149 lines
5.8 KiB
TypeScript
149 lines
5.8 KiB
TypeScript
import { Inventory } from "@/src/models/inventoryModel";
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import new_inventory from "@/static/fixed_responses/postTutorialInventory.json";
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import config from "@/config.json";
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import { Types } from "mongoose";
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import { ISuitDatabase, ISuitResponse } from "@/src/types/inventoryTypes/SuitTypes";
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import { SlotType } from "@/src/types/purchaseTypes";
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import { IWeaponDatabase, IWeaponResponse } from "@/src/types/inventoryTypes/weaponTypes";
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import { FlavourItem, RawUpgrade, MiscItem, IInventoryDatabase } from "@/src/types/inventoryTypes/inventoryTypes";
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import { items } from "@/static/data/items";
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const createInventory = async (accountOwnerId: Types.ObjectId) => {
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try {
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const inventory = new Inventory({ ...new_inventory, accountOwnerId: accountOwnerId });
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if (config.skipStoryModeChoice) {
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inventory.StoryModeChoice = "WARFRAME";
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}
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if (config.skipTutorial) {
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inventory.PlayedParkourTutorial = true;
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inventory.ReceivedStartingGear = true;
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}
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await inventory.save();
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} catch (error) {
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if (error instanceof Error) {
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throw new Error(`error creating inventory" ${error.message}`);
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}
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throw new Error("error creating inventory that is not of instance Error");
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}
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};
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//const updateInventory = async (accountOwnerId: Types.ObjectId, inventoryChanges: any) => {};
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const getInventory = async (accountOwnerId: string) => {
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const inventory = await Inventory.findOne({ accountOwnerId: accountOwnerId });
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if (!inventory) {
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throw new Error(`Didn't find an inventory for ${accountOwnerId}`);
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}
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return inventory;
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};
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const addPowerSuit = async (powersuitName: string, accountId: string): Promise<ISuitResponse> => {
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const inventory = await getInventory(accountId);
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const suitIndex = inventory.Suits.push({ ItemType: powersuitName, Configs: [], UpgradeVer: 101, XP: 0 });
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const changedInventory = await inventory.save();
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return changedInventory.Suits[suitIndex - 1].toJSON();
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};
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export const updateSlots = async (slotType: SlotType, accountId: string, slots: number) => {
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const inventory = await getInventory(accountId);
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switch (slotType) {
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case SlotType.SUIT:
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inventory.SuitBin.Slots += slots;
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break;
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case SlotType.WEAPON:
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inventory.WeaponBin.Slots += slots;
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break;
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default:
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throw new Error("invalid slot type");
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}
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await inventory.save();
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};
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export const updateCurrency = async (price: number, usePremium: boolean, accountId: string) => {
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const currencyName = usePremium ? "PremiumCredits" : "RegularCredits";
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const inventory = await getInventory(accountId);
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inventory[currencyName] = inventory[currencyName] - price;
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await inventory.save();
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return { [currencyName]: -price };
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};
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export type WeaponTypeInternal = "LongGuns" | "Pistols" | "Melee";
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export const addWeapon = async (
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weaponType: WeaponTypeInternal,
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weaponName: string,
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accountId: string
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): Promise<IWeaponResponse> => {
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const inventory = await getInventory(accountId);
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let weaponIndex;
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switch (weaponType) {
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case "LongGuns":
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weaponIndex = inventory.LongGuns.push({ ItemType: weaponName, Configs: [], XP: 0 });
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break;
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case "Pistols":
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weaponIndex = inventory.Pistols.push({ ItemType: weaponName, Configs: [], XP: 0 });
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break;
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case "Melee":
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weaponIndex = inventory.Melee.push({ ItemType: weaponName, Configs: [], XP: 0 });
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break;
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default:
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throw new Error("unknown weapon type");
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}
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const changedInventory = await inventory.save();
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return changedInventory[weaponType][weaponIndex - 1].toJSON();
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};
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export const addCustomization = async (customizatonName: string, accountId: string): Promise<FlavourItem> => {
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const inventory = await getInventory(accountId);
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const flavourItemIndex = inventory.FlavourItems.push({ ItemType: customizatonName }) - 1;
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const changedInventory = await inventory.save();
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return changedInventory.FlavourItems[flavourItemIndex].toJSON(); //mongoose bug forces as FlavourItem
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};
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export const missionInventoryUpdate = async (data: any, accountId: string): Promise<void> => {
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const { RawUpgrades, MiscItems, Suits, Pistols, LongGuns, Melee } = data;
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const inventory = await getInventory(accountId);
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const addGearExpByCategory = (gearArray: (ISuitDatabase|IWeaponDatabase)[], category: 'Pistols'|'LongGuns'|'Melee'|'Suits') => {
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gearArray.forEach(({ ItemId, XP }: any) => {
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const itemIndex = inventory[category].findIndex(i => i._id?.equals(ItemId.$oid));
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if (itemIndex !== -1) {
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inventory[category][itemIndex].XP += XP;
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inventory.markModified(`${category}.${itemIndex}.XP`);
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}
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});
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};
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const addItemsByCategory = (itemsArray: (RawUpgrade | MiscItem)[], category: 'RawUpgrades'|'MiscItems') => {
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itemsArray?.forEach(item => {
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const { ItemCount, ItemType } = item;
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const existingItemIndex = inventory[category].findIndex(i => i.ItemType === ItemType);
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if (existingItemIndex !== -1) {
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inventory[category][existingItemIndex].ItemCount += ItemCount;
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inventory.markModified(category + '.' + existingItemIndex + '.ItemCount');
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} else {
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inventory[category].push({ ItemCount, ItemType });
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}
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});
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};
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addGearExpByCategory(Pistols, 'Pistols');
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addGearExpByCategory(LongGuns, 'LongGuns');
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addGearExpByCategory(Melee, 'Melee');
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addGearExpByCategory(Suits, 'Suits');
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addItemsByCategory(RawUpgrades, 'RawUpgrades'); // TODO - check mods fusion level
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addItemsByCategory(MiscItems, 'MiscItems');
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await inventory.save();
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};
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export { createInventory, addPowerSuit };
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