SpaceNinjaServer/src/services/statsService.ts
AMelonInsideLemon 221ad85a14
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fix: handle eidolon capture
Closes: #1187
2025-03-15 09:44:42 +01:00

429 lines
18 KiB
TypeScript

import { Stats, TStatsDatabaseDocument } from "@/src/models/statsModel";
import {
IEnemy,
IStatsAdd,
IStatsMax,
IStatsSet,
IStatsTimers,
IStatsUpdate,
IUploadEntry,
IWeapon
} from "@/src/types/statTypes";
import { logger } from "../utils/logger";
export const createStats = async (accountId: string): Promise<TStatsDatabaseDocument> => {
const stats = new Stats({ accountOwnerId: accountId });
await stats.save();
return stats;
};
export const getStats = async (accountOwnerId: string): Promise<TStatsDatabaseDocument> => {
let stats = await Stats.findOne({ accountOwnerId: accountOwnerId });
if (!stats) stats = await createStats(accountOwnerId);
return stats;
};
export const updateStats = async (playerStats: TStatsDatabaseDocument, payload: IStatsUpdate): Promise<void> => {
const unknownCategories: Record<string, string[]> = {};
for (const [action, actionData] of Object.entries(payload)) {
switch (action) {
case "add":
for (const [category, data] of Object.entries(actionData as IStatsAdd)) {
switch (category) {
case "MISSION_COMPLETE":
for (const [key, value] of Object.entries(data as IUploadEntry)) {
switch (key) {
case "GS_SUCCESS":
playerStats.MissionsCompleted ??= 0;
playerStats.MissionsCompleted += value;
break;
case "GS_QUIT":
playerStats.MissionsQuit ??= 0;
playerStats.MissionsQuit += value;
break;
case "GS_FAILURE":
playerStats.MissionsFailed ??= 0;
playerStats.MissionsFailed += value;
break;
case "GS_INTERRUPTED":
playerStats.MissionsInterrupted ??= 0;
playerStats.MissionsInterrupted += value;
break;
case "GS_DUMPED":
playerStats.MissionsDumped ??= 0;
playerStats.MissionsDumped += value;
break;
default:
if (!ignoredCategories.includes(category)) {
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
if (!unknownCategories[action]) {
unknownCategories[action] = [];
}
unknownCategories[action].push(category);
}
break;
}
}
break;
case "PICKUP_ITEM":
playerStats.PickupCount ??= 0;
// eslint-disable-next-line @typescript-eslint/no-unused-vars
for (const [_key, value] of Object.entries(data as IUploadEntry)) {
playerStats.PickupCount += value;
}
break;
case "SCAN":
playerStats.Scans ??= [];
for (const [type, scans] of Object.entries(data as IUploadEntry)) {
const scan = playerStats.Scans.find(element => element.type === type);
if (scan) {
scan.scans ??= 0;
scan.scans += scans;
} else {
playerStats.Scans.push({ type: type, scans });
}
}
break;
case "USE_ABILITY":
playerStats.Abilities ??= [];
for (const [type, used] of Object.entries(data as IUploadEntry)) {
const ability = playerStats.Abilities.find(element => element.type === type);
if (ability) {
ability.used ??= 0;
ability.used += used;
} else {
playerStats.Abilities.push({ type: type, used });
}
}
break;
case "FIRE_WEAPON":
case "HIT_ENTITY_ITEM":
case "HEADSHOT_ITEM":
case "KILL_ENEMY_ITEM":
case "KILL_ASSIST_ITEM": {
playerStats.Weapons ??= [];
const statKey = {
FIRE_WEAPON: "fired",
HIT_ENTITY_ITEM: "hits",
HEADSHOT_ITEM: "headshots",
KILL_ENEMY_ITEM: "kills",
KILL_ASSIST_ITEM: "assists"
}[category] as "fired" | "hits" | "headshots" | "kills" | "assists";
for (const [type, count] of Object.entries(data as IUploadEntry)) {
const weapon = playerStats.Weapons.find(element => element.type === type);
if (weapon) {
weapon[statKey] ??= 0;
weapon[statKey] += count;
} else {
const newWeapon: IWeapon = { type: type };
newWeapon[statKey] = count;
playerStats.Weapons.push(newWeapon);
}
}
break;
}
case "KILL_ENEMY":
case "EXECUTE_ENEMY":
case "HEADSHOT":
case "KILL_ASSIST": {
playerStats.Enemies ??= [];
const enemyStatKey = {
KILL_ENEMY: "kills",
EXECUTE_ENEMY: "executions",
HEADSHOT: "headshots",
KILL_ASSIST: "assists"
}[category] as "kills" | "executions" | "headshots" | "assists";
for (const [type, count] of Object.entries(data as IUploadEntry)) {
const enemy = playerStats.Enemies.find(element => element.type === type);
if (enemy) {
if (category === "KILL_ENEMY") {
enemy.kills ??= 0;
const captureCount = (actionData["CAPTURE_ENEMY"] as IUploadEntry)?.[type];
if (captureCount) {
enemy.kills += Math.max(count - captureCount, 0);
enemy.captures ??= 0;
enemy.captures += captureCount;
} else {
enemy.kills += count;
}
} else {
enemy[enemyStatKey] ??= 0;
enemy[enemyStatKey] += count;
}
} else {
const newEnemy: IEnemy = { type: type };
newEnemy[enemyStatKey] = count;
playerStats.Enemies.push(newEnemy);
}
}
break;
}
case "DIE":
playerStats.Enemies ??= [];
playerStats.Deaths ??= 0;
for (const [type, deaths] of Object.entries(data as IUploadEntry)) {
playerStats.Deaths += deaths;
const enemy = playerStats.Enemies.find(element => element.type === type);
if (enemy) {
enemy.deaths ??= 0;
enemy.deaths += deaths;
} else {
playerStats.Enemies.push({ type: type, deaths });
}
}
break;
case "MELEE_KILL":
playerStats.MeleeKills ??= 0;
// eslint-disable-next-line @typescript-eslint/no-unused-vars
for (const [_key, kills] of Object.entries(data as IUploadEntry)) {
playerStats.MeleeKills += kills;
}
break;
case "INCOME":
playerStats.Income ??= 0;
playerStats.Income += data;
break;
case "CIPHER":
if (data["0"] > 0) {
playerStats.CiphersFailed ??= 0;
playerStats.CiphersFailed += data["0"];
}
if (data["1"] > 0) {
playerStats.CiphersSolved ??= 0;
playerStats.CiphersSolved += data["1"];
}
break;
default:
if (!ignoredCategories.includes(category)) {
if (!unknownCategories[action]) {
unknownCategories[action] = [];
}
unknownCategories[action].push(category);
}
break;
}
}
break;
case "timers":
for (const [category, data] of Object.entries(actionData as IStatsTimers)) {
switch (category) {
case "EQUIP_WEAPON":
playerStats.Weapons ??= [];
for (const [type, equipTime] of Object.entries(data as IUploadEntry)) {
const weapon = playerStats.Weapons.find(element => element.type === type);
if (weapon) {
weapon.equipTime ??= 0;
weapon.equipTime += equipTime;
} else {
playerStats.Weapons.push({ type: type, equipTime });
}
}
break;
case "CURRENT_MISSION_TIME":
playerStats.TimePlayedSec ??= 0;
playerStats.TimePlayedSec += data;
break;
case "CIPHER_TIME":
playerStats.CipherTime ??= 0;
playerStats.CipherTime += data;
break;
default:
if (!ignoredCategories.includes(category)) {
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
if (!unknownCategories[action]) {
unknownCategories[action] = [];
}
unknownCategories[action].push(category);
}
break;
}
}
break;
case "max":
for (const [category, data] of Object.entries(actionData as IStatsMax)) {
switch (category) {
case "WEAPON_XP":
playerStats.Weapons ??= [];
for (const [type, xp] of Object.entries(data as IUploadEntry)) {
const weapon = playerStats.Weapons.find(element => element.type === type);
if (weapon) {
if (xp > (weapon.xp ?? 0)) {
weapon.xp = xp;
}
} else {
playerStats.Weapons.push({ type: type, xp });
}
}
break;
case "MISSION_SCORE":
playerStats.Missions ??= [];
for (const [type, highScore] of Object.entries(data as IUploadEntry)) {
const mission = playerStats.Missions.find(element => element.type === type);
if (mission) {
if (highScore > mission.highScore) {
mission.highScore = highScore;
}
} else {
playerStats.Missions.push({ type: type, highScore });
}
}
break;
case "RACE_SCORE":
playerStats.Races ??= new Map();
for (const [race, highScore] of Object.entries(data as Record<string, number>)) {
const currentRace = playerStats.Races.get(race);
if (currentRace) {
if (highScore > currentRace.highScore) {
playerStats.Races.set(race, { highScore });
}
} else {
playerStats.Races.set(race, { highScore });
}
}
break;
default:
if (!ignoredCategories.includes(category)) {
if (!unknownCategories[action]) {
unknownCategories[action] = [];
}
unknownCategories[action].push(category);
}
break;
}
}
break;
case "set":
for (const [category, value] of Object.entries(actionData as IStatsSet)) {
switch (category) {
case "ELO_RATING":
playerStats.Rating = value;
break;
case "RANK":
playerStats.Rank = value;
break;
case "PLAYER_LEVEL":
playerStats.PlayerLevel = value;
break;
default:
if (!ignoredCategories.includes(category)) {
if (!unknownCategories[action]) {
unknownCategories[action] = [];
}
unknownCategories[action].push(category);
}
break;
}
}
break;
case "displayName":
case "guildId":
break;
default:
logger.debug(`Unknown updateStats action: ${action}`);
break;
}
}
for (const [action, categories] of Object.entries(unknownCategories)) {
logger.debug(`Unknown updateStats ${action} action categories: ${categories.join(", ")}`);
}
await playerStats.save();
};
const ignoredCategories = [
//add action
"MISSION_STARTED",
"HOST_OS",
"CPU_CORES",
"CPU_MODEL",
"CPU_VENDOR",
"GPU_CLASS",
"GFX_DRIVER",
"GFX_RESOLUTION",
"GFX_ASPECT",
"GFX_WINDOW",
"GPU_VENDOR",
"GFX_HDR",
"SPEAKER_COUNT",
"MISSION_MATCHMAKING",
"PLAYER_COUNT",
"HOST_MIGRATION",
"DESTROY_DECORATION",
"MOVEMENT",
"RECEIVE_UPGRADE",
"EQUIP_COSMETIC",
"EQUIP_UPGRADE",
"MISSION_TYPE",
"MISSION_FACTION",
"MISSION_PLAYED",
"MISSION_PLAYED_TIME",
"CPU_CLOCK",
"CPU_FEATURE",
"RAM",
"ADDR_SPACE",
"GFX_SCALE",
"LOGINS",
"GPU_MODEL",
"MEDALS_TOP",
"STATS_TIMERS_RESET",
"INPUT_ACTIVITY_TIME",
"LOGINS_ITEM",
"TAKE_DAMAGE",
"SQUAD_KILL_ENEMY",
"SQUAD_HEADSHOT",
"SQUAD_MELEE_KILL",
"MELEE_KILL_ITEM",
"TAKE_DAMAGE_ITEM",
"SQUAD_KILL_ENEMY_ITEM",
"SQUAD_HEADSHOT_ITEM",
"SQUAD_MELEE_KILL_ITEM",
"PRE_DIE",
"PRE_DIE_ITEM",
"GEAR_USED",
"DIE_ITEM",
"CAPTURE_ENEMY", // handled in KILL_ENEMY
// timers action
"IN_SHIP_TIME",
"IN_SHIP_VIEW_TIME",
"MISSION_LOAD_TIME",
"MISSION_TIME",
"REGION_TIME",
"PLATFORM_TIME",
"PRE_DIE_TIME",
"VEHICLE_TIME"
];