SpaceNinjaServer/src/controllers/api/nameWeaponController.ts
Sainan 6dd9b42f40
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feat(webui): update inventory when in-game changes are made (#2239)
A bit of a rough initial implementation, but already works pretty well.

Closes #2224

Reviewed-on: #2239
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-06-22 06:36:47 -07:00

33 lines
1.2 KiB
TypeScript

import { RequestHandler } from "express";
import { getAccountIdForRequest } from "@/src/services/loginService";
import { getInventory, updateCurrency } from "@/src/services/inventoryService";
import { getJSONfromString } from "@/src/helpers/stringHelpers";
import { TEquipmentKey } from "@/src/types/inventoryTypes/inventoryTypes";
import { sendWsBroadcastTo } from "@/src/services/webService";
interface INameWeaponRequest {
ItemName: string;
}
export const nameWeaponController: RequestHandler = async (req, res) => {
const accountId = await getAccountIdForRequest(req);
const inventory = await getInventory(accountId);
const body = getJSONfromString<INameWeaponRequest>(String(req.body));
const item = inventory[req.query.Category as string as TEquipmentKey].id(req.query.ItemId as string)!;
if (body.ItemName != "") {
item.ItemName = body.ItemName;
} else {
item.ItemName = undefined;
}
const currencyChanges = updateCurrency(
inventory,
req.query.Category == "Horses" || "webui" in req.query ? 0 : 15,
true
);
await inventory.save();
res.json({
InventoryChanges: currencyChanges
});
sendWsBroadcastTo(accountId, { update_inventory: true });
};