195 lines
7.9 KiB
TypeScript
195 lines
7.9 KiB
TypeScript
import {
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IItemEntry,
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ILoadoutClient,
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ILoadoutEntry,
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IOperatorConfigEntry,
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ISaveLoadoutRequestNoUpgradeVer
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} from "@/src/types/saveLoadoutTypes";
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import { LoadoutModel } from "@/src/models/inventoryModels/loadoutModel";
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import { getInventory } from "@/src/services/inventoryService";
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import { IOid } from "@/src/types/commonTypes";
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export const isEmptyObject = (obj: unknown): boolean => {
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return Boolean(obj && Object.keys(obj).length === 0 && obj.constructor === Object);
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};
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//setup default items on account creation or like originally in giveStartingItems.php
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//TODO: avoid multiple saves for less db calls
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//TODO: change update functions to only add and not save
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/* loadouts has loadoutconfigs
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operatorloadouts has itemconfig, but no multiple config ids
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itemconfig has multiple config ids
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*/
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export const handleInventoryItemConfigChange = async (
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equipmentChanges: ISaveLoadoutRequestNoUpgradeVer,
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accountId: string
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) => {
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const inventory = await getInventory(accountId);
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for (const [_equipmentName, _equipment] of Object.entries(equipmentChanges)) {
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const equipment = _equipment as ISaveLoadoutRequestNoUpgradeVer[keyof ISaveLoadoutRequestNoUpgradeVer];
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const equipmentName = _equipmentName as keyof ISaveLoadoutRequestNoUpgradeVer;
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if (isEmptyObject(equipment)) {
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continue;
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}
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// non-empty is a change in loadout(or suit...)
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switch (equipmentName) {
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case "OperatorLoadOuts":
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case "AdultOperatorLoadOuts": {
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const inventory = await getInventory(accountId);
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const operatorConfig = equipment as IOperatorConfigEntry;
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const operatorLoadout = inventory[equipmentName];
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console.log("loadout received", equipmentName, operatorConfig);
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// all non-empty entries are one loadout slot
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for (const [loadoutId, loadoutConfig] of Object.entries(operatorConfig)) {
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// console.log("loadoutId", loadoutId, "loadoutconfig", loadoutConfig);
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const loadout = operatorLoadout.find(loadout => loadout._id?.toString() === loadoutId);
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// if no config with this id exists, create a new one
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if (!loadout) {
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const { ItemId, ...loadoutConfigItemIdRemoved } = loadoutConfig;
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operatorLoadout.push({
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_id: ItemId.$oid,
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...loadoutConfigItemIdRemoved
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});
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await inventory.save();
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continue;
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}
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loadout.set(loadoutConfig);
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//({ _id: loadoutId }, loadoutConfig);
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}
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await inventory.save();
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break;
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}
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case "LoadOuts": {
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console.log("loadout received");
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for (const [_loadoutSlot, _loadout] of Object.entries(equipment)) {
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const loadoutSlot = _loadoutSlot as keyof ILoadoutClient;
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const newLoadout = _loadout as ILoadoutEntry;
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//console.log("key", loadoutSlot, "value", loadout);
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// empty loadout slot like: "NORMAL": {}
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if (isEmptyObject(newLoadout)) {
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continue;
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}
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const loadout = await LoadoutModel.findOne({ loadoutOwnerId: accountId });
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//const {, ...loadout } = loadoutWithLoadoutOwnerId;
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if (!loadout) {
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throw new Error("loadout not found");
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}
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// all non-empty entries are one loadout slot
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for (const [loadoutId, loadoutConfig] of Object.entries(newLoadout)) {
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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//const { loadoutOwnerId, ...loadout } = loadoutWithLoadoutOwnerId;
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// console.log("loadoutId", loadoutId, "loadoutconfig", loadoutConfig);
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const oldLoadoutConfig = loadout[loadoutSlot].find(
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loadout => loadout._id.toString() === loadoutId
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);
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// if no config with this id exists, create a new one
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if (!oldLoadoutConfig) {
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const { ItemId, ...loadoutConfigItemIdRemoved } = loadoutConfig;
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loadout[loadoutSlot].push({
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_id: ItemId.$oid,
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...loadoutConfigItemIdRemoved
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});
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await loadout.save();
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continue;
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}
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const loadoutIndex = loadout[loadoutSlot].indexOf(oldLoadoutConfig);
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if (loadoutIndex === undefined || loadoutIndex === -1) {
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throw new Error("loadout index not found");
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}
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//console.log("parent id", oldLoadoutConfig.ownerDocument()._id);
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loadout[loadoutSlot][loadoutIndex].set(loadoutConfig);
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//loadout.NORMAL[loadoutIndex].overwrite(loadoutConfig);
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//console.log("db", loadout[loadoutSlot][loadoutIndex].schema);
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await loadout.save();
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//({ _id: loadoutId }, loadoutConfig);
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}
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}
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break;
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}
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case "LongGuns":
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case "Pistols":
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case "Suits":
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case "Melee":
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case "Scoops":
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case "DataKnives":
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case "DrifterMelee":
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case "Sentinels":
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case "Horses": {
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console.log("? ???? ?", equipmentName, equipment);
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const itemEntries = equipment as IItemEntry;
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const inventory = await getInventory(accountId);
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for (const [itemId, itemConfigEntries] of Object.entries(itemEntries)) {
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const inventoryItem = inventory[equipmentName].find(item => item._id?.toString() === itemId);
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if (!inventoryItem) {
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throw new Error(`inventory item ${equipmentName} not found with id ${itemId}`);
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}
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//config ids are 0,1,2 can there be a 3?
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for (const [configId, config] of Object.entries(itemConfigEntries)) {
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inventoryItem.Configs[parseInt(configId)] = config;
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}
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}
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await inventory.save();
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break;
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}
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case "CurrentLoadOutIds": {
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//TODO: remove duplicate getInventory after finding out when currentloadOutId is sent
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const loadoutIds = equipment as IOid[]; // TODO: Check for more than just an array of oids, I think i remember one instance
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const inventory = await getInventory(accountId);
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inventory.CurrentLoadOutIds = loadoutIds;
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await inventory.save();
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break;
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}
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case "EquippedGear": {
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inventory.EquippedGear = equipment as string[];
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break;
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}
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default: {
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console.log("category not implemented", equipmentName, equipment);
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}
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}
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//case "OperatorAmps":
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// case "SentinelWeapons":
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// case "KubrowPets":
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// case "SpaceSuits":
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// case "SpaceGuns":
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// case "SpaceMelee":
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// case "SpecialItems":
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// case "MoaPets":
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// case "Hoverboards":
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// case "MechSuits":
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// case "CrewShipHarnesses":
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//
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// case "CrewShips":
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//case "KahlLoadOuts": not sure yet how to handle kahl: it is not sent in inventory
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}
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await inventory.save();
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};
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