From 0d21c73ab77dd77ff81c30b0b2ae5b8c203929ac Mon Sep 17 00:00:00 2001 From: Sainan <63328889+Sainan@users.noreply.github.com> Date: Sat, 25 Oct 2025 00:26:49 -0700 Subject: [PATCH] fix: set ModQuestTeshinAccess when using cheats to complete mod quest (#2935) This is required to go to Teshin's relay room after U40. Reviewed-on: https://onlyg.it/OpenWF/SpaceNinjaServer/pulls/2935 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com> --- src/services/questService.ts | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/src/services/questService.ts b/src/services/questService.ts index 8a7a532e..b99d1879 100644 --- a/src/services/questService.ts +++ b/src/services/questService.ts @@ -11,6 +11,7 @@ import { addFixedLevelRewards } from "./missionInventoryUpdateService.ts"; import type { IInventoryChanges } from "../types/purchaseTypes.ts"; import questCompletionItems from "../../static/fixed_responses/questCompletionRewards.json" with { type: "json" }; import type { ITypeCount } from "../types/commonTypes.ts"; +import { addString } from "../helpers/stringHelpers.ts"; export interface IUpdateQuestRequest { QuestKeys: IQuestKeyClient[]; @@ -175,6 +176,11 @@ export const completeQuest = async ( existingQuestKey.Completed = true; existingQuestKey.CompletionDate = new Date(); await handleQuestCompletion(inventory, questKey, undefined, run > 0); + + if (questKey == "/Lotus/Types/Keys/ModQuest/ModQuestKeyChain") { + // This would be set by the client during the equilogue, but since we're cheating through, we have to do it ourselves. + addString(inventory.NodeIntrosCompleted, "ModQuestTeshinAccess"); + } } return existingQuestKey.toJSON();