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								import { Inventory } from "@/src/models/inventoryModel";
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								import new_inventory from "@/static/fixed_responses/postTutorialInventory.json";
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								import config from "@/config.json";
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								import { Types } from "mongoose";
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								import { ISuitResponse } from "@/src/types/inventoryTypes/SuitTypes";
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								import { SlotType } from "@/src/types/purchaseTypes";
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								import { IWeaponResponse } from "@/src/types/inventoryTypes/weaponTypes";
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								const createInventory = async (accountOwnerId: Types.ObjectId) => {
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								    try {
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								        const inventory = new Inventory({ ...new_inventory, accountOwnerId: accountOwnerId });
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								        if (config.skipStoryModeChoice) {
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								            inventory.StoryModeChoice = "WARFRAME";
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								        }
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								        if (config.skipTutorial) {
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								            inventory.PlayedParkourTutorial = true;
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								            inventory.ReceivedStartingGear = true;
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								        }
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								        await inventory.save();
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								    } catch (error) {
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								        if (error instanceof Error) {
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								            throw new Error(`error creating inventory" ${error.message}`);
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								        }
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								        throw new Error("error creating inventory that is not of instance Error");
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								    }
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								};
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								//const updateInventory = async (accountOwnerId: Types.ObjectId, inventoryChanges: any) => {};
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								const getInventory = async (accountOwnerId: string) => {
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								    const inventory = await Inventory.findOne({ accountOwnerId: accountOwnerId });
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								    if (!inventory) {
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								        throw new Error(`Didn't find an inventory for ${accountOwnerId}`);
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								    }
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								    return inventory;
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								};
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								const addPowerSuit = async (powersuitName: string, accountId: string): Promise<ISuitResponse> => {
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								    const inventory = await getInventory(accountId);
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								    const suitIndex = inventory.Suits.push({ ItemType: powersuitName, Configs: [], UpgradeVer: 101, XP: 0 });
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								    const changedInventory = await inventory.save();
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								    return changedInventory.Suits[suitIndex - 1].toJSON();
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								};
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								export const updateSlots = async (slotType: SlotType, accountId: string, slots: number) => {
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								    const inventory = await getInventory(accountId);
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								    switch (slotType) {
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								        case SlotType.SUIT:
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								            inventory.SuitBin.Slots += slots;
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								            break;
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								        case SlotType.WEAPON:
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								            inventory.WeaponBin.Slots += slots;
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								            break;
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								        default:
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								            throw new Error("invalid slot type");
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								    }
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								    await inventory.save();
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								};
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								export const updateCurrency = async (price: number, usePremium: boolean, accountId: string) => {
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								    const currencyName = usePremium ? "PremiumCredits" : "RegularCredits";
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								    const inventory = await getInventory(accountId);
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								    inventory[currencyName] = inventory[currencyName] - price;
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								    await inventory.save();
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								    return { [currencyName]: -price };
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								};
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								export type WeaponTypeInternal = "LongGuns" | "Pistols" | "Melee";
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								export const addWeapon = async (
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								    weaponType: WeaponTypeInternal,
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								    weaponName: string,
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								    accountId: string
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								): Promise<IWeaponResponse> => {
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								    const inventory = await getInventory(accountId);
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								    let weaponIndex;
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								    switch (weaponType) {
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								        case "LongGuns":
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								            weaponIndex = inventory.LongGuns.push({ ItemType: weaponName, Configs: [], XP: 0 });
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								            break;
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								        case "Pistols":
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								            weaponIndex = inventory.Pistols.push({ ItemType: weaponName, Configs: [], XP: 0 });
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								            break;
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								        case "Melee":
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								            weaponIndex = inventory.Melee.push({ ItemType: weaponName, Configs: [], XP: 0 });
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								            break;
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								        default:
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								            throw new Error("unknown weapon type");
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								    }
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								    const changedInventory = await inventory.save();
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								    return changedInventory[weaponType][weaponIndex - 1].toJSON();
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								};
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								export const addCustomization = async (customizatonName: string, accountId: string) => {
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								    const inventory = await getInventory(accountId);
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								    const flavourItemIndex = inventory.FlavourItems.push({ ItemType: customizatonName }) - 1;
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								    const changedInventory = await inventory.save();
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								    return changedInventory.FlavourItems[flavourItemIndex].toJSON();
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								};
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								export { createInventory, addPowerSuit };
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