misused-promises
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const missionInventoryUpdateController: RequestHandler = async (req, res) => {
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    const [data] = String(req.body).split("\n");
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    const id = req.query.accountId as string;
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    // TODO - salt check
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    try {
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        const parsedData = JSON.parse(data) as MissionInventoryUpdate;
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        if (typeof parsedData !== "object" || parsedData === null) throw new Error("Invalid data format");
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        await missionInventoryUpdate(parsedData, id);
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    } catch (err) {
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        console.error("Error parsing JSON data:", err);
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    }
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    // TODO - get original response
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    res.json({});
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};
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										7
									
								
								src/controllers/stats/viewController.ts
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										7
									
								
								src/controllers/stats/viewController.ts
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,7 @@
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import { RequestHandler } from "express";
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const viewController: RequestHandler = (_req, res) => {
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    res.json({});
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};
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export { viewController };
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@ -1,5 +1,5 @@
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import { Model, Schema, Types, model } from "mongoose";
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import { FlavourItem, IInventoryDatabase } from "../types/inventoryTypes/inventoryTypes";
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import { FlavourItem, RawUpgrade, MiscItem, IInventoryDatabase, Booster } from "../types/inventoryTypes/inventoryTypes";
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import { Oid } from "../types/commonTypes";
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import { ISuitDatabase, ISuitDocument } from "@/src/types/inventoryTypes/SuitTypes";
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import { IWeaponDatabase } from "@/src/types/inventoryTypes/weaponTypes";
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@ -66,6 +66,11 @@ const WeaponSchema = new Schema({
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    UnlockLevel: Number
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});
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const BoosterSchema = new Schema({
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    ExpiryDate: Number,
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    ItemType: String
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});
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WeaponSchema.set("toJSON", {
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    transform(_document, returnedObject) {
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        // eslint-disable-next-line @typescript-eslint/no-unsafe-assignment, @typescript-eslint/no-unsafe-call
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@ -213,7 +218,7 @@ const inventorySchema = new Schema<IInventoryDatabase, InventoryDocumentProps>({
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    LoreFragmentScans: [Schema.Types.Mixed],
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    EquippedEmotes: [String],
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    PendingTrades: [Schema.Types.Mixed],
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    Boosters: [Schema.Types.Mixed],
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    Boosters: [BoosterSchema],
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    ActiveDojoColorResearch: String,
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    SentientSpawnChanceBoosters: Schema.Types.Mixed,
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    Affiliations: [Schema.Types.Mixed],
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@ -334,6 +339,9 @@ type InventoryDocumentProps = {
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    Pistols: Types.DocumentArray<IWeaponDatabase>;
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    Melee: Types.DocumentArray<IWeaponDatabase>;
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    FlavourItems: Types.DocumentArray<FlavourItem>;
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    RawUpgrades: Types.DocumentArray<RawUpgrade>;
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    MiscItems: Types.DocumentArray<MiscItem>;
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    Boosters: Types.DocumentArray<Booster>;
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};
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type InventoryModelType = Model<IInventoryDatabase, {}, InventoryDocumentProps>;
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@ -1,7 +1,11 @@
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import { viewController } from "../controllers/api/viewController";
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import { uploadController } from "@/src/controllers/stats/uploadController";
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import express from "express";
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const statsRouter = express.Router();
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statsRouter.get("/view.php", viewController);
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statsRouter.post("/upload.php", uploadController);
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export { statsRouter };
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@ -5,7 +5,13 @@ import { Types } from "mongoose";
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import { ISuitResponse } from "@/src/types/inventoryTypes/SuitTypes";
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import { SlotType } from "@/src/types/purchaseTypes";
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import { IWeaponResponse } from "@/src/types/inventoryTypes/weaponTypes";
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import { FlavourItem } from "@/src/types/inventoryTypes/inventoryTypes";
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import { ChallengeProgress, FlavourItem, IInventoryDatabaseDocument } from "@/src/types/inventoryTypes/inventoryTypes";
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import {
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    MissionInventoryUpdate,
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    MissionInventoryUpdateCard,
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    MissionInventoryUpdateGear,
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    MissionInventoryUpdateItem
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} from "../types/missionInventoryUpdateType";
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const createInventory = async (accountOwnerId: Types.ObjectId) => {
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    try {
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@ -106,4 +112,97 @@ export const addCustomization = async (customizatonName: string, accountId: stri
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    return changedInventory.FlavourItems[flavourItemIndex].toJSON(); //mongoose bug forces as FlavourItem
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};
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const addGearExpByCategory = (
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    inventory: IInventoryDatabaseDocument,
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    gearArray: MissionInventoryUpdateGear[] | undefined,
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    categoryName: "Pistols" | "LongGuns" | "Melee" | "Suits"
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) => {
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    const category = inventory[categoryName];
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    gearArray?.forEach(({ ItemId, XP }) => {
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        const itemIndex = category.findIndex(i => i._id?.equals(ItemId.$oid));
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        const item = category[itemIndex];
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        if (itemIndex !== -1 && item.XP != undefined) {
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            item.XP += XP;
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            inventory.markModified(`${categoryName}.${itemIndex}.XP`);
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        }
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    });
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};
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const addItemsByCategory = (
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    inventory: IInventoryDatabaseDocument,
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    itemsArray: (MissionInventoryUpdateItem | MissionInventoryUpdateCard)[] | undefined,
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    categoryName: "RawUpgrades" | "MiscItems"
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) => {
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    const category = inventory[categoryName];
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    itemsArray?.forEach(({ ItemCount, ItemType }) => {
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        const itemIndex = category.findIndex(i => i.ItemType === ItemType);
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        if (itemIndex !== -1) {
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            category[itemIndex].ItemCount += ItemCount;
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            inventory.markModified(`${categoryName}.${itemIndex}.ItemCount`);
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        } else {
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            category.push({ ItemCount, ItemType });
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        }
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    });
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};
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const addChallenges = (inventory: IInventoryDatabaseDocument, itemsArray: ChallengeProgress[] | undefined) => {
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    const category = inventory.ChallengeProgress;
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    itemsArray?.forEach(({ Name, Progress }) => {
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        const itemIndex = category.findIndex(i => i.Name === Name);
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        if (itemIndex !== -1) {
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            category[itemIndex].Progress += Progress;
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            inventory.markModified(`ChallengeProgress.${itemIndex}.ItemCount`);
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        } else {
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            category.push({ Name, Progress });
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        }
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    });
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};
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const gearKeys = ["Suits", "Pistols", "LongGuns", "Melee"] as const;
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type GearKeysType = (typeof gearKeys)[number];
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export const missionInventoryUpdate = async (data: MissionInventoryUpdate, accountId: string): Promise<void> => {
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    const { RawUpgrades, MiscItems, RegularCredits, ChallengeProgress } = data;
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    const inventory = await getInventory(accountId);
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    // TODO - multipliers logic
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    // credits
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    inventory.RegularCredits += RegularCredits || 0;
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    // gear exp
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    gearKeys.forEach((key: GearKeysType) => addGearExpByCategory(inventory, data[key], key));
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    // other
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    addItemsByCategory(inventory, RawUpgrades, "RawUpgrades"); // TODO - check mods fusion level
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    addItemsByCategory(inventory, MiscItems, "MiscItems");
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    addChallenges(inventory, ChallengeProgress);
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    await inventory.save();
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};
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export const addBooster = async (ItemType: string, time: number, accountId: string): Promise<void> => {
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    const currentTime = Math.floor(Date.now() / 1000) - 129600; // booster time getting more without 129600, probably defence logic, idk
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    const inventory = await getInventory(accountId);
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    const { Boosters } = inventory;
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    const itemIndex = Boosters.findIndex(i => i.ItemType === ItemType);
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    if (itemIndex !== -1) {
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        const existingBooster = Boosters[itemIndex];
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        existingBooster.ExpiryDate = Math.max(existingBooster.ExpiryDate, currentTime) + time;
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        inventory.markModified(`Boosters.${itemIndex}.ExpiryDate`);
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    } else {
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        Boosters.push({ ItemType, ExpiryDate: currentTime + time }) - 1;
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    }
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    await inventory.save();
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};
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export { createInventory, addPowerSuit };
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@ -1,13 +1,7 @@
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import { getWeaponType } from "@/src/helpers/purchaseHelpers";
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import { getSubstringFromKeyword } from "@/src/helpers/stringHelpers";
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import {
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    addCustomization,
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    addPowerSuit,
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    addWeapon,
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    updateCurrency,
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    updateSlots
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} from "@/src/services/inventoryService";
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import { IPurchaseRequest, IPurchaseResponse, SlotType } from "@/src/types/purchaseTypes";
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import { addBooster, addCustomization, addPowerSuit, addWeapon, updateSlots } from "@/src/services/inventoryService";
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import { IPurchaseRequest, SlotType } from "@/src/types/purchaseTypes";
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export const getStoreItemCategory = (storeItem: string) => {
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    const storeItemString = getSubstringFromKeyword(storeItem, "StoreItems/");
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@ -41,6 +35,9 @@ export const handlePurchase = async (purchaseRequest: IPurchaseRequest, accountI
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        case "Types":
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            purchaseResponse = await handleTypesPurchase(internalName, accountId);
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            break;
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        case "Boosters":
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            purchaseResponse = await handleBoostersPurchase(internalName, accountId);
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            break;
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        default:
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            throw new Error(`unknown store category: ${storeCategory} not implemented or new`);
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@ -114,3 +111,29 @@ const handleSuitCustomizationsPurchase = async (customizationName: string, accou
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        }
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    };
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};
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const boosterCollection = [
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    "/Lotus/Types/Boosters/ResourceAmountBooster",
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    "/Lotus/Types/Boosters/AffinityBooster",
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    "/Lotus/Types/Boosters/ResourceDropChanceBooster",
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    "/Lotus/Types/Boosters/CreditBooster"
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];
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const handleBoostersPurchase = async (boosterStoreName: string, accountId: string) => {
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    const match = boosterStoreName.match(/(\d+)Day/);
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    if (!match) return;
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    const extractedDigit = Number(match[1]);
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    const ItemType = boosterCollection.find(i =>
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        boosterStoreName.includes(i.split("/").pop()!.replace("Booster", ""))
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    )!;
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    const ExpiryDate = extractedDigit * 86400;
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    await addBooster(ItemType, ExpiryDate, accountId);
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    return {
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        InventoryChanges: {
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            Boosters: [{ ItemType, ExpiryDate }]
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        }
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    };
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};
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@ -1,8 +1,11 @@
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import { Oid } from "@/src/types/commonTypes";
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import { AbilityOverride, Color, Polarity } from "@/src/types/inventoryTypes/commonInventoryTypes";
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import { Document } from "mongoose";
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import { Document, Types } from "mongoose";
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export interface ISuitDocument extends ISuitResponse, Document {}
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// export interface ISuitDocument extends ISuitResponse, Document {}
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export interface ISuitDocument extends Document, ISuitResponse {
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    _id: Types.ObjectId;
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}
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export interface ISuitResponse extends ISuitDatabase {
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    ItemId: Oid;
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@ -20,6 +23,7 @@ export interface ISuitDatabase {
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    ModSlotPurchases?: number;
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    FocusLens?: string;
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    UnlockLevel?: number;
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    _id: Types.ObjectId;
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}
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export interface SuitConfig {
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@ -377,6 +377,16 @@ export interface FlavourItem {
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    ItemType: string;
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}
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export interface RawUpgrade {
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    ItemCount: number;
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		||||
    ItemType: string;
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		||||
}
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export interface MiscItem {
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    ItemCount: number;
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		||||
    ItemType: string;
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		||||
}
 | 
			
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 | 
			
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export interface CrewshipWeapon {
 | 
			
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    PILOT: Pilot;
 | 
			
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    PORT_GUNS: PortGuns;
 | 
			
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@ -919,7 +929,7 @@ export interface Progress {
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export interface RawUpgrade {
 | 
			
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    ItemCount: number;
 | 
			
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    LastAdded: Oid;
 | 
			
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    LastAdded?: Oid;
 | 
			
		||||
    ItemType: string;
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}
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@ -1,5 +1,6 @@
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import { Oid } from "@/src/types/commonTypes";
 | 
			
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import { Color, Polarity } from "@/src/types/inventoryTypes/commonInventoryTypes";
 | 
			
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import { Types } from "mongoose";
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export interface IWeaponResponse extends IWeaponDatabase {
 | 
			
		||||
    ItemId: Oid;
 | 
			
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@ -20,6 +21,7 @@ export interface IWeaponDatabase {
 | 
			
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    ItemName?: string;
 | 
			
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    ModularParts?: string[];
 | 
			
		||||
    UnlockLevel?: number;
 | 
			
		||||
    _id?: Types.ObjectId;
 | 
			
		||||
}
 | 
			
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 | 
			
		||||
export interface WeaponConfig {
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										64
									
								
								src/types/missionInventoryUpdateType.ts
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										64
									
								
								src/types/missionInventoryUpdateType.ts
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,64 @@
 | 
			
		||||
interface MongooseId{
 | 
			
		||||
    $oid: string;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
interface ExpireDate{
 | 
			
		||||
    $date: {
 | 
			
		||||
        $numberLong: string;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export interface MissionInventoryUpdateGear{
 | 
			
		||||
    ItemType: string;
 | 
			
		||||
    ItemName: string;
 | 
			
		||||
    ItemId: MongooseId;
 | 
			
		||||
    XP: number;
 | 
			
		||||
    UpgradeVer: number;
 | 
			
		||||
    Features: number;
 | 
			
		||||
    Polarized: number;
 | 
			
		||||
    CustomizationSlotPurchases: number;
 | 
			
		||||
    ModSlotPurchases: number;
 | 
			
		||||
    FocusLens: string;
 | 
			
		||||
    Expiry: ExpireDate;
 | 
			
		||||
    Polarity: any[];
 | 
			
		||||
    Configs: any[];
 | 
			
		||||
    ModularParts: any[];
 | 
			
		||||
    SkillTree: string;
 | 
			
		||||
    UpgradeType: string;
 | 
			
		||||
    UpgradeFingerprint: string;
 | 
			
		||||
    OffensiveUpgrade: string;
 | 
			
		||||
    DefensiveUpgrade: string;
 | 
			
		||||
    UpgradesExpiry: ExpireDate;
 | 
			
		||||
    ArchonCrystalUpgrades: any[];
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export interface MissionInventoryUpdateItem{
 | 
			
		||||
    ItemCount: number;
 | 
			
		||||
    ItemType: string;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export interface MissionInventoryUpdateCard extends MissionInventoryUpdateItem{
 | 
			
		||||
    ItemId: MongooseId;
 | 
			
		||||
    UpgradeFingerprint: string;
 | 
			
		||||
    PendingRerollFingerprint: string;
 | 
			
		||||
    LastAdded: MongooseId;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
interface MissionInventoryUpdateChallange{
 | 
			
		||||
    Name: string;
 | 
			
		||||
    Progress: number;
 | 
			
		||||
    Completed: any[];
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export interface MissionInventoryUpdate{
 | 
			
		||||
    rewardsMultiplier?: number;
 | 
			
		||||
    ActiveBoosters?: any[];
 | 
			
		||||
    LongGuns?: MissionInventoryUpdateGear[];
 | 
			
		||||
    Pistols?: MissionInventoryUpdateGear[];
 | 
			
		||||
    Suits?: MissionInventoryUpdateGear[];
 | 
			
		||||
    Melee?: MissionInventoryUpdateGear[];
 | 
			
		||||
    RawUpgrades?: MissionInventoryUpdateCard[];
 | 
			
		||||
    MiscItems?: MissionInventoryUpdateItem[];
 | 
			
		||||
    RegularCredits?: number;
 | 
			
		||||
    ChallengeProgress?: MissionInventoryUpdateChallange[];
 | 
			
		||||
}
 | 
			
		||||
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