feat: earning intrinsics (#872)
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				@ -150,6 +150,11 @@ export const addMissionInventoryUpdates = (
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                addFocusXpIncreases(inventory, value);
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					                addFocusXpIncreases(inventory, value);
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                break;
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					                break;
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            }
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					            }
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					            case "PlayerSkillGains": {
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					                inventory.PlayerSkills.LPP_SPACE += value.LPP_SPACE;
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					                inventory.PlayerSkills.LPP_DRIFTER += value.LPP_DRIFTER;
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					                break;
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					            }
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            default:
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					            default:
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                // Equipment XP updates
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					                // Equipment XP updates
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                if (equipmentKeys.includes(key as TEquipmentKey)) {
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					                if (equipmentKeys.includes(key as TEquipmentKey)) {
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@ -11,7 +11,8 @@ import {
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    TSolarMapRegion,
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					    TSolarMapRegion,
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    TEquipmentKey,
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					    TEquipmentKey,
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    IFusionTreasure,
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					    IFusionTreasure,
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    IQuestKeyClient
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					    IQuestKeyClient,
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					    IPlayerSkills
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} from "./inventoryTypes/inventoryTypes";
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					} from "./inventoryTypes/inventoryTypes";
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export interface IThemeUpdateRequest {
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					export interface IThemeUpdateRequest {
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@ -73,6 +74,7 @@ export type IMissionInventoryUpdateRequest = {
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    FpsSamples: number;
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					    FpsSamples: number;
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    EvolutionProgress?: IEvolutionProgress[];
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					    EvolutionProgress?: IEvolutionProgress[];
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    FocusXpIncreases?: number[];
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					    FocusXpIncreases?: number[];
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					    PlayerSkillGains: IPlayerSkills;
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} & {
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					} & {
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    [K in TEquipmentKey]?: IEquipmentClient[];
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					    [K in TEquipmentKey]?: IEquipmentClient[];
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};
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					};
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