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No commits in common. "0c5216e44ba95b6939b29192638d09474e7c0d8a" and "d3a2b5652c6469b3df382145861cc020897c126e" have entirely different histories.
0c5216e44b
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d3a2b5652c
@ -19,12 +19,13 @@ $path = strtok($_SERVER["REQUEST_URI"], '?');
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<li class="nav-item dropdown">
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<li class="nav-item dropdown">
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<a class="nav-link dropdown-toggle<?=((substr($path, 0, 6) == "/guide" || substr($path, 0, 25) == "/asset-replacements-guide") ? " active" : ""); ?>" href="#" role="button" data-bs-toggle="dropdown" aria-expanded="false"><?=loc("guides");?></a>
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<a class="nav-link dropdown-toggle<?=((substr($path, 0, 6) == "/guide" || substr($path, 0, 25) == "/asset-replacements-guide") ? " active" : ""); ?>" href="#" role="button" data-bs-toggle="dropdown" aria-expanded="false"><?=loc("guides");?></a>
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<ul class="dropdown-menu">
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<ul class="dropdown-menu">
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<li><a class="dropdown-item<?=(substr($path, 0, 6) == "/guide" ? " active" : ""); ?>" href="/guide<?=$ext;?>"><?=loc("setup");?></a></li>
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<li><a class="dropdown-item<?=(substr($path, 0, 6) == "/guide" ? " active" : ""); ?>" href="/guide<?=$ext;?>">Setup</a></li>
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<li><a class="dropdown-item<?=(substr($path, 0, 25) == "/asset-replacements-guide" ? " active" : ""); ?>" href="/asset-replacements-guide<?=$ext;?>"><?=loc("arep");?></a></li>
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<li><a class="dropdown-item<?=(substr($path, 0, 25) == "/asset-replacements-guide" ? " active" : ""); ?>" href="/asset-replacements-guide<?=$ext;?>">Asset Replacements</a></li>
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</ul>
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</ul>
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</li>
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</li>
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<li class="nav-item"><a class="nav-link<?=(substr($path, 0, 11) == "/contribute" ? " active" : ""); ?>" href="/contribute<?=$ext;?>"><?=loc("contribute");?></a></li>
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<li class="nav-item">
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<li class="nav-item"><a class="nav-link" href="https://discord.gg/PNNZ3asUuY" target="_blank">Discord</a></li>
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<a class="nav-link" href="https://discord.gg/PNNZ3asUuY" target="_blank">Discord</a>
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</li>
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</ul>
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</ul>
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<ul class="navbar-nav ms-auto mb-0">
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<ul class="navbar-nav ms-auto mb-0">
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<li class="nav-item dropdown">
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<li class="nav-item dropdown">
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@ -9,7 +9,6 @@
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"preservation.1": "Unser Hauptfokus liegt derzeit darauf, mit dem Spiel aktuell zu bleiben. Es gibt jedoch eine DLL + einen Fork von SpaceNinjaServer, mit dem man Warframe aus dem Jahr 2013 erneut erleben kann. Weitere Informationen dazu findest du <a href=\"https://discord.gg/PNNZ3asUuY\">auf unserem Discord</a>, insbesondere <a href=\"https://discord.com/channels/1108159019635462206/1280628166825873510/1280628233355923497\">in diesem Thread</a>.",
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"preservation.1": "Unser Hauptfokus liegt derzeit darauf, mit dem Spiel aktuell zu bleiben. Es gibt jedoch eine DLL + einen Fork von SpaceNinjaServer, mit dem man Warframe aus dem Jahr 2013 erneut erleben kann. Weitere Informationen dazu findest du <a href=\"https://discord.gg/PNNZ3asUuY\">auf unserem Discord</a>, insbesondere <a href=\"https://discord.com/channels/1108159019635462206/1280628166825873510/1280628233355923497\">in diesem Thread</a>.",
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"tm_disclaimer": "Warframe ist eine eingetragene Marke von Digital Extremes. Die Verwendung dient ausschließlich zur Identifikation und impliziert keine Zugehörigkeit zu oder Unterstützung durch Digital Extremes.",
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"tm_disclaimer": "Warframe ist eine eingetragene Marke von Digital Extremes. Die Verwendung dient ausschließlich zur Identifikation und impliziert keine Zugehörigkeit zu oder Unterstützung durch Digital Extremes.",
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"guides": "Anleitungen",
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"guides": "Anleitungen",
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"setup": "[UNTRANSLATED] Setup",
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"setup.title": "[UNTRANSLATED] OpenWF Setup Guide",
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"setup.title": "[UNTRANSLATED] OpenWF Setup Guide",
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"setup.c.title": "[UNTRANSLATED] Client/Boostrapper",
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"setup.c.title": "[UNTRANSLATED] Client/Boostrapper",
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"setup.c.simple": "[UNTRANSLATED] To use OpenWF, you only need to download the |DLL| and put it in your game's installation folder (the one where Warframe.x64.exe is in).",
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"setup.c.simple": "[UNTRANSLATED] To use OpenWF, you only need to download the |DLL| and put it in your game's installation folder (the one where Warframe.x64.exe is in).",
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@ -37,7 +36,6 @@
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"setup.irc.leadin": "[UNTRANSLATED] In addition to SpaceNinjaServer, you can also set up an IRC server for the in-game chat:",
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"setup.irc.leadin": "[UNTRANSLATED] In addition to SpaceNinjaServer, you can also set up an IRC server for the in-game chat:",
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"setup.irc.wheel": "[UNTRANSLATED] <a href=\"https://github.com/Sainan/warframe-irc-server/releases\" target=\"_blank\">warframe-irc-server</a> — an IRC server specifically made for Warframe. Talks to SpaceNinjaServer to give \"chat moderator\" permissions and report dropped connections.",
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"setup.irc.wheel": "[UNTRANSLATED] <a href=\"https://github.com/Sainan/warframe-irc-server/releases\" target=\"_blank\">warframe-irc-server</a> — an IRC server specifically made for Warframe. Talks to SpaceNinjaServer to give \"chat moderator\" permissions and report dropped connections.",
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"setup.irc.inspircd": "[UNTRANSLATED] InspIRCd — a well-known IRC server implementation used by DE themselves (albeit with unknown modifications). A pre-configured Windows copy of it can be downloaded <a href=\"/supplementals/IRC.zip\" download>here</a>.",
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"setup.irc.inspircd": "[UNTRANSLATED] InspIRCd — a well-known IRC server implementation used by DE themselves (albeit with unknown modifications). A pre-configured Windows copy of it can be downloaded <a href=\"/supplementals/IRC.zip\" download>here</a>.",
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"arep": "[UNTRANSLATED] Asset Replacements",
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"arep.title": "[UNTRANSLATED] Asset Replacements Guide | OpenWF",
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"arep.title": "[UNTRANSLATED] Asset Replacements Guide | OpenWF",
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"arep.desc": "[UNTRANSLATED] This guide will go through the steps to modify a texture used by Warframe via the OpenWF Bootstrapper.",
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"arep.desc": "[UNTRANSLATED] This guide will go through the steps to modify a texture used by Warframe via the OpenWF Bootstrapper.",
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"arep.what": "[UNTRANSLATED] Before we start: <b>know what you're replacing</b>. I am going to be using <code>/Lotus/Interface/PolarityPoint.png</code> as an example, which is the icon for the Vazarin polarity.",
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"arep.what": "[UNTRANSLATED] Before we start: <b>know what you're replacing</b>. I am going to be using <code>/Lotus/Interface/PolarityPoint.png</code> as an example, which is the icon for the Vazarin polarity.",
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@ -48,12 +46,5 @@
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"arep.4": "[UNTRANSLATED] Open the DDS file inside of a hex editor like <a href=\"https://hexed.it/\" target=\"_blank\">HexEd.it</a> or <a href=\"https://mh-nexus.de/en/hxd/\" target=\"_blank\">HxD</a> and take note of the format, e.g. you will see the string <code>DXT1</code> or <code>DXT5</code> in the 6th row.",
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"arep.4": "[UNTRANSLATED] Open the DDS file inside of a hex editor like <a href=\"https://hexed.it/\" target=\"_blank\">HexEd.it</a> or <a href=\"https://mh-nexus.de/en/hxd/\" target=\"_blank\">HxD</a> and take note of the format, e.g. you will see the string <code>DXT1</code> or <code>DXT5</code> in the 6th row.",
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"arep.5": "[UNTRANSLATED] You are now free to modify the image however you want. Just take care that the file has the same name, dimensions/resolution, and format/encoding as seen before.",
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"arep.5": "[UNTRANSLATED] You are now free to modify the image however you want. Just take care that the file has the same name, dimensions/resolution, and format/encoding as seen before.",
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"arep.6": "[UNTRANSLATED] To build your assets, run <code>pluto build.pluto</code> within the warframe-cache-tools directory.",
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"arep.6": "[UNTRANSLATED] To build your assets, run <code>pluto build.pluto</code> within the warframe-cache-tools directory.",
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"arep.7": "[UNTRANSLATED] Finally, to get the assets into the game, you can copy the <code>content (managed)</code> folder from warframe-cache-tools into the OpenWF folder of your client. The Bootstrapper will automatically patch the game to use your modified content, and if you ever wanna stop using it, you can simply remove the client's <code>content (managed)</code> folder.",
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"arep.7": "[UNTRANSLATED] Finally, to get the assets into the game, you can copy the <code>content (managed)</code> folder from warframe-cache-tools into the OpenWF folder of your client. The Bootstrapper will automatically patch the game to use your modified content, and if you ever wanna stop using it, you can simply remove the client's <code>content (managed)</code> folder."
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"contribute": "[UNTRANSLATED] Contribute",
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"contribute.title": "[UNTRANSLATED] Contributing to OpenWF",
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"contribute.code": "[UNTRANSLATED] Code",
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"contribute.code.desc": "[UNTRANSLATED] Code contributions would be most welcome, especially on SpaceNinjaServer, with <a href='https://onlyg.it/OpenWF/SpaceNinjaServer/issues' target='_blank'>many open issues</a>.",
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"contribute.trans": "[UNTRANSLATED] Translations",
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"contribute.trans.desc": "[UNTRANSLATED] Most OpenWF software has support for translations:",
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"contribute.trans.this": "[UNTRANSLATED] The website you're on right now"
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}
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}
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@ -9,7 +9,6 @@
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"preservation.1": "Our main focus right now is on staying up-to-date with the game, but there is a DLL + fork of SpaceNinjaServer that can be used to revisit 2013 Warframe. More information about this can be found <a href=\"https://discord.gg/PNNZ3asUuY\">on our Discord</a>, specifically <a href=\"https://discord.com/channels/1108159019635462206/1280628166825873510/1280628233355923497\">in this thread</a>.",
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"preservation.1": "Our main focus right now is on staying up-to-date with the game, but there is a DLL + fork of SpaceNinjaServer that can be used to revisit 2013 Warframe. More information about this can be found <a href=\"https://discord.gg/PNNZ3asUuY\">on our Discord</a>, specifically <a href=\"https://discord.com/channels/1108159019635462206/1280628166825873510/1280628233355923497\">in this thread</a>.",
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"tm_disclaimer": "Warframe is a registered trademark of Digital Extremes. Its use is for identification purposes only and does not imply any affiliation with or endorsement by Digital Extremes.",
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"tm_disclaimer": "Warframe is a registered trademark of Digital Extremes. Its use is for identification purposes only and does not imply any affiliation with or endorsement by Digital Extremes.",
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"guides": "Guides",
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"guides": "Guides",
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"setup": "Setup",
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"setup.title": "OpenWF Setup Guide",
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"setup.title": "OpenWF Setup Guide",
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"setup.c.title": "Client/Boostrapper",
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"setup.c.title": "Client/Boostrapper",
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"setup.c.simple": "To use OpenWF, you only need to download the |DLL| and put it in your game's installation folder (the one where Warframe.x64.exe is in).",
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"setup.c.simple": "To use OpenWF, you only need to download the |DLL| and put it in your game's installation folder (the one where Warframe.x64.exe is in).",
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@ -37,7 +36,6 @@
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"setup.irc.leadin": "In addition to SpaceNinjaServer, you can also set up an IRC server for the in-game chat:",
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"setup.irc.leadin": "In addition to SpaceNinjaServer, you can also set up an IRC server for the in-game chat:",
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"setup.irc.wheel": "<a href=\"https://github.com/Sainan/warframe-irc-server/releases\" target=\"_blank\">warframe-irc-server</a> — an IRC server specifically made for Warframe. Talks to SpaceNinjaServer to give \"chat moderator\" permissions and report dropped connections.",
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"setup.irc.wheel": "<a href=\"https://github.com/Sainan/warframe-irc-server/releases\" target=\"_blank\">warframe-irc-server</a> — an IRC server specifically made for Warframe. Talks to SpaceNinjaServer to give \"chat moderator\" permissions and report dropped connections.",
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"setup.irc.inspircd": "InspIRCd — a well-known IRC server implementation used by DE themselves (albeit with unknown modifications). A pre-configured Windows copy of it can be downloaded <a href=\"/supplementals/IRC.zip\" download>here</a>.",
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"setup.irc.inspircd": "InspIRCd — a well-known IRC server implementation used by DE themselves (albeit with unknown modifications). A pre-configured Windows copy of it can be downloaded <a href=\"/supplementals/IRC.zip\" download>here</a>.",
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"arep": "Asset Replacements",
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"arep.title": "Asset Replacements Guide | OpenWF",
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"arep.title": "Asset Replacements Guide | OpenWF",
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"arep.desc": "This guide will go through the steps to modify a texture used by Warframe via the OpenWF Bootstrapper.",
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"arep.desc": "This guide will go through the steps to modify a texture used by Warframe via the OpenWF Bootstrapper.",
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"arep.what": "Before we start: <b>know what you're replacing</b>. I am going to be using <code>/Lotus/Interface/PolarityPoint.png</code> as an example, which is the icon for the Vazarin polarity.",
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"arep.what": "Before we start: <b>know what you're replacing</b>. I am going to be using <code>/Lotus/Interface/PolarityPoint.png</code> as an example, which is the icon for the Vazarin polarity.",
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@ -48,12 +46,5 @@
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"arep.4": "Open the DDS file inside of a hex editor like <a href=\"https://hexed.it/\" target=\"_blank\">HexEd.it</a> or <a href=\"https://mh-nexus.de/en/hxd/\" target=\"_blank\">HxD</a> and take note of the format, e.g. you will see the string <code>DXT1</code> or <code>DXT5</code> in the 6th row.",
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"arep.4": "Open the DDS file inside of a hex editor like <a href=\"https://hexed.it/\" target=\"_blank\">HexEd.it</a> or <a href=\"https://mh-nexus.de/en/hxd/\" target=\"_blank\">HxD</a> and take note of the format, e.g. you will see the string <code>DXT1</code> or <code>DXT5</code> in the 6th row.",
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"arep.5": "You are now free to modify the image however you want. Just take care that the file has the same name, dimensions/resolution, and format/encoding as seen before.",
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"arep.5": "You are now free to modify the image however you want. Just take care that the file has the same name, dimensions/resolution, and format/encoding as seen before.",
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"arep.6": "To build your assets, run <code>pluto build.pluto</code> within the warframe-cache-tools directory.",
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"arep.6": "To build your assets, run <code>pluto build.pluto</code> within the warframe-cache-tools directory.",
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"arep.7": "Finally, to get the assets into the game, you can copy the <code>content (managed)</code> folder from warframe-cache-tools into the OpenWF folder of your client. The Bootstrapper will automatically patch the game to use your modified content, and if you ever wanna stop using it, you can simply remove the client's <code>content (managed)</code> folder.",
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"arep.7": "Finally, to get the assets into the game, you can copy the <code>content (managed)</code> folder from warframe-cache-tools into the OpenWF folder of your client. The Bootstrapper will automatically patch the game to use your modified content, and if you ever wanna stop using it, you can simply remove the client's <code>content (managed)</code> folder."
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"contribute": "Contribute",
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"contribute.title": "Contributing to OpenWF",
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"contribute.code": "Code",
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"contribute.code.desc": "Code contributions would be most welcome, especially on SpaceNinjaServer, with <a href='https://onlyg.it/OpenWF/SpaceNinjaServer/issues' target='_blank'>many open issues</a>.",
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"contribute.trans": "Translations",
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"contribute.trans.desc": "Most OpenWF software has support for translations:",
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"contribute.trans.this": "The website you're on right now"
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}
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}
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@ -1,24 +0,0 @@
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<?php require "_components/loc.php"; ?>
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<!DOCTYPE html>
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<html>
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<head>
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<title><?=loc("contribute.title");?></title>
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<link href="https://cdn.jsdelivr.net/npm/bootstrap@5.3.3/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-QWTKZyjpPEjISv5WaRU9OFeRpok6YctnYmDr5pNlyT2bRjXh0JMhjY6hW+ALEwIH" crossorigin="anonymous">
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</head>
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<body data-bs-theme="dark">
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<?php require "_components/navbar.php"; ?>
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<div class="container mt-3">
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<h2><?=loc("contribute.code");?></h2>
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<p><?=loc("contribute.code.desc");?></p>
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<h2><?=loc("contribute.trans");?></h2>
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<p><?=loc("contribute.trans.desc");?></p>
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<ul>
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<li><a href="https://onlyg.it/OpenWF/SpaceNinjaServer/src/branch/main/static/webui/translations" target="_blank">SpaceNinjaServer WebUI</a></li>
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<li><a href="https://onlyg.it/OpenWF/Translations/src/branch/main/client-webui" target="_blank">Bootstrapper WebUI</a></li>
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<li><a href="https://onlyg.it/OpenWF/Website/src/branch/main/_lang" target="_blank"><?=loc("contribute.trans.this");?></a></li>
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</ul>
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</div>
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<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.3.3/dist/js/bootstrap.bundle.min.js" integrity="sha384-YvpcrYf0tY3lHB60NNkmXc5s9fDVZLESaAA55NDzOxhy9GkcIdslK1eN7N6jIeHz" crossorigin="anonymous"></script>
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</body>
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</html>
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Block a user