131 lines
5.3 KiB
TypeScript
131 lines
5.3 KiB
TypeScript
import { getJSONfromString } from "@/src/helpers/stringHelpers";
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import { RequestHandler } from "express";
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import { getAccountIdForRequest } from "@/src/services/loginService";
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import { ExportSyndicates, ISyndicateSacrifice } from "warframe-public-export-plus";
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import { handleStoreItemAcquisition } from "@/src/services/purchaseService";
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import { addMiscItems, combineInventoryChanges, getInventory, updateCurrency } from "@/src/services/inventoryService";
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import { IInventoryChanges } from "@/src/types/purchaseTypes";
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import { toStoreItem } from "@/src/services/itemDataService";
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import { logger } from "@/src/utils/logger";
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export const syndicateSacrificeController: RequestHandler = async (request, response) => {
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const accountId = await getAccountIdForRequest(request);
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const inventory = await getInventory(accountId);
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const data = getJSONfromString<ISyndicateSacrificeRequest>(String(request.body));
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let syndicate = inventory.Affiliations.find(x => x.Tag == data.AffiliationTag);
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if (!syndicate) {
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syndicate = inventory.Affiliations[inventory.Affiliations.push({ Tag: data.AffiliationTag, Standing: 0 }) - 1];
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}
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const res: ISyndicateSacrificeResponse = {
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AffiliationTag: data.AffiliationTag,
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InventoryChanges: {},
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Level: 0, // the new level after the sacrifice
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LevelIncrease: 0, // the amount of levels gained from the sacrifice
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NewEpisodeReward: false
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};
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const manifest = ExportSyndicates[data.AffiliationTag];
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const isNightwave = manifest.dailyChallenges !== undefined;
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const titles = manifest.titles;
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const oldLevel = syndicate.Title ?? 0;
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const currentStanding = syndicate.Standing ?? 0;
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let newLevel = oldLevel;
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interface _HandleItem {
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sacrifice?: ISyndicateSacrifice;
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reward?: {
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type: string;
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count?: number; // default 1
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}
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}
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const needProcess: _HandleItem[] = [];
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if (!syndicate.Initiated) {
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needProcess.push({
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sacrifice: manifest.initiationSacrifice,
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reward: manifest.initiationReward ? { type: manifest.initiationReward } : undefined,
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});
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syndicate.Initiated = true;
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}
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if (titles == undefined) {
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// ummm then just trust what the client says?
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newLevel = res.Level = data.SacrificeLevel;
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res.LevelIncrease = data.SacrificeLevel - oldLevel;
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} else {
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titles.filter(x => x.level > oldLevel && x.minStanding <= currentStanding).forEach(x => {
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if (x.level > newLevel) newLevel = x.level;
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const item: _HandleItem = {};
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if (x.sacrifice) {
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item.sacrifice = x.sacrifice;
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}
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if (x.storeItemReward) {
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item.reward = { type: x.storeItemReward, count: 1 };
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} else if (x.reward) {
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item.reward = { type: toStoreItem(x.reward.ItemType), count: x.reward.ItemCount };
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}
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if (item.sacrifice || item.reward) {
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needProcess.push(item);
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}
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})
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res.Level = newLevel;
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res.LevelIncrease = newLevel - oldLevel;
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}
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for (const item of needProcess) {
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if (item.sacrifice) {
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const changes = updateCurrency(inventory, item.sacrifice.credits, false);
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const miscItemChanges = item.sacrifice.items.map(x => ({
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ItemType: x.ItemType,
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ItemCount: x.ItemCount * -1
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}));
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addMiscItems(inventory, miscItemChanges);
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if (res.InventoryChanges.MiscItems === undefined) {
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res.InventoryChanges.MiscItems = [];
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}
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res.InventoryChanges.MiscItems.push(...miscItemChanges);
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combineInventoryChanges(res.InventoryChanges, changes);
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}
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if (item.reward) {
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const rewardChanges = await handleStoreItemAcquisition(item.reward.type, inventory, item.reward.count ?? 1);
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if (isNightwave && Object.keys(rewardChanges.InventoryChanges).length == 0) {
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logger.debug(`syndicate sacrifice reward did not seem to get added, giving 50 creds instead`);
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const syndicateCredsItemType = manifest.titles![0].reward!.ItemType;
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rewardChanges.InventoryChanges.MiscItems = [{ ItemType: syndicateCredsItemType, ItemCount: 50 }];
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addMiscItems(inventory, rewardChanges.InventoryChanges.MiscItems);
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}
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combineInventoryChanges(res.InventoryChanges, rewardChanges.InventoryChanges);
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}
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}
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if (isNightwave) {
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res.NewEpisodeReward = needProcess.length > 0;
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} else {
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manifest.favours.filter(x => x.rankUpReward && x.requiredLevel <= newLevel).forEach(x => {
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syndicate.FreeFavorsEarned ??= [];
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if (!syndicate.FreeFavorsEarned.includes(x.requiredLevel)) {
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syndicate.FreeFavorsEarned.push(x.requiredLevel);
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}
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})
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}
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syndicate.Title = newLevel;
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await inventory.save();
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response.json(res);
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};
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interface ISyndicateSacrificeRequest {
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AffiliationTag: string;
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SacrificeLevel: number;
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AllowMultiple: boolean;
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}
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interface ISyndicateSacrificeResponse {
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AffiliationTag: string;
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Level: number;
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LevelIncrease: number;
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InventoryChanges: IInventoryChanges;
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NewEpisodeReward: boolean;
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}
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