forked from OpenWF/SpaceNinjaServer
		
	
		
			
				
	
	
		
			37 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
import { getAccountIdForRequest } from "@/src/services/loginService";
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import { updateCurrency } from "@/src/services/inventoryService";
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import { RequestHandler } from "express";
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import { updateSlots } from "@/src/services/inventoryService";
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import { InventorySlot } from "@/src/types/inventoryTypes/inventoryTypes";
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/*
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    loadout slots are additionally purchased slots only
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    1 slot per mastery rank is automatically given above mr10, without database needing to save the mastery slots
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    extra = everything above the base + 2 slots (e.g. for warframes)
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    new slot = extra + 1 and slots +1
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    using slot = slots -1, except for when purchased with platinum, then slots are included in price
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    e.g. number of frames:
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    19 slots, 71 extra
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    = 71 - 19 + 2 = 54
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    19 actually available slots in ingame inventory = 17 extra + 2 Base (base amount depends on slot) (+ 1 for every mastery rank above 10)
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    number of frames = extra - slots + 2
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*/
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// eslint-disable-next-line @typescript-eslint/no-misused-promises
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export const inventorySlotsController: RequestHandler = async (req, res) => {
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    const accountId = await getAccountIdForRequest(req);
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    //const body = JSON.parse(req.body as string) as IInventorySlotsRequest;
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    //console.log(body);
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    //TODO: check which slot was purchased because pvpBonus is also possible
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    const currencyChanges = await updateCurrency(20, true, accountId);
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    await updateSlots(accountId, InventorySlot.PVE_LOADOUTS, 1, 1);
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    //console.log({ InventoryChanges: currencyChanges }, " added loadout changes:");
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    res.json({ InventoryChanges: currencyChanges });
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};
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