SpaceNinjaServer/src/controllers/api/createGuildController.ts
Sainan afec59e8a6
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feat: skipClanKeyCrafting cheat (#1883)
Closes #1843

Reviewed-on: #1883
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-27 12:38:55 -07:00

45 lines
1.5 KiB
TypeScript

import { RequestHandler } from "express";
import { getAccountIdForRequest } from "@/src/services/loginService";
import { getJSONfromString } from "@/src/helpers/stringHelpers";
import { Guild, GuildMember } from "@/src/models/guildModel";
import { createUniqueClanName, getGuildClient, giveClanKey } from "@/src/services/guildService";
import { getInventory } from "@/src/services/inventoryService";
import { IInventoryChanges } from "@/src/types/purchaseTypes";
export const createGuildController: RequestHandler = async (req, res) => {
const accountId = await getAccountIdForRequest(req);
const payload = getJSONfromString<ICreateGuildRequest>(String(req.body));
// Remove pending applications for this account
await GuildMember.deleteMany({ accountId, status: 1 });
// Create guild on database
const guild = new Guild({
Name: await createUniqueClanName(payload.guildName)
});
await guild.save();
// Create guild member on database
await GuildMember.insertOne({
accountId: accountId,
guildId: guild._id,
status: 0,
rank: 0
});
const inventory = await getInventory(accountId, "GuildId LevelKeys Recipes");
inventory.GuildId = guild._id;
const inventoryChanges: IInventoryChanges = {};
giveClanKey(inventory, inventoryChanges);
await inventory.save();
res.json({
...(await getGuildClient(guild, accountId)),
InventoryChanges: inventoryChanges
});
};
interface ICreateGuildRequest {
guildName: string;
}