SpaceNinjaServer/src/controllers/api/getGuildController.ts
Sainan 1d23f2736f
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chore: use inventory projection for getGuild requests (#1212)
Reviewed-on: #1212
2025-03-16 08:16:49 -07:00

35 lines
1.4 KiB
TypeScript

import { RequestHandler } from "express";
import { Guild } from "@/src/models/guildModel";
import { getAccountIdForRequest } from "@/src/services/loginService";
import { logger } from "@/src/utils/logger";
import { getInventory } from "@/src/services/inventoryService";
import { createUniqueClanName, getGuildClient } from "@/src/services/guildService";
const getGuildController: RequestHandler = async (req, res) => {
const accountId = await getAccountIdForRequest(req);
const inventory = await getInventory(accountId, "GuildId");
if (inventory.GuildId) {
const guild = await Guild.findOne({ _id: inventory.GuildId });
if (guild) {
// Handle guilds created before we added discriminators
if (guild.Name.indexOf("#") == -1) {
guild.Name = await createUniqueClanName(guild.Name);
await guild.save();
}
if (guild.CeremonyResetDate && Date.now() >= guild.CeremonyResetDate.getTime()) {
logger.debug(`ascension ceremony is over`);
guild.CeremonyEndo = undefined;
guild.CeremonyContributors = undefined;
guild.CeremonyResetDate = undefined;
await guild.save();
}
res.json(await getGuildClient(guild, accountId));
return;
}
}
res.sendStatus(200);
};
export { getGuildController };