diff --git a/asset-replacements-guide.php b/asset-replacements-guide.php index ccc403c..3c543a1 100644 --- a/asset-replacements-guide.php +++ b/asset-replacements-guide.php @@ -19,7 +19,7 @@
  • Open the DDS file inside of a hex editor like HexEd.it or HxD and take note of the format, e.g. you will see the string DXT1 or DXT5 in the 6th row.
  • You are now free to modify the image however you want. Just take care that the file has the same name, dimensions/resolution, and format/encoding as seen before.
  • To build your assets, run pluto build.pluto within the warframe-cache-tools directory.
  • -
  • Finally, to get the assets into the game, you can copy the content (managed) folder from warframe-cache-tools into the OpenWF folder of your client. The Bootstrapper will automatically patch the game to use your modified content, and if you ever wanna stop using it, you can simply remove the client's content (managed) folder.
  • +
  • Finally, to get the assets into the game, you can copy the Content Replacements folder from warframe-cache-tools into the OpenWF folder of your client. The Bootstrapper will automatically patch the game to use your modified content, and if you ever wanna stop using it, you can simply remove the client's Content Replacements folder.
  • diff --git a/bootstrapper-manual.html b/bootstrapper-manual.html index 02d9b3d..b120dc9 100644 --- a/bootstrapper-manual.html +++ b/bootstrapper-manual.html @@ -75,8 +75,8 @@

    OpenWF Bootstrapper Manual

    While the main feature of the bootstrapper (dwmapi.dll, wtsapi32.dll, or version.dll) is to use a custom server with the game, it has other features as well.

    -

    client_config.json

    -

    The bootstrapper's configuration is in OpenWF/client_config.json relative to your game folder. It has the following fields:

    +

    Client Config.json

    +

    The bootstrapper's configuration is in OpenWF/Client Config.json relative to your game folder. It has the following fields:

    Metadata Patches

    -

    Metadata Patches are loaded from OpenWF/Metadata Patches.txt, although you can also create a OpenWF/Metadata Patches/ folder and any text file inside of that will be loaded as well.

    +

    Metadata Patches are loaded from text files in the OpenWF/Metadata Patches/ folder.

    They are generally parsed line by line, with roughly the following steps being taken for each line:

    1. If the line starts with /, a new patch for the given absolute path is started. If the line ends on &, the next line that also starts with / will be added to this patch instead of creating a new patch.