forked from OpenWF/SpaceNinjaServer
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1 Commits
Author | SHA1 | Date | |
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30bf2ed34b |
@ -20,8 +20,8 @@ export const syndicateSacrificeController: RequestHandler = async (request, resp
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const oldLevel = syndicate.Title ?? 0;
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const levelIncrease = data.SacrificeLevel - oldLevel;
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if (levelIncrease < 0) {
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throw new Error(`syndicate sacrifice can not decrease level`);
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if (levelIncrease < 1) {
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throw new Error(`syndicate sacrifice needs an increase of at least 1`);
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}
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if (levelIncrease > 1 && !data.AllowMultiple) {
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throw new Error(`desired syndicate level is an increase of ${levelIncrease}, max. allowed increase is 1`);
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@ -37,7 +37,7 @@ export const syndicateSacrificeController: RequestHandler = async (request, resp
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// Process sacrifices and rewards for every level we're reaching
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const manifest = ExportSyndicates[data.AffiliationTag];
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for (let level = oldLevel + levelIncrease; level <= data.SacrificeLevel; ++level) {
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for (let level = oldLevel + 1; level <= data.SacrificeLevel; ++level) {
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let sacrifice: ISyndicateSacrifice | undefined;
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if (level == 0) {
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sacrifice = manifest.initiationSacrifice;
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@ -453,13 +453,37 @@ const pushWeeklyActs = (
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}
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};
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const generateXpAmounts = (rng: SRng, stageCount: number, minXp: number, maxXp: number): number[] => {
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const step = minXp < 1000 ? 1 : 10;
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const totalDeciXp = rng.randomInt(minXp / step, maxXp / step);
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const xpAmounts: number[] = [];
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if (stageCount < 4) {
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const perStage = Math.ceil(totalDeciXp / stageCount) * step;
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for (let i = 0; i != stageCount; ++i) {
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xpAmounts.push(perStage);
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}
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} else {
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const perStage = Math.ceil(Math.round(totalDeciXp * 0.667) / (stageCount - 1)) * step;
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for (let i = 0; i != stageCount - 1; ++i) {
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xpAmounts.push(perStage);
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}
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xpAmounts.push(Math.ceil(totalDeciXp * 0.332) * step);
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}
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return xpAmounts;
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};
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// Test vectors:
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//console.log(generateXpAmounts(new SRng(1337n), 5, 5000, 5000)); // [840, 840, 840, 840, 1660]
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//console.log(generateXpAmounts(new SRng(1337n), 3, 40, 40)); // [14, 14, 14]
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//console.log(generateXpAmounts(new SRng(1337n), 5, 150, 150)); // [25, 25, 25, 25, 50]
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//console.log(generateXpAmounts(new SRng(1337n), 4, 10, 10)); // [2, 2, 2, 4]
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//console.log(generateXpAmounts(new SRng(1337n), 4, 15, 15)); // [4, 4, 4, 5]
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//console.log(generateXpAmounts(new SRng(1337n), 4, 20, 20)); // [5, 5, 5, 7]
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export const pushClassicBounties = (syndicateMissions: ISyndicateMissionInfo[], bountyCycle: number): void => {
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const table = String.fromCharCode(65 + (bountyCycle % 3));
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const vaultTable = String.fromCharCode(65 + ((bountyCycle + 1) % 3));
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const deimosDTable = String.fromCharCode(65 + (bountyCycle % 2));
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// TODO: xpAmounts need to be calculated based on the jobType somehow?
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const seed = new SRng(bountyCycle).randomInt(0, 100_000);
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const bountyCycleStart = bountyCycle * 9000000;
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const bountyCycleEnd = bountyCycleStart + 9000000;
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@ -482,7 +506,7 @@ export const pushClassicBounties = (syndicateMissions: ISyndicateMissionInfo[],
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masteryReq: 0,
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minEnemyLevel: 5,
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maxEnemyLevel: 15,
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xpAmounts: [430, 430, 430]
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xpAmounts: generateXpAmounts(rng, 3, 1000, 1500)
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},
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{
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jobType: rng.randomElement(eidolonJobs),
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@ -490,7 +514,7 @@ export const pushClassicBounties = (syndicateMissions: ISyndicateMissionInfo[],
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masteryReq: 1,
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minEnemyLevel: 10,
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maxEnemyLevel: 30,
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xpAmounts: [620, 620, 620]
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xpAmounts: generateXpAmounts(rng, 3, 1750, 2250)
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},
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{
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jobType: rng.randomElement(eidolonJobs),
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@ -498,7 +522,7 @@ export const pushClassicBounties = (syndicateMissions: ISyndicateMissionInfo[],
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masteryReq: 2,
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minEnemyLevel: 20,
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maxEnemyLevel: 40,
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xpAmounts: [670, 670, 670, 990]
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xpAmounts: generateXpAmounts(rng, 4, 2500, 3000)
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},
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{
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jobType: rng.randomElement(eidolonJobs),
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@ -506,7 +530,7 @@ export const pushClassicBounties = (syndicateMissions: ISyndicateMissionInfo[],
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masteryReq: 3,
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minEnemyLevel: 30,
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maxEnemyLevel: 50,
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xpAmounts: [570, 570, 570, 570, 1110]
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xpAmounts: generateXpAmounts(rng, 5, 3250, 3750)
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},
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{
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jobType: rng.randomElement(eidolonJobs),
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@ -514,7 +538,7 @@ export const pushClassicBounties = (syndicateMissions: ISyndicateMissionInfo[],
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masteryReq: 5,
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minEnemyLevel: 40,
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maxEnemyLevel: 60,
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xpAmounts: [740, 740, 740, 740, 1450]
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xpAmounts: generateXpAmounts(rng, 5, 4000, 4500)
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},
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{
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jobType: rng.randomElement(eidolonJobs),
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@ -530,7 +554,7 @@ export const pushClassicBounties = (syndicateMissions: ISyndicateMissionInfo[],
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masteryReq: 0,
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minEnemyLevel: 50,
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maxEnemyLevel: 70,
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xpAmounts: [840, 840, 840, 840, 1650]
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xpAmounts: generateXpAmounts(rng, 5, 4500, 5000)
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}
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]
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});
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@ -554,7 +578,7 @@ export const pushClassicBounties = (syndicateMissions: ISyndicateMissionInfo[],
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masteryReq: 0,
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minEnemyLevel: 5,
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maxEnemyLevel: 15,
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xpAmounts: [340, 340, 340]
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xpAmounts: generateXpAmounts(rng, 3, 1000, 1500)
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},
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{
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jobType: rng.randomElement(venusJobs),
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@ -562,7 +586,7 @@ export const pushClassicBounties = (syndicateMissions: ISyndicateMissionInfo[],
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masteryReq: 1,
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minEnemyLevel: 10,
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maxEnemyLevel: 30,
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xpAmounts: [660, 660, 660]
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xpAmounts: generateXpAmounts(rng, 3, 1750, 2250)
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},
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{
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jobType: rng.randomElement(venusJobs),
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@ -570,7 +594,7 @@ export const pushClassicBounties = (syndicateMissions: ISyndicateMissionInfo[],
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masteryReq: 2,
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minEnemyLevel: 20,
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maxEnemyLevel: 40,
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xpAmounts: [610, 610, 610, 900]
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xpAmounts: generateXpAmounts(rng, 4, 2500, 3000)
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},
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{
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jobType: rng.randomElement(venusJobs),
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@ -578,7 +602,7 @@ export const pushClassicBounties = (syndicateMissions: ISyndicateMissionInfo[],
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masteryReq: 3,
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minEnemyLevel: 30,
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maxEnemyLevel: 50,
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xpAmounts: [600, 600, 600, 600, 1170]
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xpAmounts: generateXpAmounts(rng, 5, 3250, 3750)
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},
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{
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jobType: rng.randomElement(venusJobs),
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@ -586,7 +610,7 @@ export const pushClassicBounties = (syndicateMissions: ISyndicateMissionInfo[],
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masteryReq: 5,
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minEnemyLevel: 40,
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maxEnemyLevel: 60,
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xpAmounts: [690, 690, 690, 690, 1350]
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xpAmounts: generateXpAmounts(rng, 5, 4000, 4500)
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},
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{
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jobType: rng.randomElement(venusJobs),
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@ -602,7 +626,7 @@ export const pushClassicBounties = (syndicateMissions: ISyndicateMissionInfo[],
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masteryReq: 0,
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minEnemyLevel: 50,
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maxEnemyLevel: 70,
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xpAmounts: [780, 780, 780, 780, 1540]
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xpAmounts: generateXpAmounts(rng, 5, 4500, 5000)
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}
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]
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});
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@ -626,7 +650,7 @@ export const pushClassicBounties = (syndicateMissions: ISyndicateMissionInfo[],
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masteryReq: 0,
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minEnemyLevel: 5,
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maxEnemyLevel: 15,
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xpAmounts: [5, 5, 5]
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xpAmounts: generateXpAmounts(rng, 3, 12, 18)
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},
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{
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jobType: rng.randomElement(microplanetJobs),
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@ -634,7 +658,7 @@ export const pushClassicBounties = (syndicateMissions: ISyndicateMissionInfo[],
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masteryReq: 1,
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minEnemyLevel: 15,
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maxEnemyLevel: 25,
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xpAmounts: [12, 12, 12]
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xpAmounts: generateXpAmounts(rng, 3, 24, 36)
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},
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{
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jobType: rng.randomElement(microplanetEndlessJobs),
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@ -651,7 +675,7 @@ export const pushClassicBounties = (syndicateMissions: ISyndicateMissionInfo[],
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masteryReq: 2,
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minEnemyLevel: 30,
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maxEnemyLevel: 40,
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xpAmounts: [17, 17, 17, 25]
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xpAmounts: generateXpAmounts(rng, 4, 72, 88)
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},
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{
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jobType: rng.randomElement(microplanetJobs),
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@ -659,7 +683,7 @@ export const pushClassicBounties = (syndicateMissions: ISyndicateMissionInfo[],
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masteryReq: 3,
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minEnemyLevel: 40,
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maxEnemyLevel: 60,
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xpAmounts: [22, 22, 22, 22, 43]
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xpAmounts: generateXpAmounts(rng, 5, 115, 135)
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},
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{
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jobType: rng.randomElement(microplanetJobs),
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@ -1,82 +0,0 @@
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{
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"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradeEquilibrium": "拾取生命球额外获得+20%能量。拾取能量球额外获得+20%生命。",
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"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradeEquilibriumMythic": "拾取生命球额外获得+30%能量。拾取能量球额外获得+30%生命。",
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"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradeMeleeCritDamage": "+25% 近战暴击伤害",
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"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradeMeleeCritDamageMythic": "+37.5% 近战暴击伤害",
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"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradePrimaryStatusChance": "+25% 主要武器的触发几率",
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"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradePrimaryStatusChanceMythic": "+37.5% 主要武器的触发几率",
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"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradeSecondaryCritChance": "+25% 次要武器暴击几率",
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"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradeSecondaryCritChanceMythic": "+37.5% 次要武器暴击几率",
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"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradeWarframeAbilityDuration": "+10% 技能持续时间",
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"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradeWarframeAbilityDurationMythic": "+15% 技能持续时间",
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"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradeWarframeAbilityStrength": "+10% 技能强度",
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"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradeWarframeAbilityStrengthMythic": "+15% 技能强度",
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"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradeWarframeArmourMax": "+150 护甲",
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"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradeWarframeArmourMaxMythic": "+225 护甲",
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"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradeWarframeBlastProc": "使用爆炸伤害击杀敌人时恢复 +5 护盾。",
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"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradeWarframeBlastProcMythic": "使用爆炸伤害击杀敌人时恢复 +7.5 护盾。",
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"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradeWarframeCastingSpeed": "+25% 释放速度",
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"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradeWarframeCastingSpeedMythic": "+37.5% 释放速度",
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"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradeWarframeCorrosiveDamageBoost": "从受到腐蚀异常状态影响的敌人处,获得+10% 技能伤害。",
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"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradeWarframeCorrosiveDamageBoostMythic": "从受到腐蚀异常状态影响的敌人处,获得+15% 技能伤害。",
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"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradeWarframeCorrosiveStack": "腐蚀异常状态的最高叠加层数增加+2",
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"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradeWarframeCorrosiveStackMythic": "腐蚀异常状态的最高叠加层数增加+3",
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"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradeWarframeCritDamageBoost": "获得+25%近战暴击伤害。当最大能量超过500时,伤害加成加倍。",
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"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradeWarframeCritDamageBoostMythic": "获得+37%近战暴击伤害。当最大能量超过500时,伤害加成加倍。",
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"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradeWarframeElectricDamage": "获得+30% 主要武器电击伤害。 每装备一个深红、蔚蓝或紫晶执刑官源力石,获得额外+10%的效果。电击效果可和 Mod 效果进行组合。",
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"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradeWarframeElectricDamageMythic": "获得+45% 主要武器电击伤害。 每装备一个深红、蔚蓝或紫晶执刑官源力石,获得额外+15%的效果。电击效果可和 Mod 效果组合。",
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"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradeWarframeElectricDamageBoost": "针对处于电击异常状态的敌人你的技能伤害增加+10%",
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"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradeWarframeElectricDamageBoostMythic": "针对处于电击异常状态的敌人你的技能伤害增加+15%",
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"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradeWarframeEnergyMax": "+50最大能量",
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"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradeWarframeEnergyMaxMythic": "+75最大能量",
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"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradeWarframeGlobeEffectEnergy": "能量球效果 +50%",
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"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradeWarframeGlobeEffectEnergyMythic": "能量球效果 +75%",
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"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradeWarframeGlobeEffectHealth": "生命球效果 +100%",
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"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradeWarframeGlobeEffectHealthMythic": "生命球效果+150%",
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"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradeWarframeHealthMax": "+150 血量值",
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"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradeWarframeHealthMaxMythic": "+225 血量值",
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"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradeWarframeHPBoostFromImpact": "通过爆炸伤害击杀的每个敌人可增加1生命值。最多增加300最大生命值。",
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"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradeWarframeHPBoostFromImpactMythic": "通过爆炸伤害击杀的每个敌人可增加2生命值。最多增加450最大生命值。",
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"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradeWarframeParkourVelocity": "+15% 跑酷速度",
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"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradeWarframeParkourVelocityMythic": "+22.5% 跑酷速度",
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"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradeWarframeRadiationDamageBoost": "针对处于辐射异常状态的敌人,你的技能伤害增加+10%",
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"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradeWarframeRadiationDamageBoostMythic": "针对处于辐射异常状态的敌人,你的技能伤害增加+15%",
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"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradeWarframeRegen": "每秒恢复+5生命值",
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"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradeWarframeRegenMythic": "每秒恢复+7.5生命值",
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"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradeWarframeShieldMax": "+150 护盾容量",
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"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradeWarframeShieldMaxMythic": "+225 护盾容量",
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"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradeWarframeStartingEnergy": "进入任务时获得 +30% 最大能量",
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"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradeWarframeStartingEnergyMythic": "进入任务时获得 +45% 最大能量",
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"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradeWarframeToxinDamage": "毒素异常状态造成额外+30%伤害",
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"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradeWarframeToxinDamageMythic": "毒素异常状态造成额外+45%伤害",
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"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradeWarframeToxinHeal": "每当敌人受到毒素异常状态的伤害时,恢复+2生命值",
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"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradeWarframeToxinHealMythic": "每当敌人受到毒素异常状态的伤害时,恢复+3生命值",
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"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradeWeaponCritBoostFromHeat": "每击杀一个受火焰伤害影响的敌次要武器的暴击几率增加1% ,最高可达50%。",
|
||||
"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradeWeaponCritBoostFromHeatMythic": "每击杀一个受火焰伤害影响的敌次要武器的暴击几率增加1.5% ,最高可达75%。",
|
||||
|
||||
"/Lotus/Upgrades/Mods/Warframe/AvatarAbilityRangeMod": "+7.5% 技能范围",
|
||||
"/Lotus/Upgrades/Mods/Warframe/AvatarAbilityEfficiencyMod": "+5% 技能效率",
|
||||
"/Lotus/Upgrades/Mods/Warframe/AvatarEnergyRegenMod": "每秒能量回复0.5",
|
||||
"/Lotus/Upgrades/Mods/Warframe/AvatarEnemyRadarMod": "增加5米的侦敌范围",
|
||||
"/Lotus/Upgrades/Mods/Warframe/AvatarLootRadarMod": "增加7米的战利品范围",
|
||||
|
||||
"/Lotus/Upgrades/Mods/Rifle/WeaponAmmoMaxMod": "最大弹药量+15%",
|
||||
"/Lotus/Upgrades/Mods/Aura/EnemyArmorReductionAuraMod": "敌人失去3%的护甲",
|
||||
|
||||
"/Lotus/Upgrades/Mods/DataSpike/Assassin/OnExecutionAmmoMod": "处决后填补弹夹",
|
||||
"/Lotus/Upgrades/Mods/DataSpike/Assassin/OnExecutionHealthDropMod": "处决后掉落生命球",
|
||||
"/Lotus/Upgrades/Mods/DataSpike/Assassin/OnExecutionEnergyDropMod": "处决后50%的几率掉落能量球",
|
||||
"/Lotus/Upgrades/Mods/DataSpike/Cipher/OnFailHackResetMod": "骇入失败后有50%的几率可以重新尝试",
|
||||
"/Lotus/Upgrades/Mods/DataSpike/Cipher/DamageReductionOnHackMod": "入侵时减少75%收到的伤害",
|
||||
"/Lotus/Upgrades/Mods/DataSpike/Assassin/OnExecutionReviveCompanionMod": "处决敌人将减少同伴复活等待时间 15 秒",
|
||||
"/Lotus/Upgrades/Mods/DataSpike/Assassin/OnExecutionParkourSpeedMod": "处决敌人后增加持续 15 秒的60% 跑酷速度",
|
||||
"/Lotus/Upgrades/Mods/Warframe/AvatarTimeLimitIncreaseMod": "增加8秒入侵时间",
|
||||
"/Lotus/Upgrades/Mods/DataSpike/Cipher/ElectrifyOnHackMod": "入侵时电击 20 米范围内的敌人",
|
||||
"/Lotus/Upgrades/Mods/DataSpike/Assassin/OnExecutionTerrifyMod": "进行怜悯之击时有50%的几率使15米内的敌人陷入恐惧状态8秒",
|
||||
"/Lotus/Upgrades/Mods/DataSpike/Cipher/OnHackLockersMod": "入侵后在20米范围内解锁5个储物柜",
|
||||
"/Lotus/Upgrades/Mods/DataSpike/Assassin/OnExecutionBlindMod": "使用怜悯之击时致盲18米范围内的敌人",
|
||||
"/Lotus/Upgrades/Mods/DataSpike/Assassin/OnExecutionDrainPowerMod": "完成怜悯之击后下一个技能获得50%的技能强度加成。",
|
||||
"/Lotus/Upgrades/Mods/DataSpike/Cipher/OnHackSprintSpeedMod": "入侵后 15 秒内获得冲刺速度 +75%",
|
||||
"/Lotus/Upgrades/Mods/DataSpike/Assassin/SwiftExecuteMod": "处决速度增加 50%",
|
||||
"/Lotus/Upgrades/Mods/DataSpike/Cipher/OnHackInvisMod": "入侵后隐身 15 秒"
|
||||
}
|
@ -98,7 +98,7 @@ dict = {
|
||||
inventory_bulkRankUpSentinels: `Maximizar rango de todos los centinelas`,
|
||||
inventory_bulkRankUpSentinelWeapons: `Maximizar rango de todas las armas de centinela`,
|
||||
inventory_bulkRankUpEvolutionProgress: `Maximizar todo el progreso de evolución Incarnon`,
|
||||
inventory_Boosters: `Potenciadores`,
|
||||
inventory_Boosters: `[UNTRANSLATED] Boosters`,
|
||||
|
||||
quests_list: `Misiones`,
|
||||
quests_completeAll: `Completar todas las misiones`,
|
||||
@ -164,7 +164,7 @@ dict = {
|
||||
cheats_noDojoResearchTime: `Sin tiempo de investigación del dojo`,
|
||||
cheats_fastClanAscension: `Ascenso rápido del clan`,
|
||||
cheats_spoofMasteryRank: `Rango de maestría simulado (-1 para desactivar)`,
|
||||
cheats_nightwaveStandingMultiplier: `Multiplicador de Reputación de Onda Nocturna`,
|
||||
cheats_nightwaveStandingMultiplier: `[UNTRANSLATED] Nightwave Standing Multiplier`,
|
||||
cheats_saveSettings: `Guardar configuración`,
|
||||
cheats_account: `Cuenta`,
|
||||
cheats_unlockAllFocusSchools: `Desbloquear todas las escuelas de enfoque`,
|
||||
|
Loading…
x
Reference in New Issue
Block a user