feat: give on call crew gear item for command rank 9 (#2450)
Closes #2445 Reviewed-on: OpenWF/SpaceNinjaServer#2450 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
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import { getJSONfromString } from "@/src/helpers/stringHelpers";
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					import { getJSONfromString } from "@/src/helpers/stringHelpers";
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import { getInventory } from "@/src/services/inventoryService";
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					import { addConsumables, getInventory } from "@/src/services/inventoryService";
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import { getAccountIdForRequest } from "@/src/services/loginService";
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					import { getAccountIdForRequest } from "@/src/services/loginService";
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import { IPlayerSkills } from "@/src/types/inventoryTypes/inventoryTypes";
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					import { IPlayerSkills } from "@/src/types/inventoryTypes/inventoryTypes";
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					import { IInventoryChanges } from "@/src/types/purchaseTypes";
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import { RequestHandler } from "express";
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					import { RequestHandler } from "express";
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export const playerSkillsController: RequestHandler = async (req, res) => {
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					export const playerSkillsController: RequestHandler = async (req, res) => {
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    const accountId = await getAccountIdForRequest(req);
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					    const accountId = await getAccountIdForRequest(req);
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    const inventory = await getInventory(accountId, "PlayerSkills");
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					    const inventory = await getInventory(accountId, "PlayerSkills Consumables");
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    const request = getJSONfromString<IPlayerSkillsRequest>(String(req.body));
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					    const request = getJSONfromString<IPlayerSkillsRequest>(String(req.body));
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    const oldRank: number = inventory.PlayerSkills[request.Skill as keyof IPlayerSkills];
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					    const oldRank: number = inventory.PlayerSkills[request.Skill as keyof IPlayerSkills];
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    const cost = (request.Pool == "LPP_DRIFTER" ? drifterCosts[oldRank] : 1 << oldRank) * 1000;
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					    const cost = (request.Pool == "LPP_DRIFTER" ? drifterCosts[oldRank] : 1 << oldRank) * 1000;
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    inventory.PlayerSkills[request.Pool as keyof IPlayerSkills] -= cost;
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					    inventory.PlayerSkills[request.Pool as keyof IPlayerSkills] -= cost;
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    inventory.PlayerSkills[request.Skill as keyof IPlayerSkills]++;
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					    inventory.PlayerSkills[request.Skill as keyof IPlayerSkills]++;
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    await inventory.save();
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					    const inventoryChanges: IInventoryChanges = {};
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					    if (request.Skill == "LPS_COMMAND" && inventory.PlayerSkills.LPS_COMMAND == 9) {
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					        const consumablesChanges = [
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					            {
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					                ItemType: "/Lotus/Types/Restoratives/Consumable/CrewmateBall",
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					                ItemCount: 1
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					            }
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					        ];
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					        addConsumables(inventory, consumablesChanges);
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					        inventoryChanges.Consumables = consumablesChanges;
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					    }
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					    await inventory.save();
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    res.json({
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					    res.json({
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        Pool: request.Pool,
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					        Pool: request.Pool,
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        PoolInc: -cost,
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					        PoolInc: -cost,
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        Skill: request.Skill,
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					        Skill: request.Skill,
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        Rank: oldRank + 1
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					        Rank: oldRank + 1,
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					        InventoryChanges: inventoryChanges
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    });
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					    });
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};
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					};
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