feat: rushing recipes, refactor: addItem (#248)
This commit is contained in:
		
							parent
							
								
									ba8a3afce5
								
							
						
					
					
						commit
						b08fff1906
					
				@ -3,11 +3,11 @@
 | 
			
		||||
 | 
			
		||||
import { RequestHandler } from "express";
 | 
			
		||||
import { logger } from "@/src/utils/logger";
 | 
			
		||||
import { getItemByBlueprint, getItemCategoryByUniqueName } from "@/src/services/itemDataService";
 | 
			
		||||
import { getItemByBlueprint } from "@/src/services/itemDataService";
 | 
			
		||||
import { IOid } from "@/src/types/commonTypes";
 | 
			
		||||
import { getJSONfromString } from "@/src/helpers/stringHelpers";
 | 
			
		||||
import { getAccountIdForRequest } from "@/src/services/loginService";
 | 
			
		||||
import { getInventory } from "@/src/services/inventoryService";
 | 
			
		||||
import { getInventory, updateCurrency, addItem } from "@/src/services/inventoryService";
 | 
			
		||||
 | 
			
		||||
export interface IClaimCompletedRecipeRequest {
 | 
			
		||||
    RecipeIds: IOid[];
 | 
			
		||||
@ -19,12 +19,10 @@ export const claimCompletedRecipeController: RequestHandler = async (req, res) =
 | 
			
		||||
    const accountId = await getAccountIdForRequest(req);
 | 
			
		||||
    if (!accountId) throw new Error("no account id");
 | 
			
		||||
 | 
			
		||||
    console.log(claimCompletedRecipeRequest);
 | 
			
		||||
    const inventory = await getInventory(accountId);
 | 
			
		||||
    const pendingRecipe = inventory.PendingRecipes.find(
 | 
			
		||||
        recipe => recipe._id?.toString() === claimCompletedRecipeRequest.RecipeIds[0].$oid
 | 
			
		||||
    );
 | 
			
		||||
    console.log(pendingRecipe);
 | 
			
		||||
    if (!pendingRecipe) {
 | 
			
		||||
        logger.error(`no pending recipe found with id ${claimCompletedRecipeRequest.RecipeIds[0].$oid}`);
 | 
			
		||||
        throw new Error(`no pending recipe found with id ${claimCompletedRecipeRequest.RecipeIds[0].$oid}`);
 | 
			
		||||
@ -36,29 +34,29 @@ export const claimCompletedRecipeController: RequestHandler = async (req, res) =
 | 
			
		||||
    //     throw new Error(`recipe ${pendingRecipe._id} is not ready to be completed`);
 | 
			
		||||
    // }
 | 
			
		||||
 | 
			
		||||
    //get completed Items
 | 
			
		||||
    const completedItemName = getItemByBlueprint(pendingRecipe.ItemType)?.uniqueName;
 | 
			
		||||
    inventory.PendingRecipes.pull(pendingRecipe._id);
 | 
			
		||||
    await inventory.save();
 | 
			
		||||
 | 
			
		||||
    if (!completedItemName) {
 | 
			
		||||
    const buildable = getItemByBlueprint(pendingRecipe.ItemType);
 | 
			
		||||
    if (!buildable) {
 | 
			
		||||
        logger.error(`no completed item found for recipe ${pendingRecipe._id}`);
 | 
			
		||||
        throw new Error(`no completed item found for recipe ${pendingRecipe._id}`);
 | 
			
		||||
    }
 | 
			
		||||
    const itemCategory = getItemCategoryByUniqueName(completedItemName) as keyof typeof inventory;
 | 
			
		||||
    console.log(itemCategory);
 | 
			
		||||
    //TODO: remove all Schema.Mixed for inventory[itemCategory] not to be any
 | 
			
		||||
    //add item
 | 
			
		||||
    //inventory[itemCategory].
 | 
			
		||||
 | 
			
		||||
    //add additional item components like mods or weapons for a sentinel.
 | 
			
		||||
    //const additionalItemComponents = itemComponents[uniqueName]
 | 
			
		||||
    //add these items to inventory
 | 
			
		||||
    //return changes as InventoryChanges
 | 
			
		||||
 | 
			
		||||
    //remove pending recipe
 | 
			
		||||
    inventory.PendingRecipes.pull(pendingRecipe._id);
 | 
			
		||||
    // await inventory.save();
 | 
			
		||||
 | 
			
		||||
    logger.debug("Claiming Completed Recipe", { completedItemName });
 | 
			
		||||
 | 
			
		||||
    res.json({ InventoryChanges: {} });
 | 
			
		||||
    if (req.query.cancel) {
 | 
			
		||||
        // TODO: Refund items
 | 
			
		||||
        res.json({});
 | 
			
		||||
    } else {
 | 
			
		||||
        logger.debug("Claiming Recipe", { buildable, pendingRecipe });
 | 
			
		||||
        let currencyChanges = {};
 | 
			
		||||
        if (req.query.rush && buildable.skipBuildTimePrice) {
 | 
			
		||||
            currencyChanges = await updateCurrency(buildable.skipBuildTimePrice, true, accountId);
 | 
			
		||||
        }
 | 
			
		||||
        res.json({
 | 
			
		||||
            InventoryChanges: {
 | 
			
		||||
                ...currencyChanges,
 | 
			
		||||
                ...(await addItem(accountId, buildable.uniqueName, buildable.buildQuantity)).InventoryChanges
 | 
			
		||||
            }
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
@ -2,7 +2,7 @@ import { getAccountIdForRequest } from "@/src/services/loginService";
 | 
			
		||||
import { updateCurrency } from "@/src/services/inventoryService";
 | 
			
		||||
import { RequestHandler } from "express";
 | 
			
		||||
import { updateSlots } from "@/src/services/inventoryService";
 | 
			
		||||
import { SlotNameToInventoryName } from "@/src/types/purchaseTypes";
 | 
			
		||||
import { InventorySlot } from "@/src/types/inventoryTypes/inventoryTypes";
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
    loadout slots are additionally purchased slots only
 | 
			
		||||
@ -28,7 +28,7 @@ export const inventorySlotsController: RequestHandler = async (req, res) => {
 | 
			
		||||
    //TODO: check which slot was purchased because pvpBonus is also possible
 | 
			
		||||
 | 
			
		||||
    const currencyChanges = await updateCurrency(20, true, accountId);
 | 
			
		||||
    await updateSlots(accountId, SlotNameToInventoryName.LOADOUT, 1, 1);
 | 
			
		||||
    await updateSlots(accountId, InventorySlot.PVE_LOADOUTS, 1, 1);
 | 
			
		||||
 | 
			
		||||
    //console.log({ InventoryChanges: currencyChanges }, " added loadout changes:");
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -14,7 +14,8 @@ import {
 | 
			
		||||
    IMission,
 | 
			
		||||
    IRawUpgrade,
 | 
			
		||||
    ISeasonChallengeHistory,
 | 
			
		||||
    ITypeCount
 | 
			
		||||
    ITypeCount,
 | 
			
		||||
    InventorySlot
 | 
			
		||||
} from "@/src/types/inventoryTypes/inventoryTypes";
 | 
			
		||||
import { IGenericUpdate } from "../types/genericUpdate";
 | 
			
		||||
import {
 | 
			
		||||
@ -24,7 +25,7 @@ import {
 | 
			
		||||
    IUpdateChallengeProgressRequest
 | 
			
		||||
} from "../types/requestTypes";
 | 
			
		||||
import { logger } from "@/src/utils/logger";
 | 
			
		||||
import { WeaponTypeInternal, getExalted } from "@/src/services/itemDataService";
 | 
			
		||||
import { WeaponTypeInternal, getWeaponType, getExalted } from "@/src/services/itemDataService";
 | 
			
		||||
import { ISyndicateSacrifice, ISyndicateSacrificeResponse } from "../types/syndicateTypes";
 | 
			
		||||
 | 
			
		||||
export const createInventory = async (
 | 
			
		||||
@ -65,6 +66,132 @@ export const getInventory = async (accountOwnerId: string) => {
 | 
			
		||||
    return inventory;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
export const addItem = async (
 | 
			
		||||
    accountId: string,
 | 
			
		||||
    typeName: string,
 | 
			
		||||
    quantity: number = 1
 | 
			
		||||
): Promise<{ InventoryChanges: object }> => {
 | 
			
		||||
    switch (typeName.substr(1).split("/")[1]) {
 | 
			
		||||
        case "Powersuits":
 | 
			
		||||
            if (typeName.includes("EntratiMech")) {
 | 
			
		||||
                const mechSuit = await addMechSuit(typeName, accountId);
 | 
			
		||||
                await updateSlots(accountId, InventorySlot.MECHSUITS, 0, 1);
 | 
			
		||||
                logger.debug("mech suit", mechSuit);
 | 
			
		||||
                return {
 | 
			
		||||
                    InventoryChanges: {
 | 
			
		||||
                        MechBin: {
 | 
			
		||||
                            count: 1,
 | 
			
		||||
                            platinum: 0,
 | 
			
		||||
                            Slots: -1
 | 
			
		||||
                        },
 | 
			
		||||
                        MechSuits: [mechSuit]
 | 
			
		||||
                    }
 | 
			
		||||
                };
 | 
			
		||||
            }
 | 
			
		||||
            const suit = await addPowerSuit(typeName, accountId);
 | 
			
		||||
            await updateSlots(accountId, InventorySlot.SUITS, 0, 1);
 | 
			
		||||
            return {
 | 
			
		||||
                InventoryChanges: {
 | 
			
		||||
                    SuitBin: {
 | 
			
		||||
                        count: 1,
 | 
			
		||||
                        platinum: 0,
 | 
			
		||||
                        Slots: -1
 | 
			
		||||
                    },
 | 
			
		||||
                    Suits: [suit]
 | 
			
		||||
                }
 | 
			
		||||
            };
 | 
			
		||||
        case "Weapons":
 | 
			
		||||
            const weaponType = getWeaponType(typeName);
 | 
			
		||||
            const weapon = await addWeapon(weaponType, typeName, accountId);
 | 
			
		||||
            await updateSlots(accountId, InventorySlot.WEAPONS, 0, 1);
 | 
			
		||||
            return {
 | 
			
		||||
                InventoryChanges: {
 | 
			
		||||
                    WeaponBin: { count: 1, platinum: 0, Slots: -1 },
 | 
			
		||||
                    [weaponType]: [weapon]
 | 
			
		||||
                }
 | 
			
		||||
            };
 | 
			
		||||
        case "Interface":
 | 
			
		||||
            return {
 | 
			
		||||
                InventoryChanges: {
 | 
			
		||||
                    FlavourItems: [await addCustomization(typeName, accountId)]
 | 
			
		||||
                }
 | 
			
		||||
            };
 | 
			
		||||
        case "Types":
 | 
			
		||||
            switch (typeName.substr(1).split("/")[2]) {
 | 
			
		||||
                case "AvatarImages":
 | 
			
		||||
                case "SuitCustomizations":
 | 
			
		||||
                    return {
 | 
			
		||||
                        InventoryChanges: {
 | 
			
		||||
                            FlavourItems: [await addCustomization(typeName, accountId)]
 | 
			
		||||
                        }
 | 
			
		||||
                    };
 | 
			
		||||
                case "Sentinels":
 | 
			
		||||
                    // TOOD: Sentinels should also grant their DefaultUpgrades & SentinelWeapon.
 | 
			
		||||
                    const sentinel = await addSentinel(typeName, accountId);
 | 
			
		||||
                    await updateSlots(accountId, InventorySlot.SENTINELS, 0, 1);
 | 
			
		||||
                    return {
 | 
			
		||||
                        InventoryChanges: {
 | 
			
		||||
                            SentinelBin: { count: 1, platinum: 0, Slots: -1 },
 | 
			
		||||
                            Sentinels: [sentinel]
 | 
			
		||||
                        }
 | 
			
		||||
                    };
 | 
			
		||||
                case "Items": {
 | 
			
		||||
                    const inventory = await getInventory(accountId);
 | 
			
		||||
                    const miscItemChanges = [
 | 
			
		||||
                        {
 | 
			
		||||
                            ItemType: typeName,
 | 
			
		||||
                            ItemCount: quantity
 | 
			
		||||
                        } satisfies IMiscItem
 | 
			
		||||
                    ];
 | 
			
		||||
                    addMiscItems(inventory, miscItemChanges);
 | 
			
		||||
                    await inventory.save();
 | 
			
		||||
                    return {
 | 
			
		||||
                        InventoryChanges: {
 | 
			
		||||
                            MiscItems: miscItemChanges
 | 
			
		||||
                        }
 | 
			
		||||
                    };
 | 
			
		||||
                }
 | 
			
		||||
                case "Recipes":
 | 
			
		||||
                case "Consumables": {
 | 
			
		||||
                    // Blueprints for Ciphers, Antitoxins
 | 
			
		||||
                    const inventory = await getInventory(accountId);
 | 
			
		||||
                    const recipeChanges = [
 | 
			
		||||
                        {
 | 
			
		||||
                            ItemType: typeName,
 | 
			
		||||
                            ItemCount: quantity
 | 
			
		||||
                        } satisfies ITypeCount
 | 
			
		||||
                    ];
 | 
			
		||||
                    addRecipes(inventory, recipeChanges);
 | 
			
		||||
                    await inventory.save();
 | 
			
		||||
                    return {
 | 
			
		||||
                        InventoryChanges: {
 | 
			
		||||
                            Recipes: recipeChanges
 | 
			
		||||
                        }
 | 
			
		||||
                    };
 | 
			
		||||
                }
 | 
			
		||||
                case "Restoratives": // Codex Scanner, Remote Observer, Starburst
 | 
			
		||||
                    const inventory = await getInventory(accountId);
 | 
			
		||||
                    const consumablesChanges = [
 | 
			
		||||
                        {
 | 
			
		||||
                            ItemType: typeName,
 | 
			
		||||
                            ItemCount: quantity
 | 
			
		||||
                        } satisfies IConsumable
 | 
			
		||||
                    ];
 | 
			
		||||
                    addConsumables(inventory, consumablesChanges);
 | 
			
		||||
                    await inventory.save();
 | 
			
		||||
                    return {
 | 
			
		||||
                        InventoryChanges: {
 | 
			
		||||
                            Consumables: consumablesChanges
 | 
			
		||||
                        }
 | 
			
		||||
                    };
 | 
			
		||||
            }
 | 
			
		||||
            break;
 | 
			
		||||
    }
 | 
			
		||||
    const errorMessage = `unable to add item: ${typeName}`;
 | 
			
		||||
    logger.error(errorMessage);
 | 
			
		||||
    throw new Error(errorMessage);
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
//TODO: maybe genericMethod for all the add methods, they share a lot of logic
 | 
			
		||||
export const addSentinel = async (sentinelName: string, accountId: string) => {
 | 
			
		||||
    const inventory = await getInventory(accountId);
 | 
			
		||||
 | 
			
		||||
@ -1,22 +1,7 @@
 | 
			
		||||
import { parseSlotPurchaseName } from "@/src/helpers/purchaseHelpers";
 | 
			
		||||
import { getWeaponType } from "@/src/services/itemDataService";
 | 
			
		||||
import { getSubstringFromKeyword } from "@/src/helpers/stringHelpers";
 | 
			
		||||
import {
 | 
			
		||||
    addBooster,
 | 
			
		||||
    addConsumables,
 | 
			
		||||
    addCustomization,
 | 
			
		||||
    addMechSuit,
 | 
			
		||||
    addMiscItems,
 | 
			
		||||
    addPowerSuit,
 | 
			
		||||
    addRecipes,
 | 
			
		||||
    addSentinel,
 | 
			
		||||
    addWeapon,
 | 
			
		||||
    getInventory,
 | 
			
		||||
    updateCurrency,
 | 
			
		||||
    updateSlots
 | 
			
		||||
} from "@/src/services/inventoryService";
 | 
			
		||||
import { IConsumable, IMiscItem, ITypeCount } from "@/src/types/inventoryTypes/inventoryTypes";
 | 
			
		||||
import { IPurchaseRequest, IPurchaseResponse, SlotNameToInventoryName, SlotPurchase } from "@/src/types/purchaseTypes";
 | 
			
		||||
import { addItem, addBooster, updateCurrency, updateSlots } from "@/src/services/inventoryService";
 | 
			
		||||
import { IPurchaseRequest, SlotPurchase } from "@/src/types/purchaseTypes";
 | 
			
		||||
import { logger } from "@/src/utils/logger";
 | 
			
		||||
 | 
			
		||||
export const getStoreItemCategory = (storeItem: string) => {
 | 
			
		||||
@ -40,34 +25,24 @@ export const handlePurchase = async (purchaseRequest: IPurchaseRequest, accountI
 | 
			
		||||
    const internalName = purchaseRequest.PurchaseParams.StoreItem.replace("/StoreItems", "");
 | 
			
		||||
    logger.debug(`store category ${storeCategory}`);
 | 
			
		||||
 | 
			
		||||
    let inventoryChanges;
 | 
			
		||||
    let purchaseResponse;
 | 
			
		||||
    switch (storeCategory) {
 | 
			
		||||
        case "Powersuits":
 | 
			
		||||
            inventoryChanges = await handlePowersuitPurchase(internalName, accountId);
 | 
			
		||||
            break;
 | 
			
		||||
        case "Weapons":
 | 
			
		||||
            inventoryChanges = await handleWeaponsPurchase(internalName, accountId);
 | 
			
		||||
        default:
 | 
			
		||||
            purchaseResponse = await addItem(accountId, internalName);
 | 
			
		||||
            break;
 | 
			
		||||
        case "Types":
 | 
			
		||||
            inventoryChanges = await handleTypesPurchase(
 | 
			
		||||
            purchaseResponse = await handleTypesPurchase(
 | 
			
		||||
                internalName,
 | 
			
		||||
                accountId,
 | 
			
		||||
                purchaseRequest.PurchaseParams.Quantity
 | 
			
		||||
            );
 | 
			
		||||
            break;
 | 
			
		||||
        case "Boosters":
 | 
			
		||||
            inventoryChanges = await handleBoostersPurchase(internalName, accountId);
 | 
			
		||||
            purchaseResponse = await handleBoostersPurchase(internalName, accountId);
 | 
			
		||||
            break;
 | 
			
		||||
        case "Interface":
 | 
			
		||||
            inventoryChanges = await handleCustomizationPurchase(internalName, accountId);
 | 
			
		||||
            break;
 | 
			
		||||
        default:
 | 
			
		||||
            const errorMessage = `unknown store category: ${storeCategory} not implemented or new`;
 | 
			
		||||
            logger.error(errorMessage);
 | 
			
		||||
            throw new Error(errorMessage);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (!inventoryChanges) throw new Error("purchase response was undefined");
 | 
			
		||||
    if (!purchaseResponse) throw new Error("purchase response was undefined");
 | 
			
		||||
 | 
			
		||||
    const currencyChanges = await updateCurrency(
 | 
			
		||||
        purchaseRequest.PurchaseParams.ExpectedPrice,
 | 
			
		||||
@ -75,12 +50,12 @@ export const handlePurchase = async (purchaseRequest: IPurchaseRequest, accountI
 | 
			
		||||
        accountId
 | 
			
		||||
    );
 | 
			
		||||
 | 
			
		||||
    inventoryChanges.InventoryChanges = {
 | 
			
		||||
    purchaseResponse.InventoryChanges = {
 | 
			
		||||
        ...currencyChanges,
 | 
			
		||||
        ...inventoryChanges.InventoryChanges
 | 
			
		||||
        ...purchaseResponse.InventoryChanges
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    return inventoryChanges;
 | 
			
		||||
    return purchaseResponse;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
export const slotPurchaseNameToSlotName: SlotPurchase = {
 | 
			
		||||
@ -126,102 +101,18 @@ const handleSlotPurchase = async (slotPurchaseNameFull: string, accountId: strin
 | 
			
		||||
    };
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const handleWeaponsPurchase = async (weaponName: string, accountId: string) => {
 | 
			
		||||
    const weaponType = getWeaponType(weaponName);
 | 
			
		||||
    const addedWeapon = await addWeapon(weaponType, weaponName, accountId);
 | 
			
		||||
 | 
			
		||||
    await updateSlots(accountId, SlotNameToInventoryName.WEAPON, 0, 1);
 | 
			
		||||
 | 
			
		||||
    return {
 | 
			
		||||
        InventoryChanges: {
 | 
			
		||||
            WeaponBin: { count: 1, platinum: 0, Slots: -1 },
 | 
			
		||||
            [weaponType]: [addedWeapon]
 | 
			
		||||
        }
 | 
			
		||||
    } as IPurchaseResponse;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const handlePowersuitPurchase = async (powersuitName: string, accountId: string) => {
 | 
			
		||||
    if (powersuitName.includes("EntratiMech")) {
 | 
			
		||||
        const mechSuit = await addMechSuit(powersuitName, accountId);
 | 
			
		||||
 | 
			
		||||
        await updateSlots(accountId, SlotNameToInventoryName.MECHSUIT, 0, 1);
 | 
			
		||||
        logger.debug("mech suit", mechSuit);
 | 
			
		||||
 | 
			
		||||
        return {
 | 
			
		||||
            InventoryChanges: {
 | 
			
		||||
                MechBin: {
 | 
			
		||||
                    count: 1,
 | 
			
		||||
                    platinum: 0,
 | 
			
		||||
                    Slots: -1
 | 
			
		||||
                },
 | 
			
		||||
                MechSuits: [mechSuit]
 | 
			
		||||
            }
 | 
			
		||||
        } as IPurchaseResponse;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const suit = await addPowerSuit(powersuitName, accountId);
 | 
			
		||||
    await updateSlots(accountId, SlotNameToInventoryName.SUIT, 0, 1);
 | 
			
		||||
 | 
			
		||||
    return {
 | 
			
		||||
        InventoryChanges: {
 | 
			
		||||
            SuitBin: {
 | 
			
		||||
                count: 1,
 | 
			
		||||
                platinum: 0,
 | 
			
		||||
                Slots: -1
 | 
			
		||||
            },
 | 
			
		||||
            Suits: [suit]
 | 
			
		||||
        }
 | 
			
		||||
    };
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
//TODO: change to getInventory, apply changes then save at the end
 | 
			
		||||
const handleTypesPurchase = async (typesName: string, accountId: string, quantity: number) => {
 | 
			
		||||
    const typeCategory = getStoreItemTypesCategory(typesName);
 | 
			
		||||
    logger.debug(`type category ${typeCategory}`);
 | 
			
		||||
    switch (typeCategory) {
 | 
			
		||||
        case "AvatarImages":
 | 
			
		||||
        case "SuitCustomizations":
 | 
			
		||||
            return await handleCustomizationPurchase(typesName, accountId);
 | 
			
		||||
        case "Sentinels":
 | 
			
		||||
            return await handleSentinelPurchase(typesName, accountId);
 | 
			
		||||
        default:
 | 
			
		||||
            return await addItem(accountId, typesName, quantity);
 | 
			
		||||
        case "SlotItems":
 | 
			
		||||
            return await handleSlotPurchase(typesName, accountId);
 | 
			
		||||
        case "Items":
 | 
			
		||||
            return await handleMiscItemPurchase(typesName, accountId, quantity);
 | 
			
		||||
        case "Recipes":
 | 
			
		||||
        case "Consumables": // Blueprints for Ciphers, Antitoxins
 | 
			
		||||
            return await handleRecipesPurchase(typesName, accountId, quantity);
 | 
			
		||||
        case "Restoratives": // Codex Scanner, Remote Observer, Starburst
 | 
			
		||||
            return await handleRestorativesPurchase(typesName, accountId, quantity);
 | 
			
		||||
            break;
 | 
			
		||||
        default:
 | 
			
		||||
            throw new Error(`unknown Types category: ${typeCategory} not implemented or new`);
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const handleSentinelPurchase = async (sentinelName: string, accountId: string) => {
 | 
			
		||||
    const sentinel = await addSentinel(sentinelName, accountId);
 | 
			
		||||
 | 
			
		||||
    await updateSlots(accountId, SlotNameToInventoryName.SENTINEL, 0, 1);
 | 
			
		||||
 | 
			
		||||
    return {
 | 
			
		||||
        InventoryChanges: {
 | 
			
		||||
            SentinelBin: { count: 1, platinum: 0, Slots: -1 },
 | 
			
		||||
            Sentinels: [sentinel]
 | 
			
		||||
        }
 | 
			
		||||
    };
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const handleCustomizationPurchase = async (customizationName: string, accountId: string) => {
 | 
			
		||||
    const customization = await addCustomization(customizationName, accountId);
 | 
			
		||||
 | 
			
		||||
    return {
 | 
			
		||||
        InventoryChanges: {
 | 
			
		||||
            FlavourItems: [customization]
 | 
			
		||||
        }
 | 
			
		||||
    };
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const boosterCollection = [
 | 
			
		||||
    "/Lotus/Types/Boosters/ResourceAmountBooster",
 | 
			
		||||
    "/Lotus/Types/Boosters/AffinityBooster",
 | 
			
		||||
@ -247,54 +138,3 @@ const handleBoostersPurchase = async (boosterStoreName: string, accountId: strin
 | 
			
		||||
        }
 | 
			
		||||
    };
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const handleMiscItemPurchase = async (uniqueName: string, accountId: string, quantity: number) => {
 | 
			
		||||
    const inventory = await getInventory(accountId);
 | 
			
		||||
    const miscItemChanges = [
 | 
			
		||||
        {
 | 
			
		||||
            ItemType: uniqueName,
 | 
			
		||||
            ItemCount: quantity
 | 
			
		||||
        } satisfies IMiscItem
 | 
			
		||||
    ];
 | 
			
		||||
    addMiscItems(inventory, miscItemChanges);
 | 
			
		||||
    await inventory.save();
 | 
			
		||||
    return {
 | 
			
		||||
        InventoryChanges: {
 | 
			
		||||
            MiscItems: miscItemChanges
 | 
			
		||||
        }
 | 
			
		||||
    };
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const handleRecipesPurchase = async (uniqueName: string, accountId: string, quantity: number) => {
 | 
			
		||||
    const inventory = await getInventory(accountId);
 | 
			
		||||
    const recipeChanges = [
 | 
			
		||||
        {
 | 
			
		||||
            ItemType: uniqueName,
 | 
			
		||||
            ItemCount: quantity
 | 
			
		||||
        } satisfies ITypeCount
 | 
			
		||||
    ];
 | 
			
		||||
    addRecipes(inventory, recipeChanges);
 | 
			
		||||
    await inventory.save();
 | 
			
		||||
    return {
 | 
			
		||||
        InventoryChanges: {
 | 
			
		||||
            Recipes: recipeChanges
 | 
			
		||||
        }
 | 
			
		||||
    };
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const handleRestorativesPurchase = async (uniqueName: string, accountId: string, quantity: number) => {
 | 
			
		||||
    const inventory = await getInventory(accountId);
 | 
			
		||||
    const consumablesChanges = [
 | 
			
		||||
        {
 | 
			
		||||
            ItemType: uniqueName,
 | 
			
		||||
            ItemCount: quantity
 | 
			
		||||
        } satisfies IConsumable
 | 
			
		||||
    ];
 | 
			
		||||
    addConsumables(inventory, consumablesChanges);
 | 
			
		||||
    await inventory.save();
 | 
			
		||||
    return {
 | 
			
		||||
        InventoryChanges: {
 | 
			
		||||
            Consumables: consumablesChanges
 | 
			
		||||
        }
 | 
			
		||||
    };
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
@ -419,6 +419,14 @@ export interface ICrewShipHarnessConfig {
 | 
			
		||||
    Upgrades?: string[];
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export enum InventorySlot {
 | 
			
		||||
    SUITS = "SuitBin",
 | 
			
		||||
    WEAPONS = "WeaponBin",
 | 
			
		||||
    MECHSUITS = "MechBin",
 | 
			
		||||
    PVE_LOADOUTS = "PveBonusLoadoutBin",
 | 
			
		||||
    SENTINELS = "SentinelBin"
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export interface ISlots {
 | 
			
		||||
    Extra: number; // can be undefined, but not if used via mongoose
 | 
			
		||||
    Slots: number;
 | 
			
		||||
 | 
			
		||||
@ -42,14 +42,6 @@ export type IBinChanges = {
 | 
			
		||||
    Extra?: number;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
export enum SlotNameToInventoryName {
 | 
			
		||||
    SUIT = "SuitBin",
 | 
			
		||||
    WEAPON = "WeaponBin",
 | 
			
		||||
    MECHSUIT = "MechBin",
 | 
			
		||||
    LOADOUT = "PveBonusLoadoutBin",
 | 
			
		||||
    SENTINEL = "SentinelBin"
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export type SlotPurchaseName =
 | 
			
		||||
    | "SuitSlotItem"
 | 
			
		||||
    | "TwoSentinelSlotItem"
 | 
			
		||||
 | 
			
		||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user