This way, mission completion rewards are given. This is especially import for junction rewards like quest keys (Closes #2229). Reviewed-on: #2241 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
35 lines
1.5 KiB
TypeScript
35 lines
1.5 KiB
TypeScript
import { addString } from "@/src/helpers/stringHelpers";
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import { getInventory } from "@/src/services/inventoryService";
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import { getAccountIdForRequest } from "@/src/services/loginService";
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import { addFixedLevelRewards } from "@/src/services/missionInventoryUpdateService";
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import { handleStoreItemAcquisition } from "@/src/services/purchaseService";
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import { IMissionReward } from "@/src/types/missionTypes";
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import { RequestHandler } from "express";
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import { ExportRegions } from "warframe-public-export-plus";
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export const completeAllMissionsController: RequestHandler = async (req, res) => {
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const accountId = await getAccountIdForRequest(req);
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const inventory = await getInventory(accountId);
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const MissionRewards: IMissionReward[] = [];
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for (const [tag, node] of Object.entries(ExportRegions)) {
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if (!inventory.Missions.find(x => x.Tag == tag)) {
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inventory.Missions.push({
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Completes: 1,
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Tier: 1,
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Tag: tag
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});
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if (node.missionReward) {
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console.log(node.missionReward);
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addFixedLevelRewards(node.missionReward, inventory, MissionRewards);
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}
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}
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}
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for (const reward of MissionRewards) {
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await handleStoreItemAcquisition(reward.StoreItem, inventory, reward.ItemCount, undefined, true);
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}
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addString(inventory.NodeIntrosCompleted, "TeshinHardModeUnlocked");
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await inventory.save();
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res.end();
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};
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